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Why. I mean WHY do that? Just set it to Blue = push button. Seriously this is one of the most frustrating things I've learned about the game this week. And it just seems nonsensical.
At least that's how I've come to understand it. It's not super clear.
Still bad design. SOmetimes the warning comes from an enemy on your back and you just have time to hit the button.
It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.
The most reliable way is to eat the first swing, then when the warrior does the second swing, that's when you should parry.
also for melee attacks, as long as its not red, u can attempt to parry it, dont really bother with the blue indicator, just watch the attack, also remember to face the attack incoming when ur surrounded for example, the only "parry" u can do from behind are grabbing tzangors and gaunts leaping at u
Sometimes you have to wait and time the parry/dodge to the attack animation.
Sometimes you have to press it when the warning pops up or at least BEFORE it goes away.
Sometimes you do not get a warning at all but you can still parry/dodge.
the parry is actually pretty consistent for a specific enemy, i chained parry the lictor boss in angel of death campaign to practice on parrying cuz yea initially the blue indicator really annoys me, i found that its just a warning, the actual attack is what u should parry, and since u can parry any melee attack, blue or not as long as its not red, theres really no reason to pay attention to any blue indicator unless its a gaunt/tzangor lunging at you, just parry the attack coming at u, after playing a few games, u should remember when they attack, the enemies here only have like 1 to 2 attack variations
and yes u can parry a tzangor/gaunt attack with non blue, it instantly kills the mob and push back abit the nearby minoris enemies, helps on bulwark to trigger ur shock aura when surrounded
The extremis enemies tend to be the ones who mess with the parry/dodge timings the most. Always be on your toes and watching them. Some extremis enemy combos are impossible to completely block if we miss the parry window, like the ravener's 4 hit combo, where the second and third attacks are spaced just right that we block the second and can't use block again in time for the third. The ravener also likes to do the big windups on blue attacks that will cause your parries to miss if you press it right when the blue circle appears.
Wouldn't that make reacting in time even harder if we had less warning?
Is inconsistency really a problem though? If everything had identical timings, we'd master the game in the first 20 minutes. The circles seem to represent the marine's ability to predict the incoming attack, which is why the lictor has almost non-existent warning times on its attacks, since the space marine has trouble keeping up with it.