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Báo cáo lỗi dịch thuật
Of course you feel more powerful in Darktide because you face hordes of human zombies and other big enemies AS A HUMAN. Did you even try to run through the chaos human traitors with your space marine? THEY ACTUALLY EXPLODE WHEN YOU DO! This is how powerful you are in Space Marine 2. The feeling of struggle is because you're facing a lot of enemies considered as MAJOR THREATS by humanity on your own, with only 2 other space marines with you. A human from Darktide would melt in front of a Zoanthrope just because of their warp powers. Tyrannids ranged weapons and Warriors would wipe their asses with Darktide characters.
The feeling is different because the relativity of forces in presence are totally different. Your Space Marine would cake walk any horde and enemy from Darktide while sipping a beer.
The only REAL difference is in SM2, the combat has much more weight to it. Darktide is very spammy and fast paced, especially if you play Zealot like I do. You're just doing cleave, heavy attack, cleave, heavy attack. Throw in the occasional middle mouse attack. You do the same thing here sometimes.
Also, Darktide uses audio for a imminent warning for block/dodge, instead of relying on blue/red circles, which I like alot too.
Space Marine 2 is messy and confusing. I've played over 50h but still am not used to it 100%.
And even though Vermintide's ranged mechanics felt even better than that of Darktide.
Bolter weapons is like peashooter, melees don't do much damage or stagger. right now you are a rolling marine and melee is all about parry.
Skill issue.
Theres skill to it but its more about timing than movement. Like a console game.
Maybe a skill issue, more like what people share to like.
In darktide blocking is a stance, you can push back and the stance have priority over an ongoing attack, the feeling is fluid.
Also if you master a weapon, you can make combo of light and heavy attack, in fact you can choose what kind of heavy attack you want in the the middle of a combo.
In SM2 it's always a finisher with aoe.
It's not the same kind of game though, and should not really be compared, but i do prefer darktide combat, I feel more like a capable duelist, master of my weapon, and give me more adrenalin.
What the game needs is a 2nd look at Balanced and Block playstyle, both need an equivalent defensive move that is as strong as parry.
I do believe the other melee types and weapons need a look at. Blocking and shield bash needs to be as viable as parry and balanced.