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Tactical survivability is better due to better melee capabilities. Has great burst damage with a grenade launcher and his ability auspex is very useful.
But Heavy has superior range power against minoris and his heavy plasma incinerator is crazy good with the right perks and wide-area damage. His ability to shield from range damage is enough to last to kill the most dangerous/all targets so you can focus on shooting stuff. And with stomping, any minoris group is irrelevant, they just provide free armor after every stomp.
Yesterday/today's matches
tactical (to be fair, I didn't even try to play for scores, I did more melee than necessary and allowed my team to kill some stuff)
https://ibb.co/7ntT7kq
https://ibb.co/D9csBb3
https://ibb.co/2cJb87S
https://ibb.co/XVn6PNs
heavy
https://ibb.co/9nbG8Jh
https://ibb.co/ZY7757D
https://ibb.co/gZJZ6KS
I always end up with scores like this, online/ruthless difficulty. Both classes are top-tier and currently share the same number 1 spot for PvE. I have a sniper too and it is useful, but I think a little bit below these classes.
But I always play grenadier classes, so it also doesn't fit my style very much.
Any assault thinking that his class is best can PM and we arrange some games to see how it compares. (if ping is not too bad)
It's not bad, I've seen some good assaults. But all classes mainly made for melee share the same issues that make them below ranged classes.
Just the fact that assault is terrible against some enemies like helldrake makes him objectively NOT the best PvE class.
We more or less found the middle ground with that dude, so you want to become a clown in this threat? Be my guest.
Tactical and Heavy are range damage dealers with access to various weapons allowing them to stay with team and far from mobs, Sniper can go invis and also a range class, Vanguard is closer to melee and can use melta to quickly regen contested HP back + 10% HP regen from perk and Bulwark is still nearly immortal even on this difficulty due to the banner. Taking into account that you have to be alive to perform, cause dead class doesn't deal any damage - assault sucks hard on lethal. But you cannot expect anything else from it taking into account coherency mechanic. I like armor being nerfed on this difficulty, adds some challenge. But I don't like assault being punished because of that, while this class wasn't OP before that on other difficulties and requires more skill than other classes to play with to perform "okay".
It would be nice if they change assault perks somehow, rebalance it, to add at least some sort of survivability, but I'm afraid, that devs instead will nerf lethal difficulty and it is sucks as well.