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Parry.
You land a parry on one of them and it'll instantly kill them, even through the shield.
to think "we're making a game about space marines killing tyranids" and go
hmm what will make it better? i know!
Let's have a bunch of gimmicky sequences! One with rippers, one with a jetpack etc
Let's insert a different faction! Let's have a gimmicky boss fight!
It all requires someone to in the first place find Space Marines killing hordes of Tyranids to be a boring thing, and to find making gameplay for slaughtering hordes of enemies to be a boring thing.
This is similarly why there's such a lack of enemies. The devs aren't into killing hordes of enemies, in their mind having endless enemies everywhere to slaughter is a boring problem.
Agreed. The story needed more in the middle to flesh out the tyranids and explain the state of things before pivoting to focus solely on the Thousand Sons.
It was kind of a 'wait, what?' moment when it acted like the Tyranids were all dealt with after that hive tyrant. I did enjoy the fight against chaos, but in my head I kept thinking that we'd obviously just left the tyranid invasion still ongoing. Cause killing 1 hive tyrant, even in a splinter fleet, would only disrupt the ground invasion for a given time before the hive mind reestablished control.
Slaanesh please.