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-Fixed Shock lightning eternal stun bug.
-Fixed incorrect battle preview stats.
-Fixed crash bug when trying to open a battle preview - related to
untranslated strings.
-Both sheep achievements confirmed working.
-Fixed "casual mode screws battle preview tooltips forever" bug.
-Fixed bug where battle preview scroll wouldn't center properly on "the way
out" and "following zelemir" battles.
-Fixed "create legal terrain by exploding crystals" bug.
-Spell info no longer shows up for non-learned spells.
-More game text is now localizable.
-Started adding per-locale UI tweaks/offsets, using to keep german text
from overflowing buttons & UI.
-Loading a locale that is missing files will no longer crash, and will
display a warning indicating which files are missing (also substitutes
missing files with english version).
-Game now checks locales against the default locale (en-US) to see if any
strings haven't been translated. If so, it will give you a warning
indicating which ones are missing, to aid the translator.
v1.0.58/01-18-2013
-Localization, Localization, Localization!
-Data now Localizable:
-Bonus challenge titles.
-Defender skill names.
-Enemy names, descriptions.
-Item names, descriptions.
-Journal data.
-Cutscene data.
-Flavor/Status names.
-"System" text:
-Title screen text.
-Options menu & sub-menus.
-"Like us" menu.
-Status/flavor descriptions.
-Stat names & descriptions.
-Strong (resist/evade) descriptions.
-Skill tree UI descriptions.
-Targeting descriptions.
-Battle difficulty tooltips.
-Miscellaneous words (scrap, cost, defender, etc).
-Now available in German:
-Enemy names/descriptions.
-Item names/descriptions.
-Flavor/Status names.
-Flavor/Status descriptions.
v1.0.57/01-11-2013
-No real changes except for more text has been stripped out and placed in
the localization files, particularly data_system.csv.
v1.0.56/01-09-2013
-Minor bugfixes to mod support.
-Fixed various broken achievements.
-Added localization menu.
-Added first bits of German localization data.
v1.0.55/12-19-2012
-Fixed mod support bug: battles were not properly looking for mod data when
loading.
-Fixed mod support bug: overworld pearl array was not clearing correctly
when loading a mod, leading to a crash.
-Fixed mod support bug: targeting icons were not showing up in battle when
a mod was active.
11-19-2012
-New stuff in this build includes an in-game achievement interface, as well
as some slight tweaks.
-Healers now have 100% chance of light on ether flash.
-Explosive start/end have been given a slight buff - explosive end is a
bigger boom now, and explosive start scales with boost level, so
successive boosts do more boom.
-Fixed a mistake in the "shock lightning" book that erroneously says it's
only a 50% chance.
-Fixed the regular sheep achievement.
-Changed Hero-Mode++ requirement to 180 stars.
v1.0.49/10-31-2012
-Fixed Error #1009 bug - 0 length save files no longer crash the game, they
are treated as empty save slots.
-Fixed eternal "loading" hang - related to a dependent .dll file we accident
ally introduced. Fixed in 1.0.49 (probably).
v1.0.47/10-29-2012
-This has ALL the journal content!
v1.0.45/10-28-2012
-Healers have slightly updated logic.
-Zelemir toned down in final battle.
-Fixed a crash bug for certain save file configurations.
v1.0.37/10-19-2012
-The journal now appears in NG+ mode.
-Journal entries unlock as you progress
-Old journal entries should retro-actively unlock in existing NG+ saves.
v1.0.36/10-16-2012
-The "super cultist doesn't die" bug keeps rearing its head in rare edge
cases, so I've thrown even more safeguards after it this time. Now it
slows the game speed down to 1x when zelemir shows up, zelemir's attack
now has stun just in case the thing somehow doesn't die, zelemir will cast
the deathzap spell at three separate trigger points should the creature
escape the first one, and on top of that, in the worst case where it just
gets through it will not cause any damage. It sill LOOKS like it will,
which is the entire point. Now on the worst scenario, it should just be a
weird story glitch and not ruin the battle.
-Let you preview locked skills in the skill tree.
-Various legacy situations where you can have more than one unique item.
The inventory will now only let you have 1 instance of a unique item.
Books are now unique.
-Fixed glitch with wave indicator.
-Fixed "enable/disable" visual glitch on character preview panel.
