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Each of the issues you raised are items we are looking to address either directly or indirectly. For the characters blocking projectiles, while we don't plan to make them not blocked by allies, we do plan to add more movement options (new skills, inherent swap position with adjacent ally skill, etc) to help mitigate the irritation associated with this mechanic.
100% agreed on having material differences between different types of weapons so that they have a distinctive feel. Small shields vs tower shields is another one we had in mind (i.e. evasion and movement vs defenses). This is something we are prioritizing going forward with item progression.
Glad you enjoyed what's on offer so far! Cheers.
It is not! Much more will be added during and after the early access period.