Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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vailenxu Sep 14, 2024 @ 5:44am
tzaangors (With shields)
after playing the game and being thoroughly in love with it. I have run into a problem with balancing. Tzaangors. while tyrannids are alot of fun once you and friends co-ordinate suppressive fire and backline rushing, and more fun with the melee mechanics. chaos has become significantly less appetising for us.

initially we thought it was cause the guns hit like a truck with our limited healing, yet... tyrannids have much more powerful options in ranged combat. so what is the actual issue? some demon children running around with shields.

not only are shield gors nigh on immortal outside waiting for them to attack and perfect parrying them into oblivion, but they come in such high numbers that they bog you down so flamers can literally cook you with zero consequence.

the issue mind you is not the synergy they have, i love how the AI co-ordinates like that. the issue is how those tzaangor's are stronger than hellbrutes, sorcerors and the entire nid roster. due to spawning in swarms with a nigh full immunity to damage, they mog melee's with little effort and are immune to grenades too. while dealing with 5 is possible thanks to perfect consistent parrying, one mistake still means they CLEANSE your entire HP pool instantaneously. not to mention that parrying them to death means their ranged can and will decimate your HP from 5 miles away while you're animation locked.

what i'd personally like to see is a means to deal with then more capably. whether that be grenades actually working or giving some weapons armour penetration (like power fists which are in other games used to deal with armoured enemies) the main reason i'm bringing it up is because while the synergy is nice, they overshadow their entire faction and make it genuinely a nightmare at times. God forbid my brother in arms calls out "oh ♥♥♥♥ its the shield twink gank squad" on comms as ranged termies spawn in with flamers. cause those gors disable dodging entirely through sheer meat shielding.

despite that, loving the game so far. If anyone has a way of dealing with the gors PLEASE impart your wisdom. Cause my battle brothers and I have an arrangement where i lure all the shield gors away into a corner and introduce them to an imperial fisting fresh from a son of dorn. which works 4 times out of 10 cause the enemy flamers rush me.:mhpatchie:
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Nethrezin Sep 14, 2024 @ 5:49am 
shielded minoris can be killed by running attacks , heavy attacks, grenades , headshots , parries , plasma weapons , and last but not least bash+gunstrike

i havent reached the last difficulty yet so i dunno how bad it gets but on veteran/substantial they are definetly not that bad
Originally posted by Nethrezin:
shielded minoris can be killed by running attacks , heavy attacks, grenades , headshots , parries , plasma weapons , and last but not least bash+gunstrike

i havent reached the last difficulty yet so i dunno how bad it gets but on veteran/substantial they are definetly not that bad

nope, everything you hit when you try to kill them rnaged is shield, even when you hit thm from side they will cover it with shield.
Diktatorpanda Sep 17, 2024 @ 6:51am 
Ive seen them tank several frag grenades exploding behind them on 3/4 difficulty, sometimes a grenade will make them dop the shield but other times they just ignore it. Plamsa frontaly will need 2 fully charged shots since first one will be blocked by shield etc. The wierdest thing about them is that at times you can kill them frontaly with just regular melee attacks, sometimes you need to heavy hit first to knock of the shield and at other times they can tank several fully charged thunderhammer bonks before they lose the shield >.> . Their tracking on the charge/jump attack is also way better than the Nids for some reason...
Last edited by Diktatorpanda; Sep 17, 2024 @ 6:52am
vailenxu Sep 17, 2024 @ 6:57am 
Originally posted by Diktatorpanda:
Ive seen them tank several frag grenades exploding behind them on 3/4 difficulty, sometimes a grenade will make them dop the shield but other times they just ignore it. Plamsa frontaly will need 2 fully charged shots since first one will be blocked by shield etc. The wierdest thing about them is that at times you can kill them frontaly with just regular melee attacks, sometimes you need to heavy hit first to knock of the shield and at other times they can tank several fully charged thunderhammer bonks before they lose the shield >.> . Their tracking on the charge/jump attack is also way better than the Nids for some reason...
I've personally tried managing it by kiting them with perfect parry spam, and hitting them with the power fist charged attack (when safe) shock nades are the only nades that give even slight results thinning their ranks. the issue i have with it is it takes so long to kill them that the elites mog you when they bog you down. sometimes the elites bait you to dodge or parry for every single gor to immediately lock on for a gauranteed HP cleanse.

They're the only enemy in the entire game i fear
Punished Corgi Sep 17, 2024 @ 7:01am 
Those ♥♥♥♥♥♥ goats put more fear in my heart than any enemy in the game, bosses included.
NovaGenetics Sep 17, 2024 @ 7:02am 
Originally posted by KruťákMacSatanáš:
Originally posted by Nethrezin:
shielded minoris can be killed by running attacks , heavy attacks, grenades , headshots , parries , plasma weapons , and last but not least bash+gunstrike

i havent reached the last difficulty yet so i dunno how bad it gets but on veteran/substantial they are definetly not that bad

nope, everything you hit when you try to kill them rnaged is shield, even when you hit thm from side they will cover it with shield.

Running melee attacks always knock them on their ass, opening them up for a gun strike or whatever the term is called. Plasma also works wonderfully for Tzeentch troops. All of them, just charge your shots. There is a reason they litter plasma weapons across the later missions with all the Tzeentch troops.
SolusiRadikal Sep 17, 2024 @ 7:06am 
The best way to kill tzaangor on Ruthless is by parying, which is dirty
Nokturnal Sep 17, 2024 @ 7:09am 
Was testing them with Bulwark and Sniper last night on substantial.

First off, definitely watch your ping when you join other players. The host must've been on a 56k modem or something because my normal 6 ping was 200. Was perfectly dodging enemy attacks and my model was like 10 feet away from enemies and still getting hit by them.

After changing host. Bulwark's Shield doesn't actually block their melee attacks, just their normal ones not their unblockable or ones you're meant to parry, was using Power Sword as well and most of the Combo attacks were just missing their models completely, no stagger, no hit. Only sprint attacks seemed to hit them correctly and could be followed with a Gunstrike. Combat knife on Sniper had the same problem.

Melta Guns were the only thing that could deal with them easily. Plasma and Las Fusil can just be blocked by their shields. Where as, yea Tyranid Warriors can block as well, they don't spawn in as many numbers and when they block your attack they still get stun locked for a good duration.

Even their Ai is just weird. Some will just stand around doing nothing even once engaged in combat, so you'll just be waiting to perfect parry them for them to just stare at you while blocking anything non-melta.

There's a good reason players prefer nids and it's because Chaos needed more time in QA.
Plank Sep 17, 2024 @ 7:13am 
The fact they can block with their back to you is really the icing on the piss take cake.
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Date Posted: Sep 14, 2024 @ 5:44am
Posts: 9