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Its more serious
Its repetative
Its grind
Its more online-oriented
Plot is pretty much the same
I like this game but I cannot call this game a certified hood classic like SM1
other than that i think sm2 is superior in every way.
another thing is health, im not sure if i like how it works due to so little regen. vanguard has perk that grants health regen on executions on tougher enemies, this to me feels so essential that playing other classes feels bit wrong. i think perk should be removed and executions on non minoris enemies should just always reward health little bit.
so overall im hoping for jump pack rework and some health retuning. other than that the game is great, improvement over sm1 for sure
SM2's jump packs don't even use the spacebar to jump but an ability key which feels weird.
I'd say I prefered SM2's campaign. It's much more engaging imo and the boss fights are on point.
SM1's boss fights were ridiculusly easy but so boring it became a chore.
However I disagree about PvP.
SM2 and SM1 have a very different PvP experience. SM1 is way faster and much more dynamic in every way.
SM2 feels slower and more oriented towards fire fights while SM1 is perfectly balanced between ranged and melee combat.
Besides, each weapon in SM1 felt unique. I do enjoy a lot of bolter variations but it also feels kind of redondant.
As far as I'm concerned, SM2's PvP is fun but I strongly believe I'll get back to SM1's PvP once I'm done farming everything from SM2.
Let's hope they add the dreadnought assault game mode and maybe a playable terminator class.
It has better graphics and pretty tight controls, however it also follows almost the EXACT same beat as SM1.
Story is aaaaaaalmost a 1:1 copy with different factions, and general gameplay is pretty much identical.
The one major difference I noticed, was that the Bolters and Marines just, didn't feel or sound as heavy and meaty as in SM1. SM1 really emphasised the weight of everything you do, which I don't feel as much in SM2.
This has a big effect in PvP, as it's MUCH harder to hear enemies around you compared to SM1
When I say running is : the spawn are far from the combat zones and you just run all the time
This game reminds me of original Gears of War 1-3 fun and gameplay fluidity.
Now despite all these issues the real problem with this game is the actual combat and game-feel. The controls are convoluted and offset. Balance, fencing and blocking mechanic is a mechanic that only serves to make combat feel attemptedly staged, offset and terrible. There’s no weight to the character instead the movement is just clunky which is not the same thing. All it does is take away the players ability to adapt to combat situations. The feel of the weight in Space Marine 1 mostly has to do with the animations not the variables. There’s also the issue of weapon utility. In Space Marine 1 you have 4 weapon slots while in Space Marine 2 you only have 2 plus a melee weapon. Having four slots allowed us not only to be more adaptable on the field but also take advantage of the actual weapon types strengths and weaknesses. For example plasma weapons were good at dealing with shields and armor while Bolters were better at dealing physical damage. This encouraged us to switch between weapons. In Space Marine 2 however there are no actual weapon types, they all just deal the same type of damage, meaning there will always be a single superior weapon that you will pick all the time. Currently that is the Bolter Rifle and Heavy Bolter pistol, they are the most reliable and adaptable ranged weapons in game2. We see similar issues with the melee weapons. As melee combat is painfully staged in game2 it matters more to be able to block the enemy to allow for executions than to actually fight back meaning the combat knife which has an increased parrying opening will actually outperform the chainsword or the powersword which is just stupid. In game 1 executions were connected to enemy health and whether or not they were stunned where some enemies were harder to stun than others, however a successful execution rewarded the player some health. This meant that we mostly killed enemies the old fashioned way whenever we could but we still tried to pull off executions for sustainability. In Game2 I spam executions whenever I can because it’s the most efficient way of killing tougher enemies. It’s just poorly designed.
My conclusion is that there’s really no good reason to play this game over game1, so if you enjoy this game and don’t own game1 I strongly recommend you buy it and play that instead. The only reason game1 has been dead for so long is because of bad marketing which led to not enough people were around in the multiplayer lobby but with the hype created from this title we can change that. There’s no reason to force ourselves to play a lesser title simply because it’s newer.
I've not played the new game for long but so far something just feels off.
I have been using Assault in PVP now and that jump pack charged attack requires charging/holding until you can attack. In SM1 it's just one click, no need to hold the button until it chargers. On these very small SM2 maps, holding button to charger the attack is meh design.
Overall I like SM2, it's a proper sequel, just at this time I am leaning towards liking SM1 more. Something like 52-48% towards liking SM1 more.
Idk, it just feels like when comparing SM2 with SM1, it's not a clear win. Then again SM1 is not some masterpiece or holy grail of 40k games. Probably SM2 needs a few more patches and horde mode to make it a clear win over SM1.
Oh I agree with that. Hard to describe but SM1 does that part better.
Also disappointing we get thousands suns, but no successor chapter, the blood ravens