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Money isn't an issue on this map as I get like 100k even with maxed out wages per month and I'm sitting on several millions already
My current thoughts are to replace most of the janitors and security people with robots as they have 100% happiness anyway while keeping a couple of "humans" for particular tasks. Then it just boils down to experts and assistants. As I more or less finished collecting all exhibits from a particular map I could get rid of most "trained up" expedition experts which would reduce the number of experts I have to satisfy by like 5 (+/- 1 or 2). Pausing or getting rid of all the tours I have (I have like 6 or 7 which I just have because they are all 5 stars and for the bonus they give to the visitors; the income of these is rather laughable and tour guids moan about being thursty and hungry all the time anyway) should further reduce the number of people to satisfy. This then would mean taking mostly care of like 45 assistants and a hand full of experts and other folks that could not get replaced by robots. This whole process though would probably take additional 100-150h till I replaced most of them with robots and trained up "updated" experts and assistants. And even then, it is not really certain that all that stuff really helps to get that last sticker I'm missing.
For some odd reason I can't place my staff in a dedicated break room I made to force them all into break by placing them there. I then tried to use the break button on each of the employees though most of them just continue their work and ignore my setting even though their state states that they go on break. That's why no matter what I tried, I never was able to get above 89% happiness.
https://steamcommunity.com/sharedfiles/filedetails/?id=3464616774
This trick of not "opening" the museum allows to at least fish for staff with (near) perfect traits and collect money beyond what you initially have selected (50k on hardcore f.e.). But keep them in the queue and just remove the ones you don't want. Volunteers are only kicked out when you have a full queue and new entries will basically lead to the one on the top of the queue to get kicked out when the queue is full. As long as you keep the queue not filled up, you can keep people there potentially forever. While this may take some month if not years to find the appropriate staff and "earn" enough to actually be able to save up enough money to really add needed rooms or decorations, as long as your costs of current employees does not exceed those 5k monthly subsidies, you can really take your time perfecting your start experience.
I honesty don't see how this could be done in later stages of the game unless you've trained all your staff with 2 or 3 levels of happy thoughts and sendng them all on break right at the same time, which they also won't do as long as visitors are in the museum. Probably tearing everything down, waiting for the visitors to disappear and then start from anew could be the trick here.
During normal gameplay you even face further penalties like nearby trash, depleted status bars like hunger, thirst and so froth and/or other penalties. They have a way bigger influence on staff happiness then I initially thought.
I'm not 100% sure how the happiness "bar" actually works behind the scenes. It seems that employees have a base 50% happiness and the boost brings you closer to the 100%. So if you have +50% boost combined you can reach 100%. Any malus on the other hand reduces the happiness by that stated number. So, if you're not maxing out on salary for that employee, you don't get those 15% boost. But then again, I have seen numbers where the boost and maluses didn't allign to that 50% base happiness and the current happiness of the employee.
https://steamcommunity.com/sharedfiles/filedetails/?id=3464653431
In the screenshot above you can see a boost of +31% and -4% malus which in total should lead to a boost of 27%. Given the theory of 50% base happiness + 27% through combined boosts should end up with 77% happiness but the employee just has 74% somehow 3% are missing for whatever reason.
When no malus is listed, numbers line up:
https://steamcommunity.com/sharedfiles/filedetails/?id=3464658389
https://steamcommunity.com/sharedfiles/filedetails/?id=3464658486
but as soon as a malus is in the list, there is an additional 3% hit on the employees happiness:
https://steamcommunity.com/sharedfiles/filedetails/?id=3464658588
Probably same way i did, by accident. I decided to renovate the paranormal museum, firing everyone and destroying everything. Yeah, Wailon... impossible for him to not be super happy.
Maybe I did it at Wailon Lodge and our ghost friend is helping skew the results.