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You find a target - not too crowded but something that needs to die ideally - Jump and deal death then you should either be able to retreat towards friendly lines or mop up what remains. Jumping into the middle of a swarm of enemies is literally like the #1 worst idea on Jump Packs in 40k lore, unless you have no choice, because you're basically guaranteed to die in the act, so why should that be any different here?
TLDR: The Jump Pack is a weapon that adds utility to a Space Marine, not a end-all or generic solution to your problems.
You can cancel into a parry, why can't you cancel into a dodge? and you don't feel like a demi-god when a chain sword also kill an enemy almost as fast
For me at least, dodging seems like a chance of 1 out of 50.
I'm always doing sth else instead of waiting for a purrfect dodge window - and even early dodges don't work quite a lot of time against terminus enemies.
Also, dodging ranged shots is just there to keep your HP. You cannot gunstrike anything by doing that. You cannot even gain or close distance properly.
All of that gets way worse when u're dealing with those Zoantrope mofus.
Those ♥♥♥♥♥♥♥ seem to TANK so much damage (now?) and SPAM so much more (faster?) projectiles now, it's not even funny anymore. Even on average diff, I had a third one joining the party after the first went down, while a relic bolt pistol didn't put much of a dent into them either. All of that on top of being a literally super great targets for melee builds /*sarcasm off*/.