Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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KAgeRO_XD Sep 13, 2024 @ 8:28am
How does blue parry truly work ?
I mean, despite I parry blue attacks in time, I still get damaged or even knock out ! What the hell ?! I thought the tutorial was very clear about parry ! :kratos_rage:
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Showing 1-15 of 22 comments
when it comes to elites like warriors the blue circle dosent mean parry now it means parry after it disappears its basically warning of its next attack but if its blue circle on smaller nids then its instant
SLDFMechwarrior Sep 13, 2024 @ 8:40am 
Originally posted by Soundwave:
when it comes to elites like warriors the blue circle dosent mean parry now it means parry after it disappears its basically warning of its next attack but if its blue circle on smaller nids then its instant


Why. I mean WHY do that? Just set it to Blue = push button. Seriously this is one of the most frustrating things I've learned about the game this week. And it just seems nonsensical.
Little Strawberry Sep 13, 2024 @ 8:41am 
You have to get it out of your head that "blue = press parry" or "red = press dodge". This isn't Spiderman. It's an indication of whenever an attack will CC *if* it hits anybody or whenever a particular move can't be parried. It's not an indication when you have to press what, nor is it an indication that it will even hit you. Enemies have different move sets and it's up to you to identify them and handle it accordingly. If you're spamming parry because you see something blue/red appear on your screen you're already lost. You have to know whenever you're not in a recovery animation or already doing something else , then decide if you want to parry, dodge or move away. The game doesn't put up the visual indication because you can parry a move, because you can already parry everything that isn't an un-parryable, even the smallest critters doing basic melee.
Last edited by Little Strawberry; Sep 13, 2024 @ 8:43am
Kaz Sep 13, 2024 @ 8:45am 
You ought to look at the weapon stats and see if you have either Balance / Defence or Fencing. Balance & Fencing enable you to parry, defence does not. Fencing gives you the most lenient window to pull off a parry but its typically at the cost of something that makes the weapon stronger. therefore its best to use a balanced wep in most cases. Hope that helps, otherwise and i'm sorry to say its a skill issue. Watch the strikes and time accordingly to when the attack is actually launched at you.
electrobrine655 Sep 13, 2024 @ 8:56am 
Your just bad I think
Kawalorn Sep 13, 2024 @ 8:58am 
Generally, if your weapon has an animation where you block and then strike, you have to collide the strike animation with enemy's attack to parry, meaning you have to press the button quite early. If they hit you during the block animation, you just don't take damage, with no retaliation.

At least that's how I've come to understand it. It's not super clear.
Last edited by Kawalorn; Sep 13, 2024 @ 8:59am
L!z4rD Sep 13, 2024 @ 9:00am 
Originally posted by Little Strawberry:
You have to get it out of your head that "blue = press parry" or "red = press dodge". This isn't Spiderman. It's an indication of whenever an attack will CC *if* it hits anybody or whenever a particular move can't be parried. It's not an indication when you have to press what, nor is it an indication that it will even hit you. Enemies have different move sets and it's up to you to identify them and handle it accordingly. If you're spamming parry because you see something blue/red appear on your screen you're already lost. You have to know whenever you're not in a recovery animation or already doing something else , then decide if you want to parry, dodge or move away. The game doesn't put up the visual indication because you can parry a move, because you can already parry everything that isn't an un-parryable, even the smallest critters doing basic melee.


Still bad design. SOmetimes the warning comes from an enemy on your back and you just have time to hit the button.
Originally posted by L!z4rD:
Still bad design. SOmetimes the warning comes from an enemy on your back and you just have time to hit the button.

It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.
REBirthTheEdge Sep 13, 2024 @ 9:13am 
Blue parry for Warrior = signifies the Warrior is gonna do the first swing.
The most reliable way is to eat the first swing, then when the warrior does the second swing, that's when you should parry.
{U}Soranul{B} Sep 13, 2024 @ 9:14am 
the blue and red indicator are just an advance warning that something is going ur way, u still need to time ur parry or dodge attempt when ur about to get hit

also for melee attacks, as long as its not red, u can attempt to parry it, dont really bother with the blue indicator, just watch the attack, also remember to face the attack incoming when ur surrounded for example, the only "parry" u can do from behind are grabbing tzangors and gaunts leaping at u
Botji Sep 13, 2024 @ 9:16am 
Originally posted by 2D > 3D WEEB 4 LIFE:
Originally posted by L!z4rD:
Still bad design. SOmetimes the warning comes from an enemy on your back and you just have time to hit the button.

