Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

View Stats:
StardomPlays Dec 15, 2024 @ 6:08pm
Frame Generation Ghosting.
Anyone have any tweaks to minimize ghosting in this game while using frame generation? Was waiting to hold off finishing the game until that update came out but the ghosting and artifacts are even worse than Monster Hunter Wilds.
< >
Showing 1-7 of 7 comments
Gamefever Dec 15, 2024 @ 7:33pm 
You have not provided specs of your PC.

Anyway.

Check your Render Resolution and make sure its the appropriate level for your FPS needs.
Try RR before falling back on Frame Generation, in fact your best option would be to not use Frame Generation because of input lag and then there is the everything else.

Though I suppose its a safe bet if you are using Frame Generation to play the game than your PC is not up to running the game at a steady frame rate without it.

Hmm,

So what I would do is go through all the settings and lower them to Medium or Low, with exception of textures and also be sure to set the swarm size to LOW (swarm size is controlled by CPU and we want as much of that free as possible).

Essentially every setting reduced across the board in order to outright remove Frame Generation from use. Not even sure why you have to use FG, I thought it was only available for 40 series cards not everything else out there.
DLSS and FSR are your best bets for your extra frames however these can also cause ghosting on weaker PC.

About the only setting I wouldnt mess with much would be Texture Quality assuming you have at least 8 GB of video ram though.
StardomPlays Dec 15, 2024 @ 9:23pm 
Originally posted by Gamefever:
You have not provided specs of your PC.

Anyway.

Check your Render Resolution and make sure its the appropriate level for your FPS needs.
Try RR before falling back on Frame Generation, in fact your best option would be to not use Frame Generation because of input lag and then there is the everything else.

Though I suppose its a safe bet if you are using Frame Generation to play the game than your PC is not up to running the game at a steady frame rate without it.

Hmm,

So what I would do is go through all the settings and lower them to Medium or Low, with exception of textures and also be sure to set the swarm size to LOW (swarm size is controlled by CPU and we want as much of that free as possible).

Essentially every setting reduced across the board in order to outright remove Frame Generation from use. Not even sure why you have to use FG, I thought it was only available for 40 series cards not everything else out there.
DLSS and FSR are your best bets for your extra frames however these can also cause ghosting on weaker PC.

About the only setting I wouldnt mess with much would be Texture Quality assuming you have at least 8 GB of video ram though.
I appreciate your feedback! I am currently rocking a 3070 Mobile overclocked with a 5800H CPU with 32GB of DDR4 Memory. Ideally, a game would be GPU bound for me to turn the settings down where my CPU is also capable of providing 60 fps in a game title. But given that my CPU is a monolithic APU with dedicated graphics, it only has 16mb of L3 cache and suffers in large open world titles and games that simulate a lot of enemies on screen such as this one. In other words, my CPU is bottle necking my GPU in a lot of titles. That is why frame generation is useful for my case in which I always mod it into the game when given the opportunity. In Space Marines 2, I have the headroom to turn the settings up to high preset and even ultra preset with upscaling at 1440P, but I drop into the 50s because of my CPU bottleneck. When I use frame generation in this game, it brings me all the way up to 120 fps and beyond, which is typical when I am CPU bound with GPU headroom to spare. Basically, turning settings down is virtually futile in most such cases where your CPU isn't fast enough to stabily render the game at 60 fps; as most games typically scale down based on GPU settings anyways. I just wanted to know if there were solutions to reduce frame generation artifacts like there were in Alan Wake 2 considering I rely on the software when I am CPU bound.
Last edited by StardomPlays; Dec 15, 2024 @ 9:25pm
Gamefever Dec 16, 2024 @ 4:45am 
Swarm Density,
Is controlled by CPU, says so at least in tool tips, check it out.
Rovenzard Dec 16, 2024 @ 5:13am 
If you have ghosting with framegen, try downloading version 1.0.7 from TechPowerUp, it's been known to solve that issue with other games.
Haryûu Dec 16, 2024 @ 5:25am 
Originally posted by Gamefever:
Swarm Density,
Is controlled by CPU, says so at least in tool tips, check it out.

Did you actually manage to see a difference when toggling this down to low ? I couldn't see much a difference either visually or performance wise on my 10700k.
Gamefever Dec 16, 2024 @ 5:30am 
Originally posted by Haryûu:
Originally posted by Gamefever:
Swarm Density,
Is controlled by CPU, says so at least in tool tips, check it out.

Did you actually manage to see a difference when toggling this down to low ? I couldn't see much a difference either visually or performance wise on my 10700k.

I've not needed too withy CPU.
Can't imagine you need to either with a 10700k.
Haryûu Dec 16, 2024 @ 5:33am 
Well I'm still bottlenecking to action heavy fights as everyone do.

To be more specific : I've never encountered big losses of FPS with background enemies HOWEVER the game tendancy to be heavy and eat CPU usage makes me want to spare as much as I can to have a better action timing.

I'd say my 1% lows are at 50 true fps (100-110 DLSS 3 framegen), and 120 steady, which i capped for thermals essentially. Nothing mandatory, just comfort
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 15, 2024 @ 6:08pm
Posts: 7