Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Kao Sep 13, 2024 @ 10:49am
Is Bulwark really survivable in melee in operations?
Compared to say, assault or vanguard. Wondering if bulwark can actually hold his own when surrounded by little sh!ts or if he gets destroyed as hard as everyone else, forcing him to stay at a distance.
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Showing 1-15 of 83 comments
Modern Colonial Sep 13, 2024 @ 10:51am 
The best bulwarks are plasma pistol warriors that hump the ammo cache.
Hopefully that explains it for you.
The_Dipl0mat Sep 13, 2024 @ 10:52am 
I can handle em as a bulwark fairly well. Switch to the sweep attacks, and take advantage of gun strikes to refill armor
Moonlight Knight Sep 13, 2024 @ 10:53am 
You absolutely need to remember to switch to Power stance when surrounded, keep your shield up between strikes, and use movement and shield bashes in order to prevent yourself from being surrounded when possible, but I've never had much trouble surviving as a Bulwark unless something came up that required my attention and I wasn't able to extricate myself from a horde. USUALLY that something is when a Sentry is about to summon backup and none of my teammates are paying attention.
Label07 Sep 13, 2024 @ 10:55am 
One major change I'd like to see on Wark is the shield bash have more stun built in and hit anything within 60 degrees in front of where it's used. Not only is it underwhelming atm but it also does not allow a follow up attk unless you backstep/dodge which wastes the stun time enemies had in the first place.
Shadyjay Sep 13, 2024 @ 10:56am 
Originally posted by Kao:
Compared to say, assault or vanguard. Wondering if bulwark can actually hold his own when surrounded by little sh!ts or if he gets destroyed as hard as everyone else, forcing him to stay at a distance.

If you are utilizing parries as bulwark, you will cleave down groups of Tyranids like no one's business. Assuming you have the perks that do damage on parries and also drop shock nades at your feet.

And if you are also utilizing your banner, placing it before an execute, you will get all of your HP back.
Æɴɪsᴏ Sep 13, 2024 @ 10:56am 
Bulkwark is the most durable innate class. Other classes have to run Melta / Granade Launcher to overheal from contested health.

Bulwark gets full contested hp when he uses flag, so you just need to execute someone to get full HP.

Bulwark also regens HP when he switches loadouts.
Last edited by Æɴɪsᴏ; Sep 13, 2024 @ 10:57am
Kao Sep 13, 2024 @ 10:56am 
Originally posted by Modern Colonial:
The best bulwarks are plasma pistol warriors that hump the ammo cache.
Hopefully that explains it for you.

That makes me sad. This is truly a shooter more than a slasher.
Last edited by Kao; Sep 13, 2024 @ 10:56am
Mahlemut Sep 13, 2024 @ 10:57am 
Most important part of melee specs in this game, from my pov is: Start with one and master it, the constant change from one to another won't let you learn how each work and how they suppose to be played.
Modern Colonial Sep 13, 2024 @ 10:59am 
Originally posted by Kao:
Originally posted by Modern Colonial:
The best bulwarks are plasma pistol warriors that hump the ammo cache.
Hopefully that explains it for you.

That makes me sad. This is truly a shooter more than a slasher.
Melee is just really weak ATM. The chainsword is actually better than the power sword if you absolutely need to melee constantly.
Mahlemut Sep 13, 2024 @ 10:59am 
Originally posted by Kao:
Originally posted by Modern Colonial:
The best bulwarks are plasma pistol warriors that hump the ammo cache.
Hopefully that explains it for you.

That makes me sad. This is truly a shooter more than a slasher.

Should be, not so sure. Vanguard(Knife) and assault are damn too good when meleeing.
Moonlight Knight Sep 13, 2024 @ 11:00am 
Originally posted by Modern Colonial:
Originally posted by Kao:

That makes me sad. This is truly a shooter more than a slasher.
Melee is just really weak ATM. The chainsword is actually better than the power sword if you absolutely need to melee constantly.
I'm not finding that to be the case personally. The power sword absolutely slaps.
Moonlight Knight Sep 13, 2024 @ 11:01am 
Originally posted by Mahlemut:
Originally posted by Kao:

That makes me sad. This is truly a shooter more than a slasher.

Should be, not so sure. Vanguard(Knife) and assault are damn too good when meleeing.
I love the combat knife, I actually wish Tactical Marine got to use it too.

Thunder Hammer is obviously badass, also.

But my favorite is still the Power Sword.
ElyD Sep 13, 2024 @ 11:02am 
Originally posted by Kao:
Originally posted by Modern Colonial:
The best bulwarks are plasma pistol warriors that hump the ammo cache.
Hopefully that explains it for you.

That makes me sad. This is truly a shooter more than a slasher.

It's also just not true. The difference is, that Bulwark relies on parries for most of it's good perks and people in this game are notoriously ♥♥♥♥ at consistently perfect parrying.
Mind you, the game is partially to blame for that as well, because it communicates parry frames very poorly.

A good Bulwark can easily come out of a Ruthless difficulty Operation with highest everything but range damage without every dropping in to health.
Æɴɪsᴏ Sep 13, 2024 @ 11:03am 
Originally posted by Moonlight Knight:
Originally posted by Modern Colonial:
Melee is just really weak ATM. The chainsword is actually better than the power sword if you absolutely need to melee constantly.
I'm not finding that to be the case personally. The power sword absolutely slaps.

It doesn't really hold up in terms of how many swings you get out of the Chainsword, plus combo chains are more fluid / Responsive.

IMO, power sword needed to have actual meaning between stances, because it's pointless. In higher difficulties melee does absolutely no damage.

You'll be indeed slapping a majoris enemy 20 times if you intend to kill it with melee only.
Voodoo Sep 13, 2024 @ 11:06am 
If youre asking if its good idea to go into group of 30 gaunts and slap them around? no, use plasma for that single charged shot takes out 5-10 gaunts depending on how tightly theyre packed and parry if any of them try to attack you to take out 1-4. But thats true for assault and vanguard too.

Bulwark gets shield which lets him safely sprint towards ranged enemies, you get perk to put enemy into execution after you parry them once per 90s and finally you get banner giving you and everyone within radius full bar of contested hp which you heal by either nice aoe charged plasma or execution to fully heal.
Last edited by Voodoo; Sep 13, 2024 @ 11:06am
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Date Posted: Sep 13, 2024 @ 10:49am
Posts: 83