Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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My friend hates SM2 combat system for lack of player choice
Is he right for hating it? I very much enjoy the game, is it archaic game design? Yeah but it's kinda hard not seeing that coming into a game like this. But he brings up Space marine 2 as not being lore accurate and that the combat system as piss poor.

He hates the fact the there is little to no player choice. Example. He likes playing Heavy class but can not fathom the amount of ammo the class carries. Saying he would rather there be more ammo for that class. As well as the melee being more effective. For him it's frustrating not being able to contribute more. When out of ammo he feels useless, and relying on the parry system is bad game game design in his eyes. He would rather have a melee weapon in addition with what the heavy already has and making the parry system stun elites. And give each class more ranged options. To him that would be more fun then "The devs forcing you to play their way". And I could go on about how he feels about every class and how the bulwark should have a primary and that getting surrounded and dying by twenty elites isn't fun... to which i agree with the latter yet still

I'm still loving this game as it is. I will admit that the higher difficulties the chances of losing a run to just "bad timing" is all too common... It's still fun to learn what i did wrong and apply that to my next run and try harder. Yeah should some classes have more options for weapons, sure. Should classes actions be left untouched like they are in pvp/co-op? Yes and no. I can understand why the devs did so for game balancing. Not saying it's perfect but its no where near "piss poor". Then for my buddy to say he will never play the game again until they balance the game and bring back SM1 combat, then he'll reconsider. I feel like that is doing that game a bit of injustice. Of course the game isn't going to be "lore accurate" or groundbreaking but why should it be? The game is fun, shouldn't that be enough?

And I know this seems very much like I may not be very engrossed in the lore but this game is the very reason why I go into W40K and love every bit of it. Good and bad. Anyways apologies for the long winded question but just curious what are your likes and dislikes of the game. And will you keep playing or stop?
Last edited by You're Connect; Jan 10 @ 7:53pm
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Showing 1-15 of 25 comments
i wholeheartedly disagree with almost everything here and will continue to purchase the cosmetic dlc's if the devs do not do any of what OP has suggested
Soji Jan 10 @ 7:51pm 
Your friend sounds like they're stubborn and don't want to engage with the games mechanics, instead calling it bad game design and 'being forced to play how the devs want you to' instead of just admitting they don't like the game that SM2 is. I do wonder if they think the same about other games like Mario 'forcing' you to jump to complete levels

I don't think i'll stop playing it as long as its fun tho. I haven't played as much lately but that's more to do with wanting to replay through the witcher again than me being bored with this. They'd have to make this game super baby mode like 3.0 (or was it 4.0?) did and keep it that way with no intention of changing it.

Also if your friend expected this game to be lore accurate....well this game would actually be ♥♥♥♥♥♥♥ if it was 100% lore accurate. Bolters tearing through everything but also having your armor instantly destroyed if more than 3 gaunts get close to you. 3 Primaris would have a hell of a time trying to take down a Carnifex, and a hive tyrant? Yea moments like that would likely not be possible even if it was weakened.
Last edited by Soji; Jan 10 @ 7:58pm
@Realmonster Yeah my bad. I had a lot of typos. But same here, I'd buy the skins if they decided to go down that route too, with how much i enjoy the game
sounds like cope to me
by what youre saying, he's saying there is no player choice because the class with heavy weapons, is reliant on said heavy weapons. If changes as outlined in your post were implemented you'd muddle the classes;
Patching up the classes weaknesses leaves them as flavor primarily.

your freind got major main protag issues
@Soji You wouldn't be the first to say that about my friend lmao. And I tried explaining it exactly the way you said and he is just too stubborn to try anything outside of a game giving him unlimited freedom.

Same here, feels like we're in a bit of a lull while waiting for the Salamanders Champion to drop but no reason to stop playing outright
@Dracojinn If only you knew lol but agreed. The classes are designed to be classes. Not operator skins with the choice of any weapon you want
@Soji 100% true on the lore accurate part and i tell him every time he brings up lore accuracy. If you want to play a lore accurate game then go find a sim or play tabletop. This game and its devs aren't going to pander to that idea if they are trying to make a fun warhammer fps instead of a lore accurate warhammer game
Sounds to me like your friend just wants pure power fantasy. And judging by what you say, he takes issue with the marines not being like what was read.

I cannot call him wrong, as the customer is always right in matter of taste, if he does not like it, that is on him, and that is fine.
Angarvin Jan 11 @ 1:11am 
>calls sm2 design archaic.
>wants it to be more like sm1.

if this friend keeps whining about the game and yet keeps playing it - get a different friend.
this one seems to be borked in the head.
FROM makes a hard game, via bs alot of times.

Everyone praises.

Saber makes a hard game, with less bs than you see in a typical souls. People complain.

Want to know why? It's because in this game the Nids and Chaos always do the same stuff. Whereas in souls, sometimes monsters that are there, just won't spawn in. Sometimes you can be looking right at them and they don't react. Souls is about tricking the player with subtle changes over and over once YOU DIED enough, eventually making sure you unlock enough stats and skills to beat everything, against enemies that were massively dumbed-down in secret. None of that here.
Lowbei Jan 11 @ 8:31am 
skilled players enjoy this combat system.
Medicles Jan 11 @ 8:41am 
I find it quite tough to run out of ammo as a heavy without firing 70% of my shots straight in the air.
Originally posted by Medicles:
I find it quite tough to run out of ammo as a heavy without firing 70% of my shots straight in the air.

top reasons why you run out of ammo as heavy
-you are shooting mobs in finisher range
-you are missing your shots
-you are not topping off when going to a new section
-you are spamming melta/plasma into single mobs
-you are not taking advantage of your multipliers
-you shoot your teammates as much as your enemies
-you never use your secondary
-your melee button might aswell be unbound (stomps are great against hordes, and a single majoris is gunstrike fodder)
Voldo Jan 11 @ 9:06am 
Your friend seems more of a CoD player. The SM2 combat system is phenomenal as is, and the heavy class probably the most diverse in terms of gunplay and playstyle.
Oro Jan 11 @ 10:32am 
The combat in the game is very lackluster and disappointing, yes. The parry fishing and deliberate gimping of ranged weapons to facilitate parry engagement being the central issue.

I fully expected them to have to completely overhaul combat/melee combat within the first month but either I'm genuinely in the minority (shrug) or the number of sycophants telling everyone to "git gud" for not liking it and acting like it's the second coming of the emperor let them get by with what I consider to be an incredibly disappointing and shallow system.

Then there's the pvp, rofl.
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Date Posted: Jan 10 @ 7:34pm
Posts: 25