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Block => Juggernaut mode: You get more damage and your attacks stun opponents on "counter hit". Style to deal with big enemies. You can't fight groups well, but you go for the incapacitation and executing big enemies.
Balanced => Dodge mode: you can parry and your dodge can be an attack (cooldown probably needed). Style for kiting.
Fencing => Parry mode: (same as now) you parry easier and attack after parry have crowd control.
Or just seperate them into 2 different buttons