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That right there. That's a gold star suggestion. You get points for that.
Their rockets are easily dodged and they will usually switch to melee if you engage them in melee, unless they are shooting at someone else. Not that it matters because you can just dodge roll out of the way.
The constant "ok please nerf this mob next" threads are wild. The game is well balanced.
Yes so you manage to dodge/parry every single attack from them while also focusing on the melee units in front of you and the ranged units behind you? While the enlightened attack you from so high up that they are out of your field of view?
While everything else is probably subjective.
This one is probably one of the core flaw in this game to me.
And that apply to like every ranged unit in the game really.
Not much point in closing in to melee when they just gonna attack you with ranged attack pointblank, that you can't punish back due to their insane damage.
Maybe forced the AI to do some melee strikes if players are within like 5m from them before their usual backstep/teleport spam would be nice.
they are fine.
Did you read it properly?
Who said they should be locked out of shooting forever?
What I meant is to give the melee class a window to do something useful and by forcing the AI to stop shooting and do melee for "A BIT" for some gunstrike/melee window before they go back to backstep and shoot again.
You know, like how WE have to stop shooting to do parry and dodge to not get stunlocked and die before we can start spraying again?
So it's totally fair I would say.
Sometimes they actually try to strike you before retreating but it seems random at times.
Mostly when cornered or when you close the gap fast enough.
Sometime yes, that's why I said "Forced" to eliminate any RNG factor in this part.
Since right now, it's totally up to luck if they will engage you properly or just keep spamming for rockets anyway, or worst, start to reving up their gatling cannon in melee.
That's the neat part, our heavy can't do that.
Because staggered is a thing we have to bear if we don't parry/dodge but AI terminator doesn't get staggered most of the time.
How is that "fair"?
So forcing the AI to guarantee switch to melee for a moment is the only I can think of to make it "fair" and not an instant "you die" to the poor guy some got up to the termy face.