Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Snow 9 Thg10, 2024 @ 8:35pm
5
let me tell you why space marine 2 sucks
While I appreciate the ambition behind Space Marine 2, I have several concerns that lead me to believe it falls short compared to its predecessor.

Firstly, the health and armor mechanics feel poorly designed. In the first game, the balance between health and armor was well-executed, allowing for engaging gameplay. It would have been preferable to see executions with a recharge system based on enemy kills that restores not only armor but also health, enhancing the strategic elements of combat.

Additionally, the weapons lack the impactful feel one would expect from the Warhammer universe. When firing a bolter, the experience should be visceral, creating the sensation of shooting explosive projectiles that genuinely obliterate enemies. Unfortunately, the current implementation fails to deliver this intensity.

The melee combat also leaves much to be desired. It feels weightless and lacks the satisfying mechanics seen in other titles, such as Darktide, where the thunder hammer delivers a compelling sense of power, exploding enemies into a cloud of blood upon impact. As Primaris Space Marines, we should be able to stagger foes like Hive Warriors with our melee attacks; the inability to do so undermines the lore and strength of these elite warriors.

In summary, I find myself disappointed with Space Marine 2, as it does not capture the intensity of combat or the sheer awesomeness of being an actual Astarte's that I expected. In many ways, Darktide has provided a more compelling representation of battles within the Warhammer universe, and as it stands, the first game was a far superior experience when giving players the immersive representation of being an Astarte's in my opinion.
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ganjou241 9 Thg10, 2024 @ 9:35pm 
Nguyên văn bởi Kriegsman:
Nguyên văn bởi ganjou241:
You can block blue attacks, you cant block red ones. Go test it in trials.
I never can; they always knock me over when I attempt to block them (the blue attacks, that is). As for the first game, that's why I suggested a charge system where the player has three charges that recharge by killing enemies and dealing damage in general. This would allow players to tactically choose when to heal, while also preventing them from healing off every enemy like in the first game.
Go try blocking the Ravener in the third trial. Just hold block.
Lần sửa cuối bởi ganjou241; 9 Thg10, 2024 @ 9:35pm
Kafik 9 Thg10, 2024 @ 9:42pm 
Nguyên văn bởi Kriegsman:
Nguyên văn bởi ganjou241:
You can block blue attacks, you cant block red ones. Go test it in trials.
I never can; they always knock me over when I attempt to block them (the blue attacks, that is). As for the first game, that's why I suggested a charge system where the player has three charges that recharge by killing enemies and dealing damage in general. This would allow players to tactically choose when to heal, while also preventing them from healing off every enemy like in the first game.
It's all in the timing. Heavy I think is the hardest one to get the parry down when you're swarmed, bulwark probably next. I leveled a Vanguard with the perk and a fencing sword NOT carrying everything is almost impossible.
Also you can parry any none telegraphic melee attack so you can get practice on it.
Targaryen22 9 Thg10, 2024 @ 9:45pm 
Nguyên văn bởi Magni:
Nguyên văn bởi Kriegsman:
Firstly, the health and armor mechanics feel poorly designed. In the first game, the balance between health and armor was well-executed, allowing for engaging gameplay. It would have been preferable to see executions with a recharge system based on enemy kills that restores not only armor but also health, enhancing the strategic elements of combat.

Funny. I find that the health and armor mechanics are outstandingly well designed. They consistently reward skilled and aggressive play, and make you feel both challenged and extremely powerful when you do it right and go tear through the opposition. Being actually punished for bad play by making recovery a challenge instead of automatic was an all-around improvement. (And it's not like you're strapped for stimms at anything short of Ruthless, unless your team is messing up constantly.)

Additionally, the weapons lack the impactful feel one would expect from the Warhammer universe. When firing a bolter, the experience should be visceral, creating the sensation of shooting explosive projectiles that genuinely obliterate enemies. Unfortunately, the current implementation fails to deliver this intensity.
And here I am feeling that my weapons are supremely impactful as I mow down hordes with those "weak" bolters or rapidly melt elites with a Stalker or Plasma Incinerator. But then, I guess I'm using the APPROPRIATE weapon for either job, rather than trying to use a horde-clearer to chip down elites or wasting lots of ammo on an anti-elite weapon to grossly overkill chaff. Clearly that's doing it wrong, you should do it the other way around and then complain that the weapons are too weak.

