Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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NotHeretic 11/out./2024 às 9:48
Assault the best PvE class.
Initialy i want to post this on Focus Together but it keeps sending an error, so i post it here.

I read a lot about how bad assault is, and in this post i want to explsplain why, in my opinion, he is the strongest class (at least vs tyranids). And sorry for bad English.

I got 190h in the game for now, mostly in PVE, level all classes to 25 (even get all achivemenst, yay!), so i can say that i have some understanding of the game. Actualy assault was my last class to level up because i read a lot about how bad he is. But today i restore justice and for every bad take that i heard or read ill give you 2 good, so assault get all love he deserves.

Invincible killing machine:
Every single gunstrike in this game gives you 1 armor, exept for non-lethal ones, and guess what, assault is the only class in the game who gets armor for this type of gunstrike (if you choose a perk ofcourse). Wich means he gets 1 armor for EVERY gunstrike he makes. His sustain in every type of scenario is absurd, exept when he get shot by multiple enemies (wich weakness that every class have in some degree). His efficensy vs melee bosses is insane. You can eat attacks and get your armor back with gunstrikes after a perfect dodges. And yes assault get 50% more perfect dodge timing via his starting perk. And after patch, we can parry minoris to get 1 armor aswell.

Jumpack the best ability in the game:
Jumpack is very strong, to the point i sometimes think it kinda imbalanced (lol). Not only it give you gamage, AOE or sigle target (with all damage perks, its still has some AOE but very small) , wich by the way almost one shot warriors, it gives you utility, so if you get into the corner surrounded by hordes of enemies, you can just press one button, reposition yourself and you good to go (Basicly what sniper class ability do). Get annoing warrior with sniper rifle? No problem just jump right into his face and problem is gone.
I know some people wants it to be like in campain, so you can spend more time in the air than on the ground, but lets be honest here, the game is already easy enough and if we got class that basicly immune to melee combatants and can fly around it would be no fun at all. Concluding jumpack section: If you feel that jumpack needs more charges or quicker cooldown it is not because it bad, it because it have so much to do in every situation that it FEELS that you need more. Beacause jumpack is THAT good.

Heavy bolt pistol and hammer is enough for missing main weapon slot:
I belive that not having some weapon slot is big deal and any class that misses some slot better have somethink in return. Like heavy gets all big guns instead of melee, is it worth it? I'd say - yes. But what assault get for his missing slot? THE best pistol in the game and THE best melee weapon in the game. Pistol is very good, i dont have much to say about it, its just good. Hammer can do everything: basic swings is 360 degree AOE WITH infinite combo, strongest heavy attack (light-heavy combo does giant AOE explotion, for comparison similar heavy chainsword attack is light-light-light-heavy, wich takes a lot more time), strongest charged attack in the game, wich you dont even need to charge for it to be good.

Best team perk:
Assault's perk wich gives more gunstrike damage is SO good, that even if he stays afk all misssion long i would not be complaining. Not only it is the only ability in the game that boosts one of the best ways to deal damage to elites, but it is TEAM perk. Game have many good team perks but in my expiriens best perks is utility and sustain, for example: bulvark's slower contested health fading, vanguard's restoration ability charge on finishers, heavy's reviving at full health. But assault's team perk is OFFENSIVE wich does not require you to lose hp or use abilities, just parry, dodge and gunstrike.

In conclusion: assault is very effective and, most important, fun to play. I belive he has no need for buffs or changes, he is good.
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Fifasaz 14/out./2024 às 6:44 
hI,gus
Ferris Bueler 14/out./2024 às 7:43 
Escrito originalmente por Niks:
Escrito originalmente por McDinglefart:

You're just a kid putting words into people's mouths and misrepresenting facts while angrily shouting into the void. There's no point discussing anything with you.
You just barking, this is not a discussion :)
Please, entertain me a bit more :)
dude, STFU already, your reality isnt the same as everyones so you made your point, you love the assault class now move on. Tired of your ♥♥♥♥.
McDinglefart 14/out./2024 às 8:56 
Tactical and Heavy are equally powerful. They're the best PvE classes.
Tactical survivability is better due to better melee capabilities. Has great burst damage with a grenade launcher and his ability auspex is very useful.
But Heavy has superior range power against minoris and his heavy plasma incinerator is crazy good with the right perks and wide-area damage. His ability to shield from range damage is enough to last to kill the most dangerous/all targets so you can focus on shooting stuff. And with stomping, any minoris group is irrelevant, they just provide free armor after every stomp.

