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Also they changed the Voice Actor of Titus in the german version to some generic sounding dude, its so bad i completly blanked out some dialog because i tough that some randon npc is talking and not Titus.
Funny. I find that the health and armor mechanics are outstandingly well designed. They consistently reward skilled and aggressive play, and make you feel both challenged and extremely powerful when you do it right and go tear through the opposition. Being actually punished for bad play by making recovery a challenge instead of automatic was an all-around improvement. (And it's not like you're strapped for stimms at anything short of Ruthless, unless your team is messing up constantly.)
And here I am feeling that my weapons are supremely impactful as I mow down hordes with those "weak" bolters or rapidly melt elites with a Stalker or Plasma Incinerator. But then, I guess I'm using the APPROPRIATE weapon for either job, rather than trying to use a horde-clearer to chip down elites or wasting lots of ammo on an anti-elite weapon to grossly overkill chaff. Clearly that's doing it wrong, you should do it the other way around and then complain that the weapons are too weak.
Yes, it sure feels "weightless" as I bulldoze my way through Gaunt hordes, scattering them before me with heavy attacks and combos. And it absolutely doesn't feel satisfying at all to dive into a horde of Gaunts plus 3-4 Nid Warriors and proceede to systematically tear them apart through good use of combos, parries, dodges and gunstrikes. Or bringing down the Thunderhammer and seeing 15+ Gaunts getting thrown off their feets and scattered all over, except for the ones that are obliterated on the impact point. And funny that, I seem to be staggering Nid Warriors quite frequently with my heavy attacks. I guess I must be hallucinating that.
In summary, literally nothing of your entire rant is based on the actual reality of the game, and you seem to be suffering both significant skill issues and a severe case of the Dunning-Kruger Effect. Kindly learn to play, it's gonna solve this a lot more easily than complaining about feeling underpowered.
Player numbers don't lie, 'elitist.' You're welcome to your opinion, and I am to mine. I believe the first game is superior and actually rewarded aggressive play. In contrast, you claim that diving into a horde of enemies is a clear way to get killed, as just two Hive Warriors are enough to down even above-average players due to the way the melee system works and its lack of impact, since you can’t stun a Warrior out of its basic attacks. A good example of this is how clunky Bulwark feels overall, as they didn’t consider that it would be more beneficial to allow players to block parryable attacks and only worry about unblockable ones.