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As for stats:
Damage stat affects damage directly, all weapon moves and some skills like assault one scale of it.
Cleaving sets the target limit modifier that is added to the base maximal number of targets each AOE move has.
for some numbers
datamined stats and movelists, also corrects a lot of tooltip errors
Another contributing factor is the cleve stat, Tao already mentioned. You don't realize how horrible that is with some weapons. E.g. the fencing relic Power Fist has a -4 malus on the actor count (targets). But the light attack move only has 6 targets to begin with. Most other moves of that weapon class have 8, so this specific variant more than halves the AoE capabilities for Power Fists. You should really look into the wiki linked by DracoJinn to get some info, to avoid such traps, because there are a a couple of variants across all weapons you should better leave untouched.