Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Myo Sep 13, 2024 @ 12:48pm
why can't i double ground slam from pommel smash
if you know, you know. it hurts my soul so much
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Showing 1-11 of 11 comments
Xplodonator Sep 13, 2024 @ 12:50pm 
I don't know. Why don't you just fricken TELL us? I hate this "if you know you know" bs with a burning passion. If you know somehting, SHARE IT! That's how people, communities and humanity evolved. if you don't want to share, keep it shut!
Myo Sep 13, 2024 @ 12:53pm 
Originally posted by Xplodonator:
I don't know. Why don't you just fricken TELL us? I hate this "if you know you know" bs with a burning passion. If you know somehting, SHARE IT! That's how people, communities and humanity evolved. if you don't want to share, keep it shut!
well if u dont know then its not worth discussing with you because you dont know the pain
Xplodonator Sep 13, 2024 @ 1:19pm 
Originally posted by Myo:
Originally posted by Xplodonator:
I don't know. Why don't you just fricken TELL us? I hate this "if you know you know" bs with a burning passion. If you know somehting, SHARE IT! That's how people, communities and humanity evolved. if you don't want to share, keep it shut!
well if u dont know then its not worth discussing with you because you dont know the pain

And you are not worth discussing with in general.
Myo Sep 13, 2024 @ 1:39pm 
Originally posted by Xplodonator:
Originally posted by Myo:
well if u dont know then its not worth discussing with you because you dont know the pain

And you are not worth discussing with in general.
bro why u gotta be like this.
you don't have to give ur 2 cents for everything. Not every post is meant for u
GrayFolxy Nov 16, 2024 @ 5:26pm 
You are one reason moderation exist cause otherwise bad words would flies like bullets
PrivateZim Nov 30, 2024 @ 1:33am 
If I can bypass this stunning example of a communication failure...

The game is weird about animations. Some stuff works seamlessly and free-flowing. Others... are janky AF.

The hammers infinite light chain is a 1-2 animations chain.

You can do a ground smash after either of these, but the double does not seem to work after a 2 animation, the window is also pretty aggressively preloaded on the double which can make it tricky if you hold down the first heavy too long.

Directional inputs seem to mess with it as well.

So you can, if you hit the timing:

standing light, heavy(smash), heavy(smash)

but not light, light, heavy(smash), heavy(smash)

same thing on the dodge attack, try throwing and extra light in after the dodge with no directional input before the smash.

NOTE: I got here because i am finding the double smash tricky to do so full on YMMV applies here. just trying to help and share some of the things that helped me.

Xplodenator... his IYKYK was clearly commiseration with other players who are struggling with the frustrations of the very rewarding but tricky double smash. He is NOT saying he knows the answer and won't share. While Myo's response to you is not helping the situation, you are the one who came into a help request spewing aggression at the person asking for help. Treating help requests posts as your personal soapbox to vent your resentments with the world will always result in the same pointless gibbering you have created above. Take your own advice, If you can't be helpful, be silent.
Baron Nov 30, 2024 @ 1:50am 
For me, when the first animation of the smash starts (when he starts swinging hammerupwards), just press and hold right click again for mouse button, im sure the timing for controllers are the same.
Kilburn Rush Nov 30, 2024 @ 12:41pm 
So for the longest time I felt OPs pain. That was until I found out while you can't double pound after some series of light attacks, you CAN double pound after a jetpack dodge. I call it the jetpack dodge but really its just the animation from a quick tap of the ability button instead of holding it up fly up in the air. This can cause you to dash far in a straight line skipping the first light attack animation and going straight into a double ground pound. Excellent for getting those mobs calling for reinforce.

tl;dr - Using the jet[pack ability to skip the first light attack animation lets you accomplish what OP wants I think.
Sloths Nov 30, 2024 @ 1:16pm 
I didn't even know there was issues with ground slam. I've never had a problem doing it after pommel smash, after two light attacks, after diagonal attacks, after dodges, etc. It works every time without issue. I'm using mouse/keyboard if that matters at all. People that are having issues are you on controller or keyboard/mouse?
When you do the first ground slam at his point everyone is still holding down heavy attack right? While the hammer swing is in motion above your head release the heavy attack > hit and keep holding heavy attack again while the swing motion is still going on.

To OP tap your attack to pommel smash. While your guy is in the air doing the pommel smash hold heavy attack. Keep holding. When the ground slam attack is going on while the hammer is in the arc of the swing release heavy attack and hit and keep holding again.
I'm assuming you got the weapon perk for it of course.
Kilburn Rush Nov 30, 2024 @ 8:06pm 
Originally posted by Sloths:
I didn't even know there was issues with ground slam. I've never had a problem doing it after pommel smash, after two light attacks, after diagonal attacks, after dodges, etc. It works every time without issue. I'm using mouse/keyboard if that matters at all. People that are having issues are you on controller or keyboard/mouse?
When you do the first ground slam at his point everyone is still holding down heavy attack right? While the hammer swing is in motion above your head release the heavy attack > hit and keep holding heavy attack again while the swing motion is still going on.

Just to clarify a little bit because I think you may be talking about something different. The double ground pound that im talking about is a perk that comes from the very end of the thunder hammer perk tree. While you can hold heavy attack like you described to do a heavy attack twice, this perk makes it so when you charge your hammer attack and release you will swing the hammer horizontally once then smash the ground twice in rapid secession without anymore inputs. This attack (the 2 ground pounds without more input) cant be done after you have manually swung the hammer once in a light attack. But you can pull it off by using a combo of jetpack dodge and charged attack.
Sloths Nov 30, 2024 @ 8:47pm 
Originally posted by Kilburn Rush:
Originally posted by Sloths:
I didn't even know there was issues with ground slam. I've never had a problem doing it after pommel smash, after two light attacks, after diagonal attacks, after dodges, etc. It works every time without issue. I'm using mouse/keyboard if that matters at all. People that are having issues are you on controller or keyboard/mouse?
When you do the first ground slam at his point everyone is still holding down heavy attack right? While the hammer swing is in motion above your head release the heavy attack > hit and keep holding heavy attack again while the swing motion is still going on.

Just to clarify a little bit because I think you may be talking about something different. The double ground pound that im talking about is a perk that comes from the very end of the thunder hammer perk tree. While you can hold heavy attack like you described to do a heavy attack twice, this perk makes it so when you charge your hammer attack and release you will swing the hammer horizontally once then smash the ground twice in rapid secession without anymore inputs. This attack (the 2 ground pounds without more input) cant be done after you have manually swung the hammer once in a light attack. But you can pull it off by using a combo of jetpack dodge and charged attack.

Ground pound - Aerial jump attack slam
Ground slam - over the head heavy attack

You referring to Aftershock attack with the Improved Aftershock perk?
Last edited by Sloths; Nov 30, 2024 @ 8:47pm
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Date Posted: Sep 13, 2024 @ 12:48pm
Posts: 11