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Yeah I've heard since that top level thunder hammer is probably the best weapon, but the balance of block/balanced/fencing weapons you come across throughout levelling don't always give the impression that block is always better.
Haven't played in a few days, but I think I have an artificer power sword that's fencing and pretty slow, but has a much greater damage stat. Overall it's dps is certainly a bit lower than the others in the class, but hardly by much and the ability to consistently parry pretty much everything in a horde, which knocks surrounding enemies back & opens up attack opportunities, feels better than blocking which doesn't help in the same way. Obviously that's for Bulwark which is easily built around parrying, but even without the aoe perks it feels like the no-brainer. Could still get those parries with the balanced weapon, but it has much less damage without enough increase in the other skills for me.
Some of them just feel they need tweaking to really work.
Having 1 extra damage for foregoing parry in this game? Even if it did 50% more damage, it would still be a trash.
Just another aspect in this game that I feel like it should not have passed during QC phase.
Just use the resource to level it up and never bring them to battle.
The typical damage increase is also far less substantial than the numbers would imply, it likely would not change number of hits on most enemies.
Also parry is way more reliable than dodge partly because it can stop enemies and deal damage with the auto riposte on minors.
Except that parry pushes enemies away all around the attack. Also, you CAN'T cancel actions/animations into dodge. So dodge is definitely NOT more reliable than parry. Also, different classes have different perks to help with parrying or dodging.
If dodge wasn't more reliable than parry i would use it.
The Relic fencing Thunderhammer is strong