It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.
This is the problem, there is no consistency to it.

Sometimes you have to wait and time the parry/dodge to the attack animation.
Sometimes you have to press it when the warning pops up or at least BEFORE it goes away.
Sometimes you do not get a warning at all but you can still parry/dodge.
{U}Soranul{B} Sep 13, 2024 @ 9:22am 
Originally posted by Botji:
Originally posted by 2D > 3D WEEB 4 LIFE:

It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.
This is the problem, there is no consistency to it.

Sometimes you have to wait and time the parry/dodge to the attack animation.
Sometimes you have to press it when the warning pops up or at least BEFORE it goes away.
Sometimes you do not get a warning at all but you can still parry/dodge.

the parry is actually pretty consistent for a specific enemy, i chained parry the lictor boss in angel of death campaign to practice on parrying cuz yea initially the blue indicator really annoys me, i found that its just a warning, the actual attack is what u should parry, and since u can parry any melee attack, blue or not as long as its not red, theres really no reason to pay attention to any blue indicator unless its a gaunt/tzangor lunging at you, just parry the attack coming at u, after playing a few games, u should remember when they attack, the enemies here only have like 1 to 2 attack variations

and yes u can parry a tzangor/gaunt attack with non blue, it instantly kills the mob and push back abit the nearby minoris enemies, helps on bulwark to trigger ur shock aura when surrounded
Last edited by {U}Soranul{B}; Sep 13, 2024 @ 9:24am
The Grand Mugwump Sep 13, 2024 @ 9:27am 
The circles seem to exist for the most devastating enemy attacks. If you see a circle, it's meant to grab your attention that an attack which will deal heavy damage and stun you is incoming. How you choose to deal with it is up to you, whether you back out of range or try to parry or dodge. Parries are nice because they stun all of the enemies right next to us, but an enemy starting an attack from further away might still spoil our gun strike. Gun strikes from dodging need to be used more carefully, since most of the enemies you dodged will keep continuing their combos at you.

The extremis enemies tend to be the ones who mess with the parry/dodge timings the most. Always be on your toes and watching them. Some extremis enemy combos are impossible to completely block if we miss the parry window, like the ravener's 4 hit combo, where the second and third attacks are spaced just right that we block the second and can't use block again in time for the third. The ravener also likes to do the big windups on blue attacks that will cause your parries to miss if you press it right when the blue circle appears.

Originally posted by 2D > 3D WEEB 4 LIFE:
Originally posted by L!z4rD:
Still bad design. SOmetimes the warning comes from an enemy on your back and you just have time to hit the button.

It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.

Wouldn't that make reacting in time even harder if we had less warning?
The Grand Mugwump Sep 13, 2024 @ 9:29am 
Originally posted by Botji:
Originally posted by 2D > 3D WEEB 4 LIFE:

It could be solved by just timing the visual indicators better so that the window between the light and subsequent attack is smaller.
This is the problem, there is no consistency to it.

Sometimes you have to wait and time the parry/dodge to the attack animation.
Sometimes you have to press it when the warning pops up or at least BEFORE it goes away.
Sometimes you do not get a warning at all but you can still parry/dodge.

Is inconsistency really a problem though? If everything had identical timings, we'd master the game in the first 20 minutes. The circles seem to represent the marine's ability to predict the incoming attack, which is why the lictor has almost non-existent warning times on its attacks, since the space marine has trouble keeping up with it.
Reyeme Sep 13, 2024 @ 9:30am 
The indicator is a complete lie, only look at the animation. Tbh I wish they'd just delete those indicators because the timing is different not just per enemy but per enemy variation.
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Date Posted: Sep 13, 2024 @ 8:28am
Posts: 22