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Balanced = can parry with default window
Fencing = can parry with longer window
I don't get the intent behind this game design decision.
Should be default > longer window > longest window.
Most of that being me not having an opening to do anything between parrying the lone warrior in that swarm.
I would not use that one for difficulty lvl 3 or 4 unless you are really, really good with it.
You can hover the "Defense" text in the weapon's stats and it will display what it actually does.
Ah, I see. that's a shame.
Well, back to the White Scar chainsword build it is!
Yeah, but that's just very basic. I mean something like a sentence explaining what situations they're tactically suited for, or an explanation that one is better in plain offense.
There's just not enough info to understand why block weapons feel objectively worse.
But thats something that comes with a lil bit experience. No need for it to explain that blocking is absolutely useless. You will see that perfect parrying is superior and the way to play the game.
The devs just couldnt think about something better.
Unfortunately unlike perfect parry dodge does not stagger enemies around you and you can't dodge out of melee animations (but you can parry out of them).
Which means you will constantly lose initiative and have to roll around like crazy to not get swarmed. The only block the combat system really supports is the one on Bulwark.
100%.
Fencing is the way to go. I can go toe to toe with melee tyranids 1v5 secenario because of a fencing weapon. The trick is to never overextend your own melee combos too much that you get animation locked. And also be prepared for the "orange" hits which you have to dodge.