Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

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how beat sheep level on newgame+ with heroes only?
I cant get past it even on casual, is there any videos?
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Showing 1-9 of 9 comments
lvl 10 mage Feb 24, 2024 @ 6:40pm 
OK for this you want 1 Ice Mage, 1 Berserker, 2 Knights, 2 Healers, and 6 Rangers. You can add more but this is the basics.

Ice Mage needs the Chill on their first attack maxed out for maximum slowdown. If you have upgraded Keeper of the Flame they should use that for an extra 10%. Your Ice Mage's only job is slowdown the boss, so they never need to be upgraded once you summon them.

Berserker, max out Bleed, Speed, and the first 3 attacks including Flurry Crit. Berserker is doing damage and inflicting Bleed so everyone else does +60%. They never need to be boosted past level 3 once summoned. Regen can help them survive Thorns as well.

Knight, dealing pure damage. Max Sword Training and all your attacks besides Counter.

Healers should have Inspire maxed out for the damage boost, then max out heals. 1 Will be using Inspire to buff your Rangers, the other is keeping your Berserker alive. If you have upgraded Kozomon's Scepter, give that to the Healer with the Rangers.

Rangers, max out Sharp Shooter and Range Focus, then put points into all your attacks.

Azra, max out Frenzy. Use the Furious Start book.

No Dragons because their burn will cancel the slowdown from Chill, and they're too expensive to keep moving around.


Basic strat is summon all rangers with a Healer to buff them. Max them ASAP. You'll have to reposition them as the Super Sheep+ moves, so try to place them where they cover a huge portion of the track. Place your Ice Mage, Berserker, other Healer, and 1 Knight along the main path to Bleed, Chill, and damage the Sheep. 2nd Knight goes on the top right to deal with the non-Super sheeps. You'll have to move them around a lot. Use Frenzy whenever you can. Do all that and you should be good.
Murphy's Lawyer Feb 24, 2024 @ 6:43pm 
Originally posted by lvl 10 mage:
OK for this you want 1 Ice Mage, 1 Berserker, 2 Knights, 2 Healers, and 6 Rangers. You can add more but this is the basics.

Ice Mage needs the Chill on their first attack maxed out for maximum slowdown. If you have upgraded Keeper of the Flame they should use that for an extra 10%. Your Ice Mage's only job is slowdown the boss, so they never need to be upgraded once you summon them.

Berserker, max out Bleed, Speed, and the first 3 attacks including Flurry Crit. Berserker is doing damage and inflicting Bleed so everyone else does +60%. They never need to be boosted past level 3 once summoned. Regen can help them survive Thorns as well.

Knight, dealing pure damage. Max Sword Training and all your attacks besides Counter.

Healers should have Inspire maxed out for the damage boost, then max out heals. 1 Will be using Inspire to buff your Rangers, the other is keeping your Berserker alive. If you have upgraded Kozomon's Scepter, give that to the Healer with the Rangers.

Rangers, max out Sharp Shooter and Range Focus, then put points into all your attacks.

Azra, max out Frenzy. Use the Furious Start book.

No Dragons because their burn will cancel the slowdown from Chill, and they're too expensive to keep moving around.


Basic strat is summon all rangers with a Healer to buff them. Max them ASAP. You'll have to reposition them as the Super Sheep+ moves, so try to place them where they cover a huge portion of the track. Place your Ice Mage, Berserker, other Healer, and 1 Knight along the main path to Bleed, Chill, and damage the Sheep. 2nd Knight goes on the top right to deal with the non-Super sheeps. You'll have to move them around a lot. Use Frenzy whenever you can. Do all that and you should be good.

