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Assault is ok and super fun, but definitely not the strongest. He shines when there are hordes of minoris and he can use his skill, get the skill charge back and repeat, but in situations where there are too many ranged units, assault requires more skill than other classes to keep the massacre going and survive.
It's not that the class is weak, but it does require more skill to do well with it and, in most cases, any class with a melta gun can do what assault does with less effort and risk, while a Bulwark will be slower on the damage output, but is immortal.
Jump pack is not bad, it can do serious damage, it is a bit wonky although sometime bugging (at least with mouse+keyboard).
+50% dmg pistol shot is useful if team knows to play well.
Assault is not bad, i like it, just depend a lot on how people play it if they play like the lone hero and get stomped they are dragging the team, if they play as team player covering classes like sniper or heavy from minoris hordes they are useful, a lot depend also on skill ceiling, assault dont permit mistakes like bulwark.
But yeah Assaultis probably the most heavy hitting and melee damage dishing class out there.
The game has been out for what 2 weeks now?
People just haven't figured out yet what the specific roles of certain classes are.
Same, all classes maxed out, all weapons maxed out, all cosmetics unlocked, angel of death campaign is complete first 2 days after launch, 280+h, all achievements.
Personally, I feel no issue on any class. Maybe Heavy is the least likable for me, but it's pure matter of taste. I like melee in slashers, so heavy just not my cup of tea due to absence of melee weapon, what is understandable.
1. Tactical is good and balanced, but feels sometimes too generic. Very effective ultimate, wide range of weapons.
2. Assault deals lots of damage, good mobility, but struggles against flyers, range shooters and green spores (when left unchecked), so he is basically glass-canon for people who play "rush simulator", meaning he probably the most out of all classes requiring mindful playstyle.
3. Vanguard is good with mobility and good against elites, but less effective against hordes (not taking into account melta, this is obvious). Very survivable due to the perk regenerating 10% hp from finishers.
4. Bulwark - immortal, tanking healer with absurd AoE control. Absurd, cause it does a lot while coming solely from perks. It doesn't matter which weapons you use - combination of perks from lvl 3, 8, 9 and 10. Arguably not the top way to clear waves, however still does it good and at least making sure that the rest of the team won't be overwhelmed. If they will add apothecary of some sort, probably has to be reworked to change "bring back contested health" into smth like "taunt nearby enemies".
5. Sniper - elite and boss annihilator, also immortal due to invis and auto-invis abilities.
6. Heavy - basically mobs eraser, but too slow and clunky in comparison.
After the last patch and armor regen from minis - you can easily complete ruthless with a knife only, unless you'll face flying bosses. Taking that in account - everything else, and all those classes, imho, matter of taste mostly.
While there are some pros and cons between classes, they all are reliable, and for those whos telling that "assault is bad", "power fist is useless", etc... pure skill issue and inability to admit that they judging not actual impact but their personal taste and knowledge of how to use it.
pick tactical with grenade launcher and it can kill 8 majoris in 1 sec. Mission 2 boss, while auspec last it can get his hp from 100% to 20% in 2 seconds. Maybe with extra +75% dmg auspec bonus he could kill his 1st phase alone in 2 secs.
Good luck doing that with your assault.
*Looks at Sniper having a 100% reliable Get-out-of-jail-free card.*
*Looks at Bulwark having a conditional (with easy condition) full group heal.*
*Looks at Tactical's DELETE BOSS button.*
I don't agree with this part.
I lol’d irl when I read this, thank you.