-Noted that "Niru missing a skill point" has been fixed some time ago.
-Fixed some typos.
-Fixed duplicate fullscreen resolutions.
-Fixed wave indicator glitch.
-Fixed DOT bug when poison+fire are on same enemy.
-Fixed "enable/disable" showing up on wrong tooltips.
-Fixed graphical glitch on overworld when leaving treasure chamber.
-Fixed dragon-shift-over glitch when redesigning.
-Fixed useless sorceress boost button.
-Assuming eztli's spell bubble bug has been fixed.
-Added some dynamic info to book descriptions - will now display changes to
cost, cooldown, or PSI tax.
v1.0.35/10-09-2012
-Fixed the black-screen bug.
-Fixed status effect stacking problem, which was leading to perma-frozen
enemies.
-Fixed some text glitches, double damage bugs, and other sundry things.
v1.0.34/10-08-2012
-Fixed status effects that don't stack correctly.
-Fixed a bug with parsing the localization text that resulted in garbled
text for bow #12, and some other various sundry things.
v1.0.31/10-05-2012
-Fixed problem with the locales not copying to the right location as part
of the build script.
-Bug found in Linux version. Rolling back...(I forgot to modify the export
script. Fixing...).
v1.0.27/09-20-2012
-Fixed the MEMORY LEAK (probably).
-Fixed bug where you could equip items to non-existant characters.
-Dragon fire no longer dodgeable by NG+ worms.
-Crystal no longer sets things on fire (bug introduced in last build).
-Clicking on "send next" no longer selects characters placed in the
upper-left hand corner.
-Changed the color of the "dark smoke" status effect.
-Changed "dark" status icon (just in the enemy select panel) to reduce
clutter.
-Fixed bug with dark status I recently introduced.
-Added two new books to the game:
-The "Book of Face" will cause enemies to randomly update their "status"
throughout the battle. Every second there's a 25% chance of an enemy
gaining a new emoticon-themed status effect, such as "Happy," "Sad,"
"Bored," "Existential", etc. These change the enemy's speed and damage
resistance up and down in various minor ways, but the aggregate effect
is slightly in the player's favor. There's also a rare chance of an enemy
gaining the "TROLL" status temporarily, which makes them nearly invincible
for a short time. None of these are ever applied to bosses and/or
stationary enemies.
-The "Anonymous Book" causes all of your defender's names to display
simply as "Anonymous" in battle, gives each one a +3% chance to dodge,
as well as x2 damage VS. enemies with the "TROLL" status.
v1.0.26/09-19-2012
-Fixed memory leak related to summoning/recalling defenders.
v1.0.24/09-13-2012
-Fixed not getting rewards from restarting an endless battle.
-Fixed 3xdmg from weapon works just fine for Wrenna with mixed targets now,
for area attacks as well as projectiles and combinations of both.
v1.0.23/09-12-2012
-Fixed dragon fire not setting enemies on fire reliably.
-Wrenna's Ice splash projectile itself now deals critical against worms
from weapon bonus properly.
-Damage queue bug.
-Invisible poison.
-Incorrect porcupine targets.
-Using Psi Shield will no longer keep battle from ending.
-Fixed visual glitch where the incoming wave block would pop all the way
over the left for a single frame before the spawning starts.
-Now the first enemy in a wave will spawn as soon as the block lights up,
not after an initial waiting period. Before, the waiting period between
individual spawns was also happening before the first enemy hit the map.
v1.0.2/09-06-2012
-Fixed the star counting. There were two errors here in my star counting
function not properly recognizing sidequests as battles for this purpose.
-Fixed the knight-still-cleaves-when-paused bug: This was just bad
animation data for the knight in data_defender.xml. This also fixes the
"cleave is way too slow" bug.
-Threw in a memory leak safeguard for repeatedly restarting battles without
ever hitting the overworld (where memory is normally refreshed and
cleared).
-Also threw in a quick fix to make sure the csv data tables are recognized
in mod mode.
v1.0.1/08-30-2013
-Fixed lightning/crystal.
-Fixed renaming characters.
-Fixed ice mage eyes.
-Fixed misleading description on bonus battle 2.
v1.0.0/08-29-2012
-Defender's Quest v1.0.0 released.