Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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>:3 Sep 16, 2024 @ 6:01pm
The Defense objectives suck on higher diff
playing on the highest diff rn and these parts of the campaign are really "bothering" me, rn om on the cargo elevator where I have to defend the chains, but the gargoyles just completely obliterate the chains while I have to dodge around massive hoards of Tyranids, The AI are completely useless seeing as the enemies just want me and that my fellow Ultramarine AI are just completely ignoring the chains. Was it this hard for anyone else???
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Showing 1-9 of 9 comments
Neon Unlimited Sep 16, 2024 @ 6:07pm 
That level was glitched out for me too, so the cargo containers didn’t even offer any cover. The ranged enemies would just laser me down to a point where dodging wasn’t even a solution. Got past it, now I’m doing a mission where I have to stop the xenos from running into a core and this mission really makes me understand why Co op is nearly required. AI is WORTHLESS.
BbNaB Sep 16, 2024 @ 6:09pm 
Oh yeah any higher difficulty missions with "Defend X from being damaged" is just about mathematically impossible without a good Co-op team and the exact right classes and builds.
Playing as a Bulwark? Guess what: your team in no way has enough ammo nor damage output to complete the mission because of those chains, the mobs, and the lack of ammo.
BbNaB Sep 16, 2024 @ 6:10pm 
I was playing Campaign solo on Veteran and the elevator chains part of the mission was completely unbeatable with AI teammates.
Last edited by BbNaB; Sep 16, 2024 @ 6:10pm
The B0Rg Sep 16, 2024 @ 8:37pm 
Originally posted by Neon Unlimited:
That level was glitched out for me too, so the cargo containers didn’t even offer any cover. The ranged enemies would just laser me down to a point where dodging wasn’t even a solution. Got past it, now I’m doing a mission where I have to stop the xenos from running into a core and this mission really makes me understand why Co op is nearly required. AI is WORTHLESS.


The crates provide no cover against AI shots, so you can't break LOS when all the gunners/machine gun warriors come out.

Also, the medkits bug out if you restart the checkpoint, and you are not able to pick up.
The Grand Mugwump Sep 16, 2024 @ 8:38pm 
I used an auto bolter since I couldn't find a grenade launcher and hip fired at the gargoyles. That let me keep dodging tox cannons and venom shards while I shot gargoyles.

Also, the venom shards and termagaunts are the biggest threats, and the termagaunts can be easily executed or gun striked for quick armor to survive while the bots slowly wear the rest of the enemies down.

It's a very bad idea to engage in melee with a majoris or higher enemy while there are a lot of other ranged enemies shooting at you. You're better off keeping your distance from them so you can dodge their shots while thinning them out with ranged attacks. They'll rip you apart at close range from multiple directions. The termagaunts can be incapacitated fast enough in melee, so they're easy melee targets in almost every situation so long as you keep executing them.
Last edited by The Grand Mugwump; Sep 16, 2024 @ 8:47pm
>:3 Sep 20, 2024 @ 8:38pm 
came back after a few days and I just still can't get it, it's literally driving me mad, I can get to the third chain easily but after that the mass of gunners just rip me apart, I'm determined to do it though
Naamtar Sep 20, 2024 @ 8:41pm 
It's because the objective based parts of the missions are clearly designed with the intent of each player defending a point.

Instead the AI seems like it's coded to prioritize rank and file enemies closest to them. They do little to nothing to help.

I'd seriously consider dropping the difficulty to Veteran and getting into end game if you don't play with other people, strictly because of the objective based parts of missions. A lot of it is beating your head against a wall until you RNG some decent behavior out of your AI.
>:3 Sep 20, 2024 @ 8:43pm 
Originally posted by Naamtar:
It's because the objective based parts of the missions are clearly designed with the intent of each player defending a point.

Instead the AI seems like it's coded to prioritize rank and file enemies closest to them. They do little to nothing to help.

I'd seriously consider dropping the difficulty to Veteran and getting into end game if you don't play with other people, strictly because of the objective based parts of missions. A lot of it is beating your head against a wall until you RNG some decent behavior out of your AI.
is it really that bad? my pride refuses to let me drop the difficulty though, I play the hardest diff in every game that allows it, but this is just something else man
Naamtar Sep 20, 2024 @ 8:44pm 
Originally posted by :3:
Originally posted by Naamtar:
It's because the objective based parts of the missions are clearly designed with the intent of each player defending a point.

Instead the AI seems like it's coded to prioritize rank and file enemies closest to them. They do little to nothing to help.

I'd seriously consider dropping the difficulty to Veteran and getting into end game if you don't play with other people, strictly because of the objective based parts of missions. A lot of it is beating your head against a wall until you RNG some decent behavior out of your AI.
is it really that bad? my pride refuses to let me drop the difficulty though, I play the hardest diff in every game that allows it, but this is just something else man

Just keep trying over and over until you get it then, I guess.

The campaign doesn't really do anything for end game. The story is cool, but that's strictly all you're going to get out of it.

The end game is a lot more rewarding, you get to progress a class and upgrade weapons.
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Date Posted: Sep 16, 2024 @ 6:01pm
Posts: 9