Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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gnotheo Sep 15, 2024 @ 12:41pm
3
Thousand Sons was the worst chaos faction to start with.
Just an opinion.

In games like this, I think it would've been much better to fight against enemies that are more grounded. They are just annoying to fight in every level.

Peons with shields.

Chaos guards with range weapons that feels utterly unsatisfying to kill + mechanically no way to get resource back with executions.

Chaos marines teleporting everywhere.

Floaty sorcerer who are hard to engage in melee.

Also the gore fact: no blood and flesh going places, just glowy dusts.

Maybe it's just me but I am pretty confident that people would find fighting tyranids is much more fun and satisfying than fighting chaos.

Maybe I should just wait for orks to get added in because I think they will be perfect.

But I guess they can mess with me and add Eldar or Dark Eldar instead, making teleportation even more of a thing lol.

EDIT: Now the peons with shield have been nerfed, they are def much more bearable :D. Looks like all the other things I've listed still persists tho haha...
Last edited by gnotheo; Sep 28, 2024 @ 9:52pm
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Showing 1-15 of 71 comments
H4NS Sep 15, 2024 @ 12:44pm 
Thousand Sons is one of the worst and most boring faction in the entire 40k. Sure, its NOWHERE NEAR Mary Sue golden clowns Custodes and T-800 cosplayers Necrons.
Adonnay Sep 15, 2024 @ 12:46pm 
Ugh, the teleporting is so effing annoying! And I agree... the finishers are so not satisfying with all the fairy dust and empty shell armors.
Jackson Lamb Sep 15, 2024 @ 12:46pm 
Originally posted by gnotheo:
Peons with shields.

The worst part about Zangors is that they are easy to kill (Parry, attack, dead), but each one takes just a bit too much effort to kill for a mid-trash mob and there are so many of them so it gets really boring, really quick dealing with mobs of them unless you have explosives or a decent Heavy.
Last edited by Jackson Lamb; Sep 15, 2024 @ 12:46pm
Guardsman C Sep 15, 2024 @ 12:46pm 
The Tzangors alone are the worst part of fighting the T'Sons. They tank way too much punishment for minoris enemies from genetically enhanced super soldiers. And, unlike the gaunts, don't die or get disoriented when you kill a Rubric Marine (I'm aware of the lore reason for gaunts getting ♥♥♥♥♥♥ up, but GAMEPLAY WISE, the difference does matter when you're surrounded).
R.A.T. Army *MST3K* Sep 15, 2024 @ 12:47pm 
Well they "glowy dust" because they no longer have bodies in their suits. Just lost souls.
Korrex Sep 15, 2024 @ 12:48pm 
You complain now, but you haven't considered the difficulty and bullshittery that could have been, nor the difficulty of facing the other legions when you consider their strengths lol.
Last edited by Korrex; Sep 15, 2024 @ 12:48pm
gnotheo Sep 15, 2024 @ 12:50pm 
Originally posted by R.A.T. Army *MST3K*:
Well they "glowy dust" because they no longer have bodies in their suits. Just lost souls.
I know the lore lol. What I am speaking of is just objectively that isn't as satisfying.
gnotheo Sep 15, 2024 @ 12:51pm 
Originally posted by Korrex:
You complain now, but you haven't considered the difficulty and bullshittery that could have been, nor the difficulty of facing the other legions when you consider their strengths lol.
I know other legions will bring different challenge as well, but one that Thousand Sons bring just isn't really well suited for this style of game particularly.
gnotheo Sep 15, 2024 @ 12:53pm 
Originally posted by Brother Barry:
Originally posted by gnotheo:
Peons with shields.

The worst part about Zangors is that they are easy to kill (Parry, attack, dead), but each one takes just a bit too much effort to kill for a mid-trash mob and there are so many of them so it gets really boring, really quick dealing with mobs of them unless you have explosives or a decent Heavy.

Agreed. Also the lorewise, I don't think peons with a shield should be able to block more than 1 or 2 bolt gun shots without getting their arms broken, let alone being even able to carry the weight of a shield that can block bolt shot at all lol.
Last edited by gnotheo; Sep 15, 2024 @ 12:56pm
Korrex Sep 15, 2024 @ 12:55pm 
Originally posted by gnotheo:
Originally posted by Korrex:
You complain now, but you haven't considered the difficulty and bullshittery that could have been, nor the difficulty of facing the other legions when you consider their strengths lol.
I know other legions will bring different challenge as well, but one that Thousand Sons bring just isn't really well suited for this style of game particularly.
The story makes more sense with them though, as legions like the World Eaters wouldn't give a ♥♥♥♥ about the stone, nor would the Word Bearers, Death Guard, Night Lords or Emperor's Children.

Sure you could angle the story to make the Iron Warriors and the Black Legion work, but Thousand Sons work fine and would have been truly difficult had they played into the psykers more.
Unexpected Sep 15, 2024 @ 12:55pm 
the overwhelming majority of thousand sons arent supposed to produce gore, the only organic sons left are way too important to sacrifice on one simple planet
Peppe_LePeu Sep 15, 2024 @ 12:56pm 
I honestly agree. I’d much rather have the ultramarines facing off against the death guard, emperors chosen, etc but I get why… with the tie into the first game it was the guys.

That said a more compelling story for the Thousand Sons would be a space marine story with the main character / faction being blood ravens and finally finding out what legion they came from is.
gnotheo Sep 15, 2024 @ 12:58pm 
Originally posted by Korrex:
Originally posted by gnotheo:
I know other legions will bring different challenge as well, but one that Thousand Sons bring just isn't really well suited for this style of game particularly.
The story makes more sense with them though, as legions like the World Eaters wouldn't give a ♥♥♥♥ about the stone, nor would the Word Bearers, Death Guard, Night Lords or Emperor's Children.

Sure you could angle the story to make the Iron Warriors and the Black Legion work, but Thousand Sons work fine and would have been truly difficult had they played into the psykers more.

Story wise, true.
gnotheo Sep 15, 2024 @ 1:00pm 
Originally posted by Peppe_LePeu:
I honestly agree. I’d much rather have the ultramarines facing off against the death guard, emperors chosen, etc but I get why… with the tie into the first game it was the guys.

That said a more compelling story for the Thousand Sons would be a space marine story with the main character / faction being blood ravens and finally finding out what legion they came from is.
Or space vikings showing up to face off Thousand Sons would be interesting as well haha.
gnotheo Sep 15, 2024 @ 1:01pm 
Originally posted by Unexpected:
the overwhelming majority of thousand sons arent supposed to produce gore, the only organic sons left are way too important to sacrifice on one simple planet
I do know why glowy dust is a thing lol. I am just saying why that is just not as satisfying.
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Date Posted: Sep 15, 2024 @ 12:41pm
Posts: 71