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Hopefully that explains it for you.
If you are utilizing parries as bulwark, you will cleave down groups of Tyranids like no one's business. Assuming you have the perks that do damage on parries and also drop shock nades at your feet.
And if you are also utilizing your banner, placing it before an execute, you will get all of your HP back.
Bulwark gets full contested hp when he uses flag, so you just need to execute someone to get full HP.
Bulwark also regens HP when he switches loadouts.
That makes me sad. This is truly a shooter more than a slasher.
Should be, not so sure. Vanguard(Knife) and assault are damn too good when meleeing.
Thunder Hammer is obviously badass, also.
But my favorite is still the Power Sword.
It's also just not true. The difference is, that Bulwark relies on parries for most of it's good perks and people in this game are notoriously ♥♥♥♥ at consistently perfect parrying.
Mind you, the game is partially to blame for that as well, because it communicates parry frames very poorly.
A good Bulwark can easily come out of a Ruthless difficulty Operation with highest everything but range damage without every dropping in to health.
It doesn't really hold up in terms of how many swings you get out of the Chainsword, plus combo chains are more fluid / Responsive.
IMO, power sword needed to have actual meaning between stances, because it's pointless. In higher difficulties melee does absolutely no damage.
You'll be indeed slapping a majoris enemy 20 times if you intend to kill it with melee only.
Bulwark gets shield which lets him safely sprint towards ranged enemies, you get perk to put enemy into execution after you parry them once per 90s and finally you get banner giving you and everyone within radius full bar of contested hp which you heal by either nice aoe charged plasma or execution to fully heal.