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"This is an additional file that increases the difficulty of Astartes. This is the most intense combat experience you are going to find. Check the readme in the zip for details on changes. Ask not for a lighter load, but for broader shoulders"
It was in optional files before, no idea if it works now and how harder the game is with it. But it's worth a try if you seek challenge
deluge on nexus, should theoretically still work with astartes 3.0 assuming it hasnt already been updated yet
fair warning though it makes the game engine scream and cry in pain
Others have mentioned creating bk files to restore the game in the event of irreparable corruption, but the game is a big chunk, so which specific files or folder(s) need to be backed? Can the the bk folder be kept in the game folder & then substituted by a simple name change or other protocol?
by switch he just means verify steam files (which removes the mod) and then reinstalls it by dragging and dropping the two files, a reliable mod manager doesnt exist yet as far as im aware
back up the specific .pak files and their corresponding .cache files that the mod youre installing modifies (usually default_other), you could also just back up the client_pc and server_pc files but with that route youd be adding another 64 gb to your hard drive
im not sure how anyone could irreparably corrupt their game, though, since vanilla progress is saved on a separate server (and is untouched by changes made in a modded game, even customization) and if verifying the files doesnt work one could just delete the game, wipe the remnants from the files, and do a download with steam cloud disabled
I'm just wanting to keep the conversion simple without having to download every time in order to mod the game.
what i do is keep the mods in a separate mods folder in a general folder on my desktop, with a folder for the combined paks for multiple mods; thats the safest way
i did some tests involving putting an unrelated folder in the game directory as well as putting mod files in that unrelated folder and steam file verification did not delete the folder or its contents, but just to be safe id put the mods in a separate location anyways
you basically have to combine the mod files together into one pak file using 7zip or winrar archive edit, and use the pakcacher mod (on nexus) to make the cache file; use a single mod as the base that has the pak files (such as astartes overhaul) and then get loose file versions of all other mods, add those files into the pak files for AO via archive edit, then use pakcacher to make a new cache for those new pak files
practically all mod pages on the nexus have detailed step by step instructions on how to do this, and obviously mods that affect the exact same thing arent compatible (such as two tyranid reskins) since one overwrites the other depending which one was the last one to be added to the pak file
if you do it properly it works just fine with any combination of non-conflicting mods that are up to date, though some mods such as deluge (which adds a ton more enemies + larger squad size and is fun especially without the larger squad size) can cause minor graphical glitches because they make the game engine fight for its life
ive had exactly one crash playing with multiple mods for ~90 hours, and that was probably just a PC thing
kind of but not really, ill just summarize what to do here:
download the pakcacher mod, extract the zip file using 7zip or winrar (youll receive the executable and readme.txt), take the .pak file you wish to make a .cache file for, drag the .pak file over the executable and release, then itll run the executable and create a cache file, then you just copy paste the .pak and its new .cache file where you want it and put the originals in a safe place
the mod page or the readme.txt included in the mod zip file will tell you what .pak file you put the loose files into (usually default_other, but not always), just put all the mods you want into the same pak file using archive edit from 7zip and winrar and make the .cache
you can keep the modded .pak and the subsequent .cache in a separate folder for reuse, you will only need to remake them if a mod in the collection gets updated or if the game gets updated (which it will in two more weeks or so)