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Or if stacks persisted until 3 or even 5, even on missed attacks. The fact that they are spent on a swing, regardless if it hits an enemy, is extremely annoying
Yep agreed.
Mind you this is from a Primary Assault Player.... but...
I would add Balance Weapons to that as well, both Balance and Fencing work well. Balance generally will kill more minoris enemies in a horde for you, while still retaining the ability to take on the one most common scenario in the game that spells doom for any Block Weapon...
The 6-8 Majoris enemies solo scenario that happens very frequently. You cannot win this scenario unless you use a Fencing or Balance Weapon. In order for the Block Weapons to have any chance at success or adoption... they will have to be able to win this single scenario because it is so common. This is where they fail.
If they want to overcome the no parry rule they have forced on these Block weapons thy would need to increase the damage by about 50% not 20%. It would have to be so stark that you could win this scenario with damage and stagger alone, if they cannot do that... then they may as well just remove them from the game because of that single shortcoming which is so Necessary due to that scenario happening all the time... no one will ever adopt them.
In a general sense they can kinda be used against Chaos since game mechanics are out the window anyway with those, since you rarely ever get to parry anything anyway due to so many shooters. You can get away with using one but that's it, and then you're still screwed for Terminator enemies and the Hell Dreadnaught.
I can not agree more brother
It's actually insane. They don't want people relying on parry/gunstrike gameplay as much (literally the core.design of the games melee combat), yet they want people rolling around every 2 seconds like Gears of War 2 or RDR1 Online? This rolling-blocking **** is so much worse and nowhere near as smooth and cinematic as it previously was. And while the fencing/parrying thing is apparently a bug (which explains why enemies hit me right through PERFECT parries even with a balance sword), they haven't been shy about "clamping down" on parry/GS/fencing gameplay. Yet for some reason have left the GL and Heavy Melta untouched, weapons you can rack +500 kills with even with 2 other players.