Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Fencing still best in slot
Change my mind.
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Showing 1-11 of 11 comments
w10-20-2000 Dec 12, 2024 @ 1:04pm 
It is
Kobi Dec 12, 2024 @ 2:17pm 
Block would be only viable if it had that aoe damage every time you perfect block.
what is skaven Dec 12, 2024 @ 2:23pm 
Originally posted by Kobi:
Block would be only viable if it had that aoe damage every time you perfect block.

Or if stacks persisted until 3 or even 5, even on missed attacks. The fact that they are spent on a swing, regardless if it hits an enemy, is extremely annoying
Sloths Dec 12, 2024 @ 2:26pm 
Originally posted by what is skaven:
Originally posted by Kobi:
Block would be only viable if it had that aoe damage every time you perfect block.

Or if stacks persisted until 3 or even 5, even on missed attacks. The fact that they are spent on a swing, regardless if it hits an enemy, is extremely annoying

Yep agreed.
Silverquick Dec 12, 2024 @ 11:51pm 
Originally posted by Sergeant.Tanthius:
Change my mind.

Mind you this is from a Primary Assault Player.... but...

I would add Balance Weapons to that as well, both Balance and Fencing work well. Balance generally will kill more minoris enemies in a horde for you, while still retaining the ability to take on the one most common scenario in the game that spells doom for any Block Weapon...

The 6-8 Majoris enemies solo scenario that happens very frequently. You cannot win this scenario unless you use a Fencing or Balance Weapon. In order for the Block Weapons to have any chance at success or adoption... they will have to be able to win this single scenario because it is so common. This is where they fail.

If they want to overcome the no parry rule they have forced on these Block weapons thy would need to increase the damage by about 50% not 20%. It would have to be so stark that you could win this scenario with damage and stagger alone, if they cannot do that... then they may as well just remove them from the game because of that single shortcoming which is so Necessary due to that scenario happening all the time... no one will ever adopt them.

In a general sense they can kinda be used against Chaos since game mechanics are out the window anyway with those, since you rarely ever get to parry anything anyway due to so many shooters. You can get away with using one but that's it, and then you're still screwed for Terminator enemies and the Hell Dreadnaught.
Longjohnathan Dec 13, 2024 @ 2:28am 
About 50% of your parry's still aren't even working though . . . .
dsire Dec 13, 2024 @ 2:34am 
Balanced is literally better? Fencing is garbage now without I-frames especially against 6 whip warriors that the Tactical didn't nuke with launcher spam. Hell, add two Zoanthropes on top while playing Bulwark. Overall, I would argue it's an issue with melee and the gameplay. Game is centered around Balanced weapons (using campaign as a base) and I-frames. Operations, especially Lethal wasn't made for that.
Godzilla Dec 13, 2024 @ 2:57am 
Originally posted by freddy sanford:
Balanced is literally better? Fencing is garbage now without I-frames especially against 6 whip warriors that the Tactical didn't nuke with launcher spam. Hell, add two Zoanthropes on top while playing Bulwark. Overall, I would argue it's an issue with melee and the gameplay. Game is centered around Balanced weapons (using campaign as a base) and I-frames. Operations, especially Lethal wasn't made for that.

I can not agree more brother
Kotzi Dec 13, 2024 @ 4:09am 
Yes fencing still outperforms blocking, and balance is not far enough away, in regards to damage, to outweigh the ease of the parry window.
MeToLee Dec 13, 2024 @ 5:07am 
You can make a block weapon work if you can adapt. Their damage alone makes a huge difference. Things dont take forever to kill anymore. But you have to dodge more often or you'll get sliced and diced without a doubt. Buut the muscle memory keeps betraying me so I keep trying to block even when its unnecessary. And when you're surrounded you get 3 stacks like in a second. AOE damage is very nice and effective. If I could adapt to dodge more I would use block and never look back. But as it stands I keep switching between them. If block weapons could stagger enemies even without gunstrike opportunity it would've been better.
Longjohnathan Dec 13, 2024 @ 6:13am 
Originally posted by MeToLee:
You can make a block weapon work if you can adapt. Their damage alone makes a huge difference. Things dont take forever to kill anymore. But you have to dodge more often or you'll get sliced and diced without a doubt. Buut the muscle memory keeps betraying me so I keep trying to block even when its unnecessary. And when you're surrounded you get 3 stacks like in a second. AOE damage is very nice and effective. If I could adapt to dodge more I would use block and never look back. But as it stands I keep switching between them. If block weapons could stagger enemies even without gunstrike opportunity it would've been better.

It's actually insane. They don't want people relying on parry/gunstrike gameplay as much (literally the core.design of the games melee combat), yet they want people rolling around every 2 seconds like Gears of War 2 or RDR1 Online? This rolling-blocking **** is so much worse and nowhere near as smooth and cinematic as it previously was. And while the fencing/parrying thing is apparently a bug (which explains why enemies hit me right through PERFECT parries even with a balance sword), they haven't been shy about "clamping down" on parry/GS/fencing gameplay. Yet for some reason have left the GL and Heavy Melta untouched, weapons you can rack +500 kills with even with 2 other players.
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Date Posted: Dec 12, 2024 @ 12:48pm
Posts: 11