Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Nohead Sep 13, 2024 @ 11:27am
[Operations] Block>Balance>fencing stat problem.
I think that it is one of THE WORST mechanic i MC2 (second to PvP Vanguard skill, maybe. If you don't agree about just gimme a clown, but hook stun into shooting is too good for semi point and click skill with charges).

Block stat means that your parry wont stagger the enemies, Balanced means that you must get into time window to parry, Fencing has very generous time window for parrying.

What it means for the game:
If your melee weapon doesn't have Fencing stat - its useless.
It does not matter what other stats it has, because they won't get you into the damage levels where you kill enemies fast enough to not care about the crowd control.
With Fencing - you get, crowd control and crowd can't attack you 5 times in a second.
Without Fencing - any missed block against the enemy crowd = you get stun-locked and killed.

So this stat alone removes any choice in melee weapons, aside of artificially rising the difficulty level.

Solution:
1. Remove Block - it does not work.
2. Fencing weapons may stay like they are (unless devs would want to change difficulty curve with weapon damage).
3. Balanced weapons need to get serious bonuses (2~3 times of what they get, I can only speculate b\c we do not know real damage numbers. I can only hope that doubled or tripled bonuses can reach breakpoints where you kill enemies in less hits.)
Last edited by Nohead; Sep 13, 2024 @ 11:42am
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Showing 1-15 of 16 comments
jautja Sep 13, 2024 @ 11:28am 
yep
Dexta Sep 13, 2024 @ 11:29am 
yes
Galroche Sep 13, 2024 @ 11:30am 
a poorly thought design ? who would have guessed
Shield Sep 13, 2024 @ 11:32am 
yea
Ragvard Grimclaw Sep 13, 2024 @ 11:36am 
yei
Aegis Sep 13, 2024 @ 11:47am 
yeah, +1
Garshasp77 Sep 13, 2024 @ 11:51am 
yah
Wutever Sep 13, 2024 @ 12:54pm 
Block stat is the worst mechanic in the game. Like... why would you want to remove a parry lmao?
Nohead Sep 13, 2024 @ 4:31pm 
As alternative devs could fix styles by hevily buffing Block and Balanced

Block => Juggernaut mode: You get more damage and your attacks stun opponents on "counter hit". Style to deal with big enemies. You can't fight groups well, but you go for the incapacitation and executing big enemies.
Balanced => Dodge mode: you can parry and your dodge can be an attack (cooldown probably needed). Style for kiting.
Fencing => Parry mode: (same as now) you parry easier and attack after parry have crowd control.
FromChaosTheory Sep 13, 2024 @ 4:32pm 
I play pretty fine on balanced and fencing. Idk wth block weapons are for.
ElysiumNight Sep 13, 2024 @ 4:33pm 
its such a stupid design choice
ElysiumNight Sep 13, 2024 @ 4:33pm 
Originally posted by Nohead:
As alternative devs could fix styles by hevily buffing Block and Balanced

Block => Juggernaut mode: You get more damage and your attacks stun opponents on "counter hit". Style to deal with big enemies. You can't fight groups well, but you go for the incapacitation and executing big enemies.
Balanced => Dodge mode: you can parry and your dodge can be an attack (cooldown probably needed). Style for kiting.
Fencing => Parry mode: (same as now) you parry easier and attack after parry have crowd control.
i like this suggestion
Brother Bigot Sep 13, 2024 @ 4:35pm 
Fix bulwark’s parry so that the game doesn’t put you into a block stance when you tap the parry key

Or just seperate them into 2 different buttons
Shinjo Sep 24, 2024 @ 3:22am 
yep. Having a whole redundant set of weapons is the result. Bad, do better. How did this get past the first play test?
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Date Posted: Sep 13, 2024 @ 11:27am
Posts: 16