Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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SgtAwesome97 Sep 15, 2024 @ 8:10pm
Do weapon stats even mean anything?
I've noticed the weapon stats are entirely useless. Example, Las Fusil and Bolt Sniper, both have 14 firepower. Yet the Las Fusil takes 2 headshots, the Bolt Sniper takes 3? I just don't get it, these numbers mean literally nothing from what I've noticed when playing.
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Showing 1-13 of 13 comments
Evoc Sep 15, 2024 @ 8:16pm 
they dont have the same piercing. Stats definitely make a huge difference. Could also just be the difference between energy and ballistic weapons in general
SgtAwesome97 Sep 15, 2024 @ 8:33pm 
Originally posted by Evoc:
they dont have the same piercing. Stats definitely make a huge difference. Could also just be the difference between energy and ballistic weapons in general
And yet none of this info is stated in game, at all? I mean the big thing about the Bolt Sniper, that is actually stated in game, is the high headshot damage. Yet, the Fusil, which does NOT state anything about piercing and higher headshot damage, does more damage, taking one less shot to kill majors, even though their firepower stat is the same. Do you see the problem here? The numbers just do not add up. If the Fusil does indeed do more damage, then the darn stat should show as such and not require us to wing it and figure it out through guesswork. I'm just hoping data miners or such will actually find out some REAL numbers and all, that way we can have some stats that actually mean something.
Last edited by SgtAwesome97; Sep 15, 2024 @ 8:38pm
Sofia Sep 15, 2024 @ 8:42pm 
Originally posted by SgtAwesome97:
Originally posted by Evoc:
they dont have the same piercing. Stats definitely make a huge difference. Could also just be the difference between energy and ballistic weapons in general
And yet none of this info is stated in game, at all? I mean the big thing about the Bolt Sniper, that is actually stated in game, is the high headshot damage. Yet, the Fusil, which does NOT state anything about piercing and higher headshot damage, does more damage, taking one less shot to kill majors, even though their firepower stat is the same. Do you see the problem here? The numbers just do not add up. If the Fusil does indeed do more damage, then the darn stat should show as such and not require us to wing it and figure it out through guesswork. I'm just hoping data miners or such will actually find out some REAL numbers and all, that way we can have some stats that actually mean something.
Bruh the Las has a piercing stat higher than the Sniper. Why would it need to "say anything" about it? It's already right there. The Las doesn't do more damage, it just ignores more armor. The information is already on your screen. You can't say "none of it is in the game". The stat screen is right there. There's a piercing stat. It's higher on the Las than the Sniper.
Evoc Sep 15, 2024 @ 8:53pm 
Originally posted by SgtAwesome97:
Originally posted by Evoc:
they dont have the same piercing. Stats definitely make a huge difference. Could also just be the difference between energy and ballistic weapons in general
And yet none of this info is stated in game, at all? I mean the big thing about the Bolt Sniper, that is actually stated in game, is the high headshot damage. Yet, the Fusil, which does NOT state anything about piercing and higher headshot damage, does more damage, taking one less shot to kill majors, even though their firepower stat is the same. Do you see the problem here? The numbers just do not add up. If the Fusil does indeed do more damage, then the darn stat should show as such and not require us to wing it and figure it out through guesswork. I'm just hoping data miners or such will actually find out some REAL numbers and all, that way we can have some stats that actually mean something.
yea ima have to agree with sofia as well. The stats are pretty self explanatory. Not sure whats so hard to understand. Las Fusil has way more penetration, ignores more armor. I can tell massive differences when going from stats when upgrading weapons, I have 3 maxed characters already. Havent had any issues understanding the stats and what does what.
zmanbuilder Sep 15, 2024 @ 8:58pm 
3 v 2 head shots is not bad for the bolt sniper as it does not need to charge up.
CheesyBread501 Sep 18, 2024 @ 8:49am 
Originally posted by Evoc:
Originally posted by SgtAwesome97:
And yet none of this info is stated in game, at all? I mean the big thing about the Bolt Sniper, that is actually stated in game, is the high headshot damage. Yet, the Fusil, which does NOT state anything about piercing and higher headshot damage, does more damage, taking one less shot to kill majors, even though their firepower stat is the same. Do you see the problem here? The numbers just do not add up. If the Fusil does indeed do more damage, then the darn stat should show as such and not require us to wing it and figure it out through guesswork. I'm just hoping data miners or such will actually find out some REAL numbers and all, that way we can have some stats that actually mean something.
yea ima have to agree with sofia as well. The stats are pretty self explanatory. Not sure whats so hard to understand. Las Fusil has way more penetration, ignores more armor. I can tell massive differences when going from stats when upgrading weapons, I have 3 maxed characters already. Havent had any issues understanding the stats and what does what.

