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And you are not worth discussing with in general.
you don't have to give ur 2 cents for everything. Not every post is meant for u
The game is weird about animations. Some stuff works seamlessly and free-flowing. Others... are janky AF.
The hammers infinite light chain is a 1-2 animations chain.
You can do a ground smash after either of these, but the double does not seem to work after a 2 animation, the window is also pretty aggressively preloaded on the double which can make it tricky if you hold down the first heavy too long.
Directional inputs seem to mess with it as well.
So you can, if you hit the timing:
standing light, heavy(smash), heavy(smash)
but not light, light, heavy(smash), heavy(smash)
same thing on the dodge attack, try throwing and extra light in after the dodge with no directional input before the smash.
NOTE: I got here because i am finding the double smash tricky to do so full on YMMV applies here. just trying to help and share some of the things that helped me.
Xplodenator... his IYKYK was clearly commiseration with other players who are struggling with the frustrations of the very rewarding but tricky double smash. He is NOT saying he knows the answer and won't share. While Myo's response to you is not helping the situation, you are the one who came into a help request spewing aggression at the person asking for help. Treating help requests posts as your personal soapbox to vent your resentments with the world will always result in the same pointless gibbering you have created above. Take your own advice, If you can't be helpful, be silent.
tl;dr - Using the jet[pack ability to skip the first light attack animation lets you accomplish what OP wants I think.
When you do the first ground slam at his point everyone is still holding down heavy attack right? While the hammer swing is in motion above your head release the heavy attack > hit and keep holding heavy attack again while the swing motion is still going on.
To OP tap your attack to pommel smash. While your guy is in the air doing the pommel smash hold heavy attack. Keep holding. When the ground slam attack is going on while the hammer is in the arc of the swing release heavy attack and hit and keep holding again.
I'm assuming you got the weapon perk for it of course.
Just to clarify a little bit because I think you may be talking about something different. The double ground pound that im talking about is a perk that comes from the very end of the thunder hammer perk tree. While you can hold heavy attack like you described to do a heavy attack twice, this perk makes it so when you charge your hammer attack and release you will swing the hammer horizontally once then smash the ground twice in rapid secession without anymore inputs. This attack (the 2 ground pounds without more input) cant be done after you have manually swung the hammer once in a light attack. But you can pull it off by using a combo of jetpack dodge and charged attack.
Ground pound - Aerial jump attack slam
Ground slam - over the head heavy attack
You referring to Aftershock attack with the Improved Aftershock perk?