The melee combat also leaves much to be desired. It feels weightless and lacks the satisfying mechanics seen in other titles, such as Darktide, where the thunder hammer delivers a compelling sense of power, exploding enemies into a cloud of blood upon impact. As Primaris Space Marines, we should be able to stagger foes like Hive Warriors with our melee attacks; the inability to do so undermines the lore and strength of these elite warriors.
Yes, it sure feels "weightless" as I bulldoze my way through Gaunt hordes, scattering them before me with heavy attacks and combos. And it absolutely doesn't feel satisfying at all to dive into a horde of Gaunts plus 3-4 Nid Warriors and proceede to systematically tear them apart through good use of combos, parries, dodges and gunstrikes. Or bringing down the Thunderhammer and seeing 15+ Gaunts getting thrown off their feets and scattered all over, except for the ones that are obliterated on the impact point. And funny that, I seem to be staggering Nid Warriors quite frequently with my heavy attacks. I guess I must be hallucinating that.

In summary, I find myself disappointed with Space Marine 2, as it does not capture the intensity of combat or the sheer awesomeness of being an actual Astarte's that I expected. In many ways, Darktide has provided a more compelling representation of battles within the Warhammer universe, and as it stands, the first game was a far superior experience when giving players the immersive representation of being an Astarte's in my opinion.
In summary, literally nothing of your entire rant is based on the actual reality of the game, and you seem to be suffering both significant skill issues and a severe case of the Dunning-Kruger Effect. Kindly learn to play, it's gonna solve this a lot more easily than complaining about feeling underpowered.
Amen my guy. On all points
Snow 9 Thg10, 2024 @ 9:55pm 
Nguyên văn bởi Kafik:
Nguyên văn bởi Kriegsman:
I never can; they always knock me over when I attempt to block them (the blue attacks, that is). As for the first game, that's why I suggested a charge system where the player has three charges that recharge by killing enemies and dealing damage in general. This would allow players to tactically choose when to heal, while also preventing them from healing off every enemy like in the first game.
It's all in the timing. Heavy I think is the hardest one to get the parry down when you're swarmed, bulwark probably next. I leveled a Vanguard with the perk and a fencing sword NOT carrying everything is almost impossible.
Also you can parry any none telegraphic melee attack so you can get practice on it.
yeah I've always parried normal mobs to retain my armor but its always been a struggle to fight multiple warriors at once just because they spam them.
Sloths 9 Thg10, 2024 @ 9:58pm 
Nguyên văn bởi Kriegsman:
While I appreciate the ambition behind Space Marine 2, I have several concerns that lead me to believe it falls short compared to its predecessor.

Firstly, the health and armor mechanics feel poorly designed. In the first game, the balance between health and armor was well-executed, allowing for engaging gameplay. It would have been preferable to see executions with a recharge system based on enemy kills that restores not only armor but also health, enhancing the strategic elements of combat.

Additionally, the weapons lack the impactful feel one would expect from the Warhammer universe. When firing a bolter, the experience should be visceral, creating the sensation of shooting explosive projectiles that genuinely obliterate enemies. Unfortunately, the current implementation fails to deliver this intensity.

The melee combat also leaves much to be desired. It feels weightless and lacks the satisfying mechanics seen in other titles, such as Darktide, where the thunder hammer delivers a compelling sense of power, exploding enemies into a cloud of blood upon impact. As Primaris Space Marines, we should be able to stagger foes like Hive Warriors with our melee attacks; the inability to do so undermines the lore and strength of these elite warriors.

In summary, I find myself disappointed with Space Marine 2, as it does not capture the intensity of combat or the sheer awesomeness of being an actual Astarte's that I expected. In many ways, Darktide has provided a more compelling representation of battles within the Warhammer universe, and as it stands, the first game was a far superior experience when giving players the immersive representation of being an Astarte's in my opinion.

You're entitled to your opinion of course, but just by reading your post and some of your responses in this thread it comes off as someone maybe a little inexperienced in the game. This game has its own system and mechanics, and not like other games. Not as familiar as some other games. You brought up Darktide, I played so many hours of Darktide. It's great. I love it. That being said Darktide's mechanics and systems are basically the same as every other fps before it. Nothing really new there at all. It just does all those normal things really really well.

To increase your enjoyment with this game I would recommend looking up hints or guides on things giving you problems. Like with Bulwark blocking vs parry. If you are only able to block you are doing it wrong or have the wrong variant of your weapon equipped. Are you familiar with the block/balanced/fencing weapon types? When trying to parry you can mash the button. Don't hold it. Don't try and wait for that one perfect button press. If you see the blue circle tap tap tap the button.

Ranged weapons... head shots and more head shots. You can pop guys left and right. It is very satisfying to see them explode parts flying. Check your gun perks and you will see on many bonus damage to headshots. You're already getting extra damage from the headshot and with the perks added in 1 shot in the head can be way more effective than multiple shots to the body.

