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I would agree if the stat tooltip didn't just say "power to pierce consecutive targets with one shot", meaning collateral damage instead of its effect on a singular target. it's implied vs direct language.
Melee needs a complete overhaul as it is for the most part extremely lackluster.
It is pretty tiring games being so vague or obtuse about these types of things. Feels like a lot of it is still the old fear of scaring casuals away with numbers, but that could easily be solved by having to opt in to ''advanced'' stats or something.
Would be nice if this could be explained somewhere. I'm guessing the Las Fusil counts as a different weapon-type to the stalker bolter, and that weapon type is more effective against whatever armour-type the enemy is that you are attacking, and that explains the difference. How many weapon-types and how many armour-types is something that is unclear though.
for example the krak grenade. it should be the strongest grenade. In PvP you can throw it at an enemy, it sicks to him, than hit him with 2-3 bullets and he still lives. The Fragment grenade, which should be weaker, can kill you instantly when you stand on top of it.
All these stats are either pointless, or broken.
i mean, yeah documented, in the books and lore some have managed it through a target rich environment! but thats lore.