Yesterday/today's matches

tactical (to be fair, I didn't even try to play for scores, I did more melee than necessary and allowed my team to kill some stuff)
https://ibb.co/7ntT7kq
https://ibb.co/D9csBb3
https://ibb.co/2cJb87S
https://ibb.co/XVn6PNs

heavy
https://ibb.co/9nbG8Jh
https://ibb.co/ZY7757D
https://ibb.co/gZJZ6KS

I always end up with scores like this, online/ruthless difficulty. Both classes are top-tier and currently share the same number 1 spot for PvE. I have a sniper too and it is useful, but I think a little bit below these classes.
But I always play grenadier classes, so it also doesn't fit my style very much.

Any assault thinking that his class is best can PM and we arrange some games to see how it compares. (if ping is not too bad)

It's not bad, I've seen some good assaults. But all classes mainly made for melee share the same issues that make them below ranged classes.

Just the fact that assault is terrible against some enemies like helldrake makes him objectively NOT the best PvE class.
Última edição por McDinglefart; 14/out./2024 às 9:06
Sniper da best.
Al3x!el 14/out./2024 às 9:15 
Tactical class has infinite nades to kill everything asap gg
valium 14/out./2024 às 9:19 
Assault got the biggest bump in usefulness after the massive nerf to enemy damage and spawn numbers. I would put Assault over Bulwark, so it isnt the worst class anymore.
McDinglefart 14/out./2024 às 9:22 
Escrito originalmente por valium:
Assault got the biggest bump in usefulness after the massive nerf to enemy damage and spawn numbers. I would put Assault over Bulwark, so it isnt the worst class anymore.
still not the best class
valium 14/out./2024 às 12:18 
Not even close, but now not the worst.
Niks 17/out./2024 às 11:32 
Escrito originalmente por Diddys Baby Oil:
dude, STFU already, your reality isnt the same as everyones so you made your point, you love the assault class now move on. Tired of your ♥♥♥♥.
You're a little too late to the party, mate. And no, that's wasn't the point and no, I don't love assault class. Tired of stupid kids which shutting others up, while cannot even read. ^^
We more or less found the middle ground with that dude, so you want to become a clown in this threat? Be my guest.
robert.s_a 17/out./2024 às 11:34 
Well, its definitely not the best now, even though I kind of agreed before.
Tsorig 19/out./2024 às 16:08 
I would like to hear update from assault lovers. Do you think that class does the job on lethal difficulty now? easy?
Niks 19/out./2024 às 17:03 
Escrito originalmente por Tsorig:
I would like to hear update from assault lovers. Do you think that class does the job on lethal difficulty now? easy?
While I wasn't voting for assault being the best, I have to say that this question currently inappropriate. Lethal difficulty does one thing which specifically hurts assault more than other classes - armor regen in coherency. Survivability of assault is based on gaining armor and jumppack forces you to leave coherency range. So it is kind of unfair question.
Tactical and Heavy are range damage dealers with access to various weapons allowing them to stay with team and far from mobs, Sniper can go invis and also a range class, Vanguard is closer to melee and can use melta to quickly regen contested HP back + 10% HP regen from perk and Bulwark is still nearly immortal even on this difficulty due to the banner. Taking into account that you have to be alive to perform, cause dead class doesn't deal any damage - assault sucks hard on lethal. But you cannot expect anything else from it taking into account coherency mechanic. I like armor being nerfed on this difficulty, adds some challenge. But I don't like assault being punished because of that, while this class wasn't OP before that on other difficulties and requires more skill than other classes to play with to perform "okay".
It would be nice if they change assault perks somehow, rebalance it, to add at least some sort of survivability, but I'm afraid, that devs instead will nerf lethal difficulty and it is sucks as well.
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Publicado em: 11/out./2024 às 9:48
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