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But hopefully they do something about GL indeed.
IMO, the issue is the infinite ammo from the tactical's perk, if they made the perk give back 2 or even no grenades, it would be more balanced.
But i can already see people crying over the nerf and saying that the game is "literally unplayable".
Instead of constantly nerfing ♥♥♥♥ for us that play lethal just to quickly grind coins or waste time and ignore people struggling on lower difficulties they should make the other weapons seem like more of a viable option. We're space marines not guardsmen, space hulk did the same wet paper towel weapons thing and that game died real quick when the top % of players got bored.
Realistically the top % of players are going to keep playing anyway and I doubt that if we were to quit that it would actually make a dent in the player numbers. If it bothers people that much, make a private group or don't use the weapon and nerf yourself by whatever means you want.
The heavy plasma incinerator as powerful as it is doesn't affect other players. The grenade launcher turns other players into pinballs bouncing back and forth. I'm sure it's great fun for you, but not so much for them. It needs adjusted.
Almost as much as that's a troll statement xD
I never posted that. Why would you say I said that?
That will bring it in line with other versions of the gun giving it decent extra AOE clear (because those 30-40 extra grenades per game is a lot comparing to the amount of normal grenades available for the same period) in exchange for a bit lower primary damage.
Noobs will cry of course, but there are also other easier ways to play that are not broken, like heavy (probably not bolter as those can't aim, but at least the other options).