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Sucks to see but it is typical retention tactics. No game can just rely on being fun we have to be manipulated some how.
Yeah helldivers has this same problem. Look how dead it became...
It means late game there will be nothing to really do once everything is maxed out. Not gaining anything in a grind game is pretty dull. Just let us unlock what we want because we already earned the points.
Yeah I think I will do the same around 700
But the only reason you reach the cap is because you DON'T unlock anything.
Just let go of this obsession to have enough points to unlock every single thing in one go. That obsession being blocked is not the reason why Helldivers 2 lost its playerbase.
Helldivers 2 devs lost their players by having a completely wrong approach to balancing the player weapons.
How about you just let go of long term play-ability with that mindset. Because artificial caps are how to speed run draining a playbase.
Weapons at "craft" and "relic" categories are expensive.
Initially, I wanted to reach all the weapons in the craft category on all characters, and then open everything at once en masse. But the game with a limit of 990 points does not give such an opportunity. I had to open craft weapons sequentially.
A good example of why low cap limits hurt the user experience
After a dozen times this needs annoying.