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I used to be short on requisition, but once most weapons are unlocked, tokens become a handy source of "cash".
Right now the game suffers from a MASSIVE loadout problem:
1) You only have 3 loadouts which don't allow you to set up all your main weapons.
2) Weapon Perks are tied to the weapon type itself. Not the weapon variant, not the loadout and not even the class. This means that if you want a specific weapon build on class A, while also using the same weapon but on another variant and build on another class (or even the same class) you'll have to respect the weapon every time.
Its especially noticeable with weapons that have drastically different builds like the inferno pistol that you can build as one tap super short range weapon, or a longer range more generalist weapon).
3) Class Perks are tied to the character, not the Loadout. Since many perks are weapon specific, it means that every time you want to change loadout you'll have to respec your perks too (best example is the heavy. If you want to play multimelta, you'll need to use the melta perk, then if you want to swap loadout you'll have to respec to have something that actually work with your new eapon.
4) Prestige, just like weapon and character perks, are not tied to loadout. It's especially a problem there because unlike the weapon and class perks that you can just respec for free, this time you'll have to pay (quite a lot) for it.
All that to say this: Loadouts need to be completely reworked.
We should have way more slots (just give us 30 per class, its not as if that costed Saber a dime to do) and all loadouts should contain both Weapon, Character and Prestige perks.
And OBVIOUSLY, prestige respec should be free, as having them paywalled would break the system.
Also on a side note, cosmetic loadout have mostly the same problems.
We need way more loadout slots both for armor and colors, and we especially need a "bundle" loadout system that allow you to set an armor AND a color together, as the vast majority of players adapt their armour to their chapter colors anyway).
I do agree though that loadouts should be more comprehensive and include at minimum different perk setups...like in Darktide.
The stuff about requiring more loadout slots for more cosmetic versions of one character, no clue. It's already a hassle and annoyance having constantly new indicators on each class about what I've unlocked and having to update even one look is enough for me, I'd honestly wish for a quick "dismiss unlocks" button.
I would also bind prestige perk to loadout, like by default assign the initial choices to all and then charge to change them independently. IMO would work better.
At some point devs acknowledged the point as well, but I remember the answer was it is not a high priority.
On tactical I like to use Plasma, Melta, Heavy Bolt Rifle or Bolt Carbine.
On Heavy I'd like to use all 4 weapons (even if HBR is currently very mid).
And that's before even looking into the possibilities of building different loadout around the same main weapon.
That's also something desperatly needed.
And so I said that 100 points on advancing prestige is not the topic. And it is endeed not.
So what do you mean?