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Dialog Options:
(Strenght) - Try to force open the door
(Strenght) - Ask "x character" to force open the door for you
I think both ideas could be combined in a way. Some times you can ask, and some times they could jump in and offer help.
The issue we found with the suggested approach of letting your party members jump in, is now you can have each of your party members specialize in one of the attributes, making it so you essentially never fail a check, and thereby undermining the mechanic.
The other approach we have been considering is simply removing the dialogue attributes for the party members; as you mentioned, they have little impact currently.
Anyways, expect to see some new ideas regarding this system hit the Experimental Branch soon. I would also invite feedback from other players on this issue.
Cheers!
Currently I never fail checks because I reload and approach the NPC with a different character. :D Which is basically the same, just takes more time.
I just want to avoid situations when, for instance, the protagonist finds a strange item and can't figure out what it is due to low Intellect, while there is a party member with high Intellect standing right next to them.
Maybe the ability of party members to help should depend on the context, and should be used only in some dialogues where it makes sense.
E.g. if the protagonist is negotiating with the leader of some faction, it would be rude for party members to interfere. But if the party is inspecting a crime scene, everyone should be able to use their skills.
Every companion being able to solve stuff makes the protagonist looks a bit less...special.
If companions being used in such regard must happen no matter what then I would prefer if they had some other dialogue options that fit their personalities.
But only with the protagonist getting the best rewards for having stats high enough. It would keep the protagonist unique while at the same time prevent the companions from being useless in that regard.
I always play with the character i made as main character but maybe someone would prefer to have another character as lead (maybe bcs they want to play as a ranged character or something like that) and remove the dialogue attributes from the party members would take away that possibility.
I agree that to use the dialogue attributes from all the party could be too much, but what about STR, DEX and INT?
Lawful Evil already pointed it out. Just make sure to show whhy you have a certain option.
Examples:
[xy Intellect 7] Ask xy to...
[Group summed up charm 9] Convince them your harmless.
Like this your motivated to may try a full team of intellect Shelton nerds next time :P