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That and tzaangors hitting like freight trains if you miss a single parry.
Sure the teleport is annoying but mostly only because their reposition usually puts them at another angle to hit you from.
I like fighting both factions tbh
Me and my friends really don't play against Chaos on the highest difficulty. They are just such a chore to fight.
1. tzaangors are too tanky. much tankier than gaunts. tzaangors also can not be executed., which means they are always active and they don't provide i-frames via executions.
2. no synaptic connetion mechanic, which once again makes tzaangors tankier than and once again means that they are never staggered, always active.
3. all chaos majoris enemies are ranged. this perpetuates a general gameplay issue of ranged enemies refusing to be tied in melee - they will simply fall back and continue shooting, which in turn means that you can not damage them while they can damage you. and since you can not parry bullets = no gun strikes, which means all damage before execution has to be done manually and/or payed for with ammo supply.
imo this point specifically is the main reason assault class can feel lacking.
The shielded Tzaangors should just be removed, or their shield should legit just be a decoration.
There is zero need for a shield on a minor enemy.
Alternatively, the shielded Tzaangors maybe could block the first hit that hits them, and then they cant block anymore for a set amount of time.
The rest can be adjusted, though I'd like dev to make every marine use melee weapon more when getting pinned down for balance purpose
The teleporting can be annoying, but I just try my best to just stay on top of the dude teleporting, lots of scanning the environment to make sure they don't get far lol