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Relaxing, chill games exist, and exist for a reason. Some times, people just want to relax, and that is more than valid.
You know there is a middle ground between very hard and very easy.
If you've played both our previous titles, you'll know there was a difference in what some players call "difficulty" between TPC and TPH. The team took onboard a lot of this feedback, and from day 1 when brainstorming for museum they wanted to emulate what we've called "plate spinning".
This means the minute-to-minute game play of Museum should feel more like TPH, if you're familiar with the title. You're keeping on top of a couple of things at once (keeping multiple plates spinning- get it?), so maybe whilst you're working toward an objective you're running expeditions and staff get hurt, so then there's a knock on effect so your Frozen Caveman defrosts and causes havoc, and then a Thief Guild attacks and your security guard with the camera room qualification is MIA etc. etc.
Stuff can catch fire, be stolen, melt or die; and you're balancing staff needs alongside impressing different guest archetypes. You might have school children visit, who then get bored, so you wanna build a new area with interactive items for them, distracting you from your main objective - things like that.
With that said, we're not a 4X title, we've always tried to emulate that old school 'tycoon' game vibe, which if you're anything like me you did play whilst you were young. Did mum sometimes help with a level? Sure! But those titles were accessible and enjoyable by a wide range of players, and we've always championed being an accessible management sim that doesn't need a spreadsheet or a long video tutorial to 'get'.
I hope that alleviates some worry about the difficulty level, if you're looking to feel sad or defeated at your management skills, the new Frostpunk is pretty brutal, and older games like Banished still kick me when I'm down - so definitely check those out (:
That "plate spinning" approach does sound intriguing.
I was a fan of TPH even before its release, as I loved Theme Hospital way back in the day. I loved what you guys did with TPH and put almost 400 hours into it. Over 150 hours into TPC. It felt to me that the difficulty balance in TPH was better than in TPC.
Funny and kind of cool that you mention FP 2, as I'm a big fan of the first Frostpunk too. I've already played through the story mode of Frostpunk 2.
I love that the Two Point games are more chill. What I would love after getting the third and final star, is instead of feeling like "well, that's done", it should feel more like "cool, I did it."
Thanks for listening.
Sorry for kinda necroing the thread, but I am glad we got a bit of a challenge again. TPH wasnt hard but you had to keep an eye on the screen.
In TPC I had moments where I watched youtube videos on my smartphone, thats simply not s good thing for a game.
This is good to know, thank you! As someone who generally wants an easier and more relaxed experience. I think I'm in the minority so I got nervous lol
folks in this thread are focusing on the age thing in my original post, when i have pointed out all kinds of players who would welcome a higher difficulty, like people who have played the previous games and/or are skilled in management games in general, etc.
Not only are there five stars designed by the developers for each level, there are unlimited stars after that.