Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Guardia Dec 12, 2024 @ 10:49am
Sanguinary guard armour and assault class critique
Can we have the Sangy armour as soon as possible for the assault class and at the same time can you fix assault in pve as its the only class I feel like im just plain bad at the game with, all other classes work really well and you have the power trip of being an astartes, but assault feels like its a noodle man strapped to a barely working jet pack that works once every second week. If the jump pack worked more like in pvp, it would be great. Or if that is not possible, then maybe add a close range bolt carbine for the assault class? Thunder hammer is cool but feels like it does very little damage while locking you in a decade long animation
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Showing 1-6 of 6 comments
Teran Dec 12, 2024 @ 10:51am 
Well you didn't post any suggestions on how to improve the class, so I guess it's good you posted this here where no one from the devs pays attention. If you actually cared about seeing improvements I'd recommend heading to their official forums and telling them what you'd like to see in terms of changes rather than just repeating the same thing a hundred other people have already said here on these forums they don't read.
Last edited by Teran; Dec 12, 2024 @ 10:52am
Guardia Dec 12, 2024 @ 10:55am 
Originally posted by Teran:
Well you didn't post any suggestions on how to improve the class, so I guess it's good you posted this here where no one from the devs pays attention. If you actually cared about seeing improvements I'd recommend heading to their official forums and telling them what you'd like to see in terms of changes rather than just repeating the same thing a hundred other people have already said here on these forums they don't read.

I did post suggestions tho, two of them
Teran Dec 12, 2024 @ 11:03am 
Ahh well condense that down to two sentences and head on over to the focus site.
Sloths Dec 12, 2024 @ 11:53am 
Originally posted by Sanguinius:
Can we have the Sangy armour as soon as possible for the assault class and at the same time can you fix assault in pve as its the only class I feel like im just plain bad at the game with, all other classes work really well and you have the power trip of being an astartes, but assault feels like its a noodle man strapped to a barely working jet pack that works once every second week. If the jump pack worked more like in pvp, it would be great. Or if that is not possible, then maybe add a close range bolt carbine for the assault class? Thunder hammer is cool but feels like it does very little damage while locking you in a decade long animation

It might not be your play style is all. If you like it and like the play style of the class you'll be a destroyer. On lethal out kill and out damage any class except heavies. Since the patch parry timing is different and overall ability use is touchy now, but they said the parry bug should be fixed and hopefully working on the ability use.
Guardia Dec 12, 2024 @ 12:15pm 
Originally posted by Sloths:
Originally posted by Sanguinius:
Can we have the Sangy armour as soon as possible for the assault class and at the same time can you fix assault in pve as its the only class I feel like im just plain bad at the game with, all other classes work really well and you have the power trip of being an astartes, but assault feels like its a noodle man strapped to a barely working jet pack that works once every second week. If the jump pack worked more like in pvp, it would be great. Or if that is not possible, then maybe add a close range bolt carbine for the assault class? Thunder hammer is cool but feels like it does very little damage while locking you in a decade long animation

It might not be your play style is all. If you like it and like the play style of the class you'll be a destroyer. On lethal out kill and out damage any class except heavies. Since the patch parry timing is different and overall ability use is touchy now, but they said the parry bug should be fixed and hopefully working on the ability use.

Yeah might be, altho I have always liked jump pack assault marines in general. Maybe when I get the class higher up in level the perks will help with the jump packs ability more
Sloths Dec 12, 2024 @ 2:48pm 
Originally posted by Sanguinius:
Originally posted by Sloths:

It might not be your play style is all. If you like it and like the play style of the class you'll be a destroyer. On lethal out kill and out damage any class except heavies. Since the patch parry timing is different and overall ability use is touchy now, but they said the parry bug should be fixed and hopefully working on the ability use.

Yeah might be, altho I have always liked jump pack assault marines in general. Maybe when I get the class higher up in level the perks will help with the jump packs ability more

Correct. One of the best perks to recharge your jump pack you won't get until early 20's is Zealous Blow. When you jump every kill you get recharges your ability +10%. With that perk you can get constant jumps as long as there are packs of enemies around. It's not uncommon when a large wave or swarm comes in to get 7-8 jumps in one fight.
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Date Posted: Dec 12, 2024 @ 10:49am
Posts: 6