I would agree if the stat tooltip didn't just say "power to pierce consecutive targets with one shot", meaning collateral damage instead of its effect on a singular target. it's implied vs direct language.
Lahoo Eckbert Sep 18, 2024 @ 8:52am 
No. I upgraded my mace and it still takes the same mount of hits to kill an enemy but downside is that you can't parry and block properly. So the only thing that matters is the specialty the weapon has. IF it says less block, then you can't block. IF it says more block than it's going to block better I guess.
Melee needs a complete overhaul as it is for the most part extremely lackluster.
Plank Sep 18, 2024 @ 9:02am 
The game does say the las has more pierce, but nothing in the game indicates who or what has armour or how much. It's a bit like Helldivers 2 in that you are expected to just intuit this stuff or sit and test ♥♥♥♥ which isn't everyone's idea of fun. I also find the single digit damage numbers kind of vague. Why do 2 and 2+ exist? When you get perks, am I doing 10% more of whatever 2+ is? I doubt that is correct unless a Warriors health is 30 or something.

It is pretty tiring games being so vague or obtuse about these types of things. Feels like a lot of it is still the old fear of scaring casuals away with numbers, but that could easily be solved by having to opt in to ''advanced'' stats or something.
Archarius Sep 18, 2024 @ 9:05am 
Originally posted by Lahoo Eckbert:
No. I upgraded my mace and it still takes the same mount of hits to kill an enemy but downside is that you can't parry and block properly. So the only thing that matters is the specialty the weapon has. IF it says less block, then you can't block. IF it says more block than it's going to block better I guess.
Melee needs a complete overhaul as it is for the most part extremely lackluster.
There is no such thing as less block, there is just block, which means weapon can't parry, but only block attacks. Even if you do parry it still considered blocking so no staggers, no other mechanic tied to parry. Balanced weapons allow parrying with small time during parry animation to actually parry. While weapons with fencing defense got longest actual parry time in during parry animation, so they provide highest chance to succeed. At least that's what I gathered. But stats in general, doesn't say anything. Like mentioned above, firepower on different guns means completely different results.
Gundalf Sep 18, 2024 @ 9:36am 
Originally posted by Evoc:
they dont have the same piercing. Stats definitely make a huge difference. Could also just be the difference between energy and ballistic weapons in general
Isnt piercing about how many targets a shot can cleave through?
Haggis Sep 18, 2024 @ 9:59am 
I'm pretty sure there are armour-types and weapon-types. For example, you can unload into a Zoanthrope ALL DAY LONG with a regular bolter, and it seemingly won't feel it. Yet it will go down relatively quickly to plasma.

Would be nice if this could be explained somewhere. I'm guessing the Las Fusil counts as a different weapon-type to the stalker bolter, and that weapon type is more effective against whatever armour-type the enemy is that you are attacking, and that explains the difference. How many weapon-types and how many armour-types is something that is unclear though.
Tenshi___13 Sep 18, 2024 @ 10:03am 
they dont mean anything.
for example the krak grenade. it should be the strongest grenade. In PvP you can throw it at an enemy, it sicks to him, than hit him with 2-3 bullets and he still lives. The Fragment grenade, which should be weaker, can kill you instantly when you stand on top of it.

All these stats are either pointless, or broken.
HBViking Sep 18, 2024 @ 10:07am 
Originally posted by SgtAwesome97:
I've noticed the weapon stats are entirely useless. Example, Las Fusil and Bolt Sniper, both have 14 firepower. Yet the Las Fusil takes 2 headshots, the Bolt Sniper takes 3? I just don't get it, these numbers mean literally nothing from what I've noticed when playing.
while i dont play sniper..... i did just take a look at each, from standard issue to relic. base stats, im seeing both weapons have similar stats, but are also different. but looking at the basic stats from my unleveled sniper and las, the las still has higher strength, the las fusil basically being a lascannon scaled down, base wise, has higher penetration anyway (pierce) its designed to instantly melt armour. the bolt sniper, as with all bolt weapons, fires explosive RP munitions. logically speaking it shouldnt be giving double heads anyway..... also, this doesnt include weapon perks, or the class perks.

i mean, yeah documented, in the books and lore some have managed it through a target rich environment! but thats lore.
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Date Posted: Sep 15, 2024 @ 8:10pm
Posts: 13