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Een vertaalprobleem melden
I can't wait for the nay Sayers like yourself to visit this post again in a weeks time when it still sits at number one till a large Marjory finish the game then try and claim its dead when in reality people have enjoyed it that much they have stayed to grind and finish it and put it to rest
Warframe
Final Fantasy 14 Online
last I checked Alan Wake 2 and God of War Ragnarok were pretty big successes too, especially for their budget range
And that's not even going into games like Fallout New Vegas, which, while a little older, and giving you a lot of freedom of choice, were very obviously making particular statements.
Shawty is really actin like an antagonist from X-Men. Like one of the, what was it called. Friend of Humanity or something like that?
guess its only racism only exist if its against a certain shade of dark
guess me and the rest of the world are stans then
https://youtu.be/ZQo13sdJSVg
https://youtu.be/MTkg2_mKihY
https://youtu.be/djnih9pLLpo
https://youtu.be/1dF6sLT8LCk
So, I'm looking into this a bit more. And it just looks like it was focused on it's target demographic. Which isn't the "anti-woke" or else the player counts by regions outside of China would be higher (this is of course assuming that they are somehow the majority. Which we all know isn't the case)
https://activeplayer.io/black-myth-wukong/
There's a few factors that go into it. One, being that China's gaming is fairly restricted. Games look completely different over there. So a big game by a Chinese corporation, for Chinese citizens? A nation with 1,079,369,675 more citizens than the U.S.? And second of all, Wukong is very popular there. It's seemingly past the levels of Arthur and the Round Table in terms of knowledge, for a bit of regional story comparison. Every citizen knows of it in one way or another.
Ergo, the primary factors relating to the success of this game is due to the population density of the target demographic, restrictions within China itself to outside sources, and the stories fondness amongst the population. Which, as the site shows. Is spread across East Asian countries for the largest player demographics. Outside that zone, the average amount of the population playing the game is at 7.5.
So while it is certainly a success, it ain't for some weird anti-woke reason where people outside of China are "stans"
Hey now, let them have SOMETHING to comfort them.
I mean, they could have Stellar Blade if they ever could get over some fabric :P