The game does take some investment to become proficient with it, but if you can get over that learning curve it is one hell of an experience.
pi73r 9 Thg10, 2024 @ 10:06pm 
2
Rotflmao. Kill recharging armor in its current state already makes the game too easy (like darktide is for same reasons). And you want them to fully recharge health too? XD
(Also they already do for white bar)

Also lore wise a warrior squad with a bunch of hormogaunts would completely destroy space marine squad. In this game we kill hundreds of enemies each mission, including stuff that would 1v3 marines.
Lần sửa cuối bởi pi73r; 9 Thg10, 2024 @ 10:09pm
RedneckTactical 9 Thg10, 2024 @ 10:12pm 
its sucks to you mr changer your user name because you didn't get your woke way
Targaryen22 9 Thg10, 2024 @ 10:14pm 
Nguyên văn bởi pi73r:
Rotflmao. Kill recharging armor in its current state already makes the game too easy (like darktide is for same reasons). And you want them to fully recharge health too? XD
(Also they already do for white bar)

Also lore wise a warrior squad with a bunch of hormogaunts would completely destroy space marine squad. In this game we kill hundreds of enemies each mission, including stuff that would 1v3 marines.
Imagine going against a hive tyrant in a lore accurate balanced SM2. You'd be dead before you could register it was a tyrant. Even a wounded one that just had a massive multi ton statue dropped on its head.
Stryder 9 Thg10, 2024 @ 10:29pm 
Stopped reading after he said Darktide.
In my opinion there was no real ambition behind it, that's the whole point of why it failed. Check out the Bolt Weapons, Chaos mapss, Matchmaking, and upcoming content. Do you really see ambition in this? What I see there is marketing based on limitless greed ...
L O 9 Thg10, 2024 @ 10:43pm 
Nguyên văn bởi Stryder:
Stopped reading after he said Darktide.
Yeah I read the OP then re read it and came to the conclusion that this isn't the 40k game he's looking for and maybe he should be playing Darktide.
Lần sửa cuối bởi L O; 9 Thg10, 2024 @ 10:43pm
ganjou241 9 Thg10, 2024 @ 10:57pm 
Nguyên văn bởi Kriegsman:
Nguyên văn bởi Kafik:
It's all in the timing. Heavy I think is the hardest one to get the parry down when you're swarmed, bulwark probably next. I leveled a Vanguard with the perk and a fencing sword NOT carrying everything is almost impossible.
Also you can parry any none telegraphic melee attack so you can get practice on it.
yeah I've always parried normal mobs to retain my armor but its always been a struggle to fight multiple warriors at once just because they spam them.
Yet you cant block blue attacks with the bulwark? Bro try harder.
Spitsworth 9 Thg10, 2024 @ 11:14pm 
tldr

If you don't like it then why did you waste your time writing this instead of playing a game that makes you happy?
Stryder 9 Thg10, 2024 @ 11:41pm 
Nguyên văn bởi Scrapbeard@TFW:
In my opinion there was no real ambition behind it, that's the whole point of why it failed. Check out the Bolt Weapons, Chaos mapss, Matchmaking, and upcoming content. Do you really see ambition in this? What I see there is marketing based on limitless greed ...
*facepalm* It sold 2 million copies in less than 24 hours, people love the game, gave love to warhammer fans new and old alike, and Henry Cavill played it himself. I don't see any greed here. Saber and Focus have been on fire recently.
Nguyên văn bởi Stryder:
Nguyên văn bởi Scrapbeard@TFW:
In my opinion there was no real ambition behind it, that's the whole point of why it failed. Check out the Bolt Weapons, Chaos mapss, Matchmaking, and upcoming content. Do you really see ambition in this? What I see there is marketing based on limitless greed ...
*facepalm* It sold 2 million copies in less than 24 hours, people love the game, gave love to warhammer fans new and old alike, and Henry Cavill played it himself. I don't see any greed here. Saber and Focus have been on fire recently.

Yeah ofc they sold 2 million copies with the early access FOMO weekend and the hype ;-)

People waited for 13 years for this, they would have buyed anything witht the name SM2 xD

Is Henry Cavill now some kind of quality assurence? Pfff xD

The amount of players lost in this short time, tells a diffrent story then yours buddy ;-)

Matchmaking from 1995, weak bolt weapons, crashes and connection issues ... :-/

Even after the hotfix, many people still suffer from these things :_(

Yeah and still no fow sldier or correct UW support as it seems :-/

Not to mention the lack of content, wich cant be fixed with one map and a pistol ... doh
Lần sửa cuối bởi Grim@FU_BARRACUDA; 9 Thg10, 2024 @ 11:50pm
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