Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Hooded Figure Dec 13, 2024 @ 10:05pm
Magical Gun Strikes with no ammo, relies too much on Gun Strikes and Grenades/Med Stimm
Gun Strike to get 1 armor bar, Gun Strike to deal massive damage.


So even if you do not have any ammo at all (empty magazine), you parried an enemy and it gets stunned, you can gun strike and the pistol shoots a magical bullet, that's simply ridiculous.


Not only that, gun strikes just hit hard, harder than 4 bullets using the same gun aiming at the same spot (the enemy's head).


Higher difficulties rely so much on gun strikes to get armor or to deal so much damage to kill the enemy fast and get them into the stunned state.


Why can't we just kill them with melee fast? Why can't melee attacks hit harder than gun strikes? Like attack speed buffs or movement speed buffs perks or something?


Melee attacks, Parries and Dodges are fun to do but Melee attacks should be fast or hit hard so you can feel like a Space Marine from the Episode 5 of Secret Level Warhammer 40k "And They Shall Know No Fear". How can the fastest stat Powerfist be so slow to attack?


Also why do Space Marines who came from the Battle Barge cannot select Grenade variety before Deployment?


You should be able to select a Grenade Type from Loadout: Frag, Krak, Shock Grenades or Melta Bomb and bring along 1 Medicae Stimm before you get deployed to the mission area.


How is it they can't do this coming from a well stocked Battle Barge supplied by Mechanicus? Are they STEW-PED?
Last edited by Hooded Figure; Dec 14, 2024 @ 1:48am
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cc deville Dec 13, 2024 @ 11:33pm 
Too late for developers to do any major changer for SM2.

I admit the marine might seem as though he is slow compared to the secret level marine speed but can you imagine if the dev use a 1:1 speed ratio on this game, how fast the tyranid movement will be, example the lictor? It'll be like watching a youtube channel on 4x speed. I think they slow it down to a 'reasonable' speed.

having said that, i agree they move too damn slow, esp the hammer and fist. I hope for a total rework of the melee in SM3, something faster paced.
Last edited by cc deville; Dec 13, 2024 @ 11:34pm
zmanbuilder Dec 14, 2024 @ 12:24am 
It is not magic, those shots are gifts from the Emperor himself.
Mesjaf Dec 14, 2024 @ 1:46am 
It's the "rule of cool". Deal with it.
Hooded Figure Dec 14, 2024 @ 1:46am 
Originally posted by cc deville:
Too late for developers to do any major changer for SM2.


I admit the marine might seem as though he is slow compared to the secret level marine speed but can you imagine if the dev use a 1:1 speed ratio on this game, how fast the tyranid movement will be, example the lictor? It'll be like watching a youtube channel on 4x speed. I think they slow it down to a 'reasonable' speed.


having said that, i agree they move too damn slow, esp the hammer and fist. I hope for a total rework of the melee in SM3, something faster paced.
It doesn't have to be 1:1 speed, the Lictor and Ravener already move fast in-game when they are running around or slithering.


If you check out the new weapon showcase gameplay of First Berserker: Khazan particularly the dual wield weapons and the spear, it is fast but not 4x youtube video fast. Space Marines with chainswords and powerswords should move like that and the speed in-game right now of the chainsword should be how fast the powerfist is.


The Space Marine who already underwent the Rubicon Surgery who is supposed to be strong and fast with a Power Armour on is having a hard time with swinging the Power Fist and Hammer, it's as if it's the Elden Ring kind of too heavy two-handed weapon swinging. Like "I shouldn't have used this weapon it's too big and heavy to swing".


I guess Saber Interactive did not level up much from their World War Z game, just look at the weapon perks and class perks, there are so many questionably bad perks that do not build well so you are forced to pick the same perks.


There are so many highly conditional perks that's only there for a few moments. It's as if they want to implement a fear-of-missing-out perk if you don't do this or that.


Who even thought of those perks? Haven't the game devs played other games to get perk ideas from? Synergizing abilities in games like Remnant 2, God of War Ragnarok or Hades?


Also the updates regarding gameplay changes are concerning, instead of buffing the least used and bad weapon (Block Melee), they nerf the weapons that people are already familiar with and do not need any change (Fencing Melee).


There's also a bug with the "Q keyboard button" right now, even if you rebind it, it will still use the Ability function and there seems to be no patch for it to quickly fix it, what in tarnation?


They haven't learned from the Helldivers 2 fiasco at all. They should get notes from Elden Ring = buff the weakest weapons so people are incentivize to use them and leave those good weapons alone.


‎I've read about this from other people too, Saber likes to slowly drip-feed content, how can they still not add changeable Bulwark banners? Changeable hood cloth color? A Mark VIII helmet without the Ravenwing emblem? And many others they can easily do but won't.


At least they allowed mods that make the game an 8 out of 10 to a 9.5 I guess we have to wait for Space Marine 3 in about 2 to 5 years from now.
Last edited by Hooded Figure; Dec 14, 2024 @ 2:39am
Look, we are actually Orks, that is why you can shoot gunstrikes. If you believe in it you can do it
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Date Posted: Dec 13, 2024 @ 10:05pm
Posts: 5