Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Animation locks are there to increase the skill ceiling, and prevent stupid looking animation cancels from being abused.
Therefore:
Gitus Goodus.
I love this game, I love the animations, but the melee combat is just so frustrating, you fight the controls just as much as the enemies, if not more!
Gonna play devil's advocate here. I main bulwark and actually know what I'm doing in melee. There are situations when ♥♥♥♥ hits the fan where you can be fighting 3 + warriors at once, and SOMETIMES they get into a rhythm that doesn't allow for you to hit your dodge out of a parry or vice versa in the time you need to in order to avoid the hit, or you parry an attack only to have the enemy next to the one you're parrying start an unblockable at the same time far enough away that the animation doesn't cause knockback to them.
This will result in a hitstun and I have personally seen it multiple times where this ONE instance results in someone taking 3 - 4 extra hits because the hitstun rolls into another 2 attacks from enemies at awkward timing so that if you dodge one, the other hits you, if you try to parry it, you'll get a block instead ( if not using fencing ) and then just get stunned into a wall animation. This kind of stuff does happen and it should be toned down. It's a bit much that the hitstuns in this game give the enemies so much room to punish. Getting hit by the first hit in almost any volley is an almost guarantee that they will hit the rest of it. It's kinda crap.
Add to that most people aren't great at the melee yet since the game is still new, and it's a recipe for disaster. To be clear, I'm playing devil's advocate as I said, I haven't ever had this result in a loss, but it has resulted in what felt like a lot of undeserved punishment for a single error when you go from 100% hp down to 1%.