Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Useless Diver Sep 12, 2024 @ 10:28pm
enemies seem too tanky in this game or guns too weak
i find myself just none stop click click click and space bat every now and then. space marine bolter feels weak and uninspiring
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Showing 1-10 of 10 comments
MostlyPanda Sep 12, 2024 @ 10:30pm 
Tyranids on tabletop have equal stats to space marines...

If anything, we are still stronger than we should be. 3 Marines (even if Primaris) shouldnt be able to survive, let alone win this easily.
Captain Worthy Sep 12, 2024 @ 10:35pm 
Originally posted by MostlyPanda:
Tyranids on tabletop have equal stats to space marines...

If anything, we are still stronger than we should be. 3 Marines (even if Primaris) shouldnt be able to survive, let alone win this easily.

Titus used to be a Space Marine Captain, he has higher stats. 😉
MostlyPanda Sep 12, 2024 @ 10:37pm 
Originally posted by Captain Worthy:
Originally posted by MostlyPanda:
Tyranids on tabletop have equal stats to space marines...

If anything, we are still stronger than we should be. 3 Marines (even if Primaris) shouldnt be able to survive, let alone win this easily.

Titus used to be a Space Marine Captain, he has higher stats. 😉

Sure, but he is still just 1 guy. As strong as he is, even he shouldnt be able to manhandle 8 tyranid warriors solo.
SolusiRadikal Sep 12, 2024 @ 10:40pm 
So far, the best way to deal with minoris is to parry all of them since parry will instakill gaunt & tzaangor on every difficulty
GodMan Sep 12, 2024 @ 10:45pm 
Originally posted by MostlyPanda:
Tyranids on tabletop have equal stats to space marines...

If anything, we are still stronger than we should be. 3 Marines (even if Primaris) shouldnt be able to survive, let alone win this easily.

You are forgetting that we are dropped in the middle of the warzone. We are not alone there, but an entire Cadian regiment or more was also stationed there. What we really are doing is facing off a small force of Tyranids overall.
The Lord Of Lmao Sep 12, 2024 @ 10:49pm 
I agree to some extent, the weapons don't feel or sound powerful at all. Even the plasma guns shoot tiny plasma shots lol. All the bolt rifles sounds castrated like the assault rifles in halo 3, it's just not what I would expect from space marine weaponry. If they sounded and looked a bit more powerful then it might at least feel like they are more powerful.

Secondly, There isn't much feedback when you hit an alien with any high powered bullets (bolts) in game at all. It's like it doesn't register. It makes it seem like your weapons don't do much damage to them at all if they are so nonchalant about it lol.
Useless Diver Sep 12, 2024 @ 10:57pm 
Originally posted by The Lord Of Lmao:
I agree to some extent, the weapons don't feel or sound powerful at all. Even the plasma guns shoot tiny plasma shots lol. All the bolt rifles sounds castrated like the assault rifles in halo 3, it's just not what I would expect from space marine weaponry. If they sounded and looked a bit more powerful then it might at least feel like they are more powerful.

Secondly, There isn't much feedback when you hit an alien with any high powered bullets (bolts) in game at all. It's like it doesn't register. It makes it seem like your weapons don't do much damage to them at all if they are so nonchalant about it lol.

yes thats the word i was looking for, enemies have little to no feedback when taking damage which makes guns feel weak and uninspiring.
Last edited by Useless Diver; Sep 12, 2024 @ 10:58pm
Nokturnal Sep 12, 2024 @ 11:05pm 
My biggest problem with the ranged combat is the forced Execution state, I understand why they made it a thing, executing is a way to regen armor/contested hp and they wanted to show off the execution animations, but it makes all the ranged weapons feel like we're using phasers set to stun.

Doesn't help that there already was a Space Marine shooter that all the guns felt better in. The Pyreblaster feels like a 2handed hand flamer during the campaign. Even with as good as the Melta guns are in this, the Melta Gun felt better in 1 and had better visuals (though graphically dated, still seemed more Melta to me) Meanwhile the Bolt variants feel worse than just a regular Bolter lol.
PewPew Sep 12, 2024 @ 11:07pm 
Originally posted by Nokturnal:
My biggest problem with the ranged combat is the forced Execution state, I understand why they made it a thing, executing is a way to regen armor/contested hp and they wanted to show off the execution animations, but it makes all the ranged weapons feel like we're using phasers set to stun.

Doesn't help that there already was a Space Marine shooter that all the guns felt better in. The Pyreblaster feels like a 2handed hand flamer during the campaign. Even with as good as the Melta guns are in this, the Melta Gun felt better in 1 and had better visuals (though graphically dated, still seemed more Melta to me) Meanwhile the Bolt variants feel worse than just a regular Bolter lol.

Melta is ridiculously strong in this game. Like top 3 together with lasgun and the plasma (both).

And ye I feel you on the first part, I wish they hurry up with the darktide patch, I miss shooting stuff and watching them actually die. The downed state or whatever (enemy turning red) is a huge turn off for ranged in this game. Sure it's fun to execute, but it gets old.. Really fast and for ranged, that's just extra ammo wasted.
Netaris Sep 12, 2024 @ 11:14pm 
What I've found so far is to switch from ranged to melee weapons, attack first with ranged weapons as you close distance, then switch to melee, sending a frag into a crowd before rushing in can also help a lot, purging minoris so you can focus on the big bois. You have to play very agressively.

Learning when and how to perfect parry / dodge is also very important against majoris and above. What I do is, when I'm alone with a majoris, no brothers or minoris around, I play a bit with him, trying to parry everything for a few seconds, taking my time. Slowly you'll learn how to deal with each of them and you'll be also able to use these habits in the middle of a crowd too.
Last edited by Netaris; Sep 12, 2024 @ 11:15pm
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Date Posted: Sep 12, 2024 @ 10:28pm
Posts: 10