Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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gnotheo Sep 13, 2024 @ 4:08am
match making issue with same class
I sort of understand why dev decided to not let people play as same class, but they should also add a feature where players can pre determine which class they want to play as, and avoid match making with lobby with same class already in it.

Sort of like DRG has it? It kinda sucks to go thru all the current hoop of leaving to main menu and rejoin whenever match making breaks, which seem to happen almost every time with each match making, wait for some long load time only to find there is another player with same class in the lobby.

Really takes wind out of the game when you spend seemingly 10 min or so just to start another game.
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Showing 1-10 of 10 comments
MostlyPanda Sep 13, 2024 @ 4:14am 
The system needs to go. I cant just switch to another lvl25 class on Ruthless if my main is selected already.

And I doubt the team would appreciate a lvl1 Heavy on Ruthless
gnotheo Sep 13, 2024 @ 8:59am 
I don't know if they have to get rid of system altogether.

I was using DRG (Deep Rock Galatic) as an example. In the game, you can toggle an option to prevent players of same class from joining from get go without them having to wait to be loaded in then to not be able to play.

I think something similar to this effect would fix the issue.
Doomvora Sep 13, 2024 @ 9:01am 
The system would be fine if the matchmaker took your class into account when searching for lobbies.

It honestly wouldn't be bad as it is if the loading times were not so high.
rage Sep 13, 2024 @ 9:03am 
well the one thing i think is the problem, is instead of making them faceless space marines, they made them actual characters, because in lore the whole squad is the same, like the assault squad all 3 have jump packs and such. so i think the issue mainly is that they are story based characters for the operations.
Mahlemut Sep 13, 2024 @ 9:06am 
Originally posted by Doomvora:
The system would be fine if the matchmaker took your class into account when searching for lobbies.

It honestly wouldn't be bad as it is if the loading times were not so high.

30 seconds is that high?
Doomvora Sep 13, 2024 @ 9:07am 
Originally posted by Mahlemut:
30 seconds is that high?

When you sometimes have to rotate through multiple lobbies or quit to main menu and reload due to lobby bug? yes.
Last edited by Doomvora; Sep 13, 2024 @ 9:09am
Kolo... Sep 13, 2024 @ 9:10am 
Originally posted by Mahlemut:
Originally posted by Doomvora:
The system would be fine if the matchmaker took your class into account when searching for lobbies.

It honestly wouldn't be bad as it is if the loading times were not so high.

30 seconds is that high?

What are you on about, every time you join a lobby that already has your class its a couple of minutes by the time you join and leave and re-queue for another mission.

On the point tho, completely agree. It is an insane oversight that there is class restriction for a party but matchmaking doesnt take into consideration what you chose.
Last edited by Kolo...; Sep 13, 2024 @ 9:11am
gnotheo Sep 13, 2024 @ 9:19am 
Originally posted by Kolo...™:
Originally posted by Mahlemut:

30 seconds is that high?

What are you on about, every time you join a lobby that already has your class its a couple of minutes by the time you join and leave and re-queue for another mission.

On the point tho, completely agree. It is an insane oversight that there is class restriction for a party but matchmaking doesnt take into consideration what you chose.

I appreciate the agreement haha.

On loading time matter, I do agree with the other guy tho.

I think he is not just talking about loading time. Realistically with current server issues, it goes something like:

Start the game (15 sec)
Load your lobby (30 sec)
Wait for match making (15 sec)
Load the lobby (30 sec)
Player of same class loads in (!!)
Awkwardly stare at each other (15 sec)
The other player leaves ( :( )
Wait for someone else (30 sec)
Realizes match making broke (!!)
Quit to main menu (...)
And start the cycle again (shucks)

From my realistic experience, from booting up the game to actual starting of the game takes 5-15 min.

Pretty sure that's what he meant by "loading time" haha.

Edit: just realized I replied to wrong person ha.
Last edited by gnotheo; Sep 13, 2024 @ 9:21am
Snoochies Nov 3, 2024 @ 11:19am 
I do load faster with other games. HDD is NVMe 2280 WD Black. So, it shouldn't be that slow but, it is. I did disable Crossplay. It connects faster but still slow when compared to other AAA titles on this PC.
rage Nov 9, 2024 @ 2:07pm 
it literally says in the requirements of the game, "requires SSD" HDDs and HHDs can't read/write as fast as a SSD, main reason why.
also this is irrelevant to the conversation about your HDD

cross play would just speed it up in terms of finding a game because of a larger pool of people to connect to the server. disabling cross play just lowers your pool to connect to people. and the only people it really affects in terms of connection is the console counter parts. unless your internet is straight up dog water. but usually consoles struggle to load more than a PC does, because your RAM, CPU or hard drive. if your PC cant send information fast enough to through the bridges to your internet port either being hard connected to wireless is mainly dictated by the hardware put in. example of this is if you have a 5e ethernet cord compared to just having a 5 ethernet cord(which you shouldn't) and if where you live runs coaxial or fiber, or you connect to a dish, so many factors affect your connection speed. the main thing you can do to make it to where its the internet companies problem is your hardware, but even then, an internet company can just throttle your connection speed on their end.
Last edited by rage; Nov 9, 2024 @ 2:17pm
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Date Posted: Sep 13, 2024 @ 4:08am
Posts: 10