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Thats what I mean - it IS strong versus melee, but only once you get the perk at level 23ish that restores the cooldown on your slam by 10% per kill you get with the slam, its very easy to chain 5 or more slams on objectives where things have to climb up to you, plus the 50% damage boost on gunstrikes makes assualt quite potent in melee if you get parries on majoris enemies
Though obviously, this is nothing to do with the thunderhammer specifically, and more the class as a whole so not really the topic of the thread
Because you can't perfect dodge regular minoris attacks, which is where all the damage comes from.
Spot on
Boom^
Tbh the whole contested hp system is mostly worthless. Usually you get hit by something big that takes off 70% of your hp and staggers you and then the contested hp has drained away before you have a chance to do anything about it.
It may as well not even be in the game.
except if you are doing any melee attack when one of those "red attacks" comes up you are animation locked and unable to dodge.
The assault sucks because you are punished for using your melee weapon and all they have is a pistol.
In a game where any attack can kill you in <1s melee just isn't viable without some cheese. DT/VT uses queue systems and i-frames along with snappy melee to make it possible, but SM2 doesn't really give you the tools.
There's a reason why Sniper, Heavy and Tactical are far and above the best classes atm.
I have used the thunder hammer for ages now and Im actually decent with it, but I will happily admit it is ♥♥♥♥♥♥♥ terrible. It does not feel like a powerful weapon to use AT ALL and as you said, the way you would expect to use this weapon is not effective i.e swinging through big crowds. Chaos marines just stand there and don't even flinch, ♥♥♥♥♥♥♥ ridiculous.
I actually think the devs got lazy with the hammer. Like, the artificer/relic variants of the other weapons look so ♥♥♥♥♥♥♥ cool and are all different. The thunderhammer however, has the EXACT SAME 3 designs for the artificer and relic. The fact it also deals less damage then a chainsword? Like what the hell. To me it is is clear that the devs didn't think this weapon through at all, or even playtest it.