i appreciate the in depth answer, but im trying to get thru it with heroes only for the achievement so i can only one of each
lvl 10 mage Feb 24, 2024 @ 6:53pm 
For Hero Mode you really want everyone to be level 60. The strat is mostly the same, except because you have a lot fewer defenders to work with, you can afford to recall and resummon them to get a boost from Furious Start more often. You can also afford to upgrade your Ice Mage for extra damage. Dragon takes care of the regular sheep and everyone else focuses on Super Sheep. Try to keep everyone else in range of Bakal so they all benefits from Inspire
Murphy's Lawyer Feb 24, 2024 @ 6:56pm 
is there a way to skip past this level and come back without recruiting and ruing the hero run? im no where close to level 60, I assume there must be a way to finish the game. I cant even beat this on casual? where do i get the fierce start book, i think that would help
lvl 10 mage Feb 24, 2024 @ 7:23pm 
Ya know, I saw the Sheep Level and I just assumed the whole issue was the Super Sheep, not the level in general. My bad.

Furious Start book is obtained from clearing Challenge 2 in New Game, so you should be high enough level to easily do that.

For playing on regular difficulty, just group up everyone at the point where the two paths meet. Slow Start book might also be helpful, which is obtained from Endless 1 on New Game. Make sure to max out your Ice Mage's AoE attacks. Dragon Fire spell will also be helpful as at a high level it can one shot the sheep.

First priority should be maxing out Berserker and Ice Mage, then Ranger, then everyone else. You can put Niru the Dragon behind the rest of the team to catch any sheep that slip through hopefully.
Murphy's Lawyer Feb 24, 2024 @ 7:29pm 
Originally posted by lvl 10 mage:
Ya know, I saw the Sheep Level and I just assumed the whole issue was the Super Sheep, not the level in general. My bad.

Furious Start book is obtained from clearing Challenge 2 in New Game, so you should be high enough level to easily do that.

For playing on regular difficulty, just group up everyone at the point where the two paths meet. Slow Start book might also be helpful, which is obtained from Endless 1 on New Game. Make sure to max out your Ice Mage's AoE attacks. Dragon Fire spell will also be helpful as at a high level it can one shot the sheep.

First priority should be maxing out Berserker and Ice Mage, then Ranger, then everyone else. You can put Niru the Dragon behind the rest of the team to catch any sheep that slip through hopefully.

ty for all the tips, i was able to get past it by following some suggestions from your first post with moving the ppl at the end, and using the fire ability.

yeah i got stuck on the regular sheep level for a second there, it basically came down to me using the abilities at the right times lol,
redtieguy Jun 11, 2024 @ 12:14pm 
I don't believe it is an achievement to do it hero mode. Is it?

Skip it and move on, complete the game, and then hire more people.
Evilsod Aug 3, 2024 @ 10:15am 
Originally posted by redtieguy:
I don't believe it is an achievement to do it hero mode. Is it?

Skip it and move on, complete the game, and then hire more people.

That wasn't the thread. It was to beat the level so they could progress through the story. That level is nasty on NG+ if you're doing Hero Mode. I failed it earlier cos there's just too many things to hit and they're too fast.

Came back with an upgraded Archshepherd staff and Wrenna basically soloed the level.
Marvoch Apr 6 @ 12:13pm 
I don't think a lot of strategy is needed, just a ton of patience in Hero Mode NG+.

The only things I’d consider essential are:
All heroes at level 60 (obv)
Furious Start (useful since you’ll often need to reposition your heroes) and Book of Synergy (so you can make the super sheep bleed, burn, chill, and get poisoned),
The Eye of the Flame+ for Markos and the Wordlord Triumph+ for Ketta, and preferably—though not essential—Kozomon’s Scepter+ for Bakal.
Absolutely essential, though, is the Archshepherd Stave+ for Wrenna.

Other than that, just position your units well so that they’re always within Bakal’s Zeal range and the sheep. Until the sheep has cleared the upper corridor, keep Markos near the second spawn point to deal with the fast sheep, then have him join the group.

In general, if you want a benchmark to know whether you're doing enough damage, you need to deal at least 1 million damage for every tile the sheep travels in order to successfully complete the run. If you’re doing less, you’ll need to adjust your tactics.
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