Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

View Stats:
Space Marine 3 discussion
From the news of Space Marine 3 now being in development what factions do you want to see in it?

Personally I want to see Necrons! I wanna trash some clankas for once in a warhammer shooter. as for marines I don't really have a preferred heretic marine chapter i'd like to see in the next game.
< >
Showing 16-30 of 50 comments
Lowbei Apr 8 @ 2:02pm 
I hate to be that guy, again, but leandros will redeem himself saving titus in sm3. We will also fight some necrons. It will be a good time.

“I am a genius. If I were wrong, I would know it.”
Necrons are such a boring enemy for Space Marines, they are just way too similar. "Hey, we have awesome guns and we're hard to kill!" "Oh...uhhh...us too?" "Cool...let's fight I guess?"

Don't get me wrong, peer rivals have their place, but we already have that with Chaos Marines; who are far more thematic.

I'd rather see some more asymmetrical opposition, like the Eldar, or heck; even bring the Orks back.
Last edited by Chibbity; Apr 8 @ 2:05pm
Originally posted by Chibbity:
Necrons are such a boring enemy for Space Marines, they are too similar. "Hey, we have awesome guns and we're hard to kill!" "Oh...uhhh...us too?"

Don't get me wrong, peer rivals have their place, but we already have that with Chaos marines, who are far more thematic.

I'd rather see some more asymmetrical opposition, like the Eldar, or heck; even bring the Orks back.

Tbh it'd be fun to fight Eldar, though it'd be obligatory to fight Necrons. We could then have something like Dawn of War, with a temporary alliance between Eldar and Necrons thats then quickly broken apart once the Necrons are deemed not a threat anymore.

Saber also doesn't seem to shy away from going "out there" with the lore, so Necrons could get a chaff unit in the form of mind controlled guardsmen.
Originally posted by Serpiko82:
Even though that isn't gonna happen anytime soon, the ultimate dream would possibly be a Space Marine game where all or most factions are playable, each one with its mini-campaign (or serie of PvE coop missions) unfolding parallel to the others.

Kinda like what Dark Crusade was for Dawn of War RTS, and Retribution for DoW 2.
That would be cool.
Personally i want space marine 3 to have a story mode and multiplayer, but have the multiplayer be bigger like 64 on 64 or 32 on 32 or even bigger or smaller rangeing based on the map. i want it to be like arma 3 or squad because squad has a warhammer mod in the works so i want it to be like that or battlefield 5 reskin. thats all i want, i want to be able to fly a ♥♥♥♥♥♥♥ jet and carpet bomb heratics or ♥♥♥♥♥♥♥ shoot arty on loyalists.
Last edited by Ludwig Beethoven.; Apr 8 @ 8:30pm
wojciechk50 (Banned) Apr 8 @ 8:55pm 
Originally posted by Ludwig Beethoven.:
Personally i want space marine 3 to have a story mode and multiplayer, but have the multiplayer be bigger like 64 on 64 or 32 on 32 or even bigger or smaller rangeing based on the map. i want it to be like arma 3 or squad because squad has a warhammer mod in the works so i want it to be like that or battlefield 5 reskin. thats all i want, i want to be able to fly a ♥♥♥♥♥♥♥ jet and carpet bomb heratics or ♥♥♥♥♥♥♥ shoot arty on loyalists.
Yup, exactly, bigger maps, more races, more players, more various vehicles = epic battles.
Last edited by wojciechk50; Apr 8 @ 8:56pm
Originally posted by Chibbity:
Necrons are such a boring enemy for Space Marines, they are just way too similar. "Hey, we have awesome guns and we're hard to kill!" "Oh...uhhh...us too?" "Cool...let's fight I guess?"

Don't get me wrong, peer rivals have their place, but we already have that with Chaos Marines; who are far more thematic.

I'd rather see some more asymmetrical opposition, like the Eldar, or heck; even bring the Orks back.
In that regard, Necrons could fill the role of the fewer, tougher enemies like chaos marines currently do.

(Incidentally, it's not like SM2 Rubric Marines behave much differently than droids, already.)

Still, the choice of enemy factions needs to consider that so far the first two games' formula revolved around fending off charging hordes of mainly melee enemies.
If the main opposing faction happens to be a mainly ranged one, the gameplay will necessarily need some relevant changes, the most likely of which I can imagine being a cover system.
Originally posted by Chibbity:
Necrons are such a boring enemy for Space Marines, they are just way too similar. "Hey, we have awesome guns and we're hard to kill!" "Oh...uhhh...us too?" "Cool...let's fight I guess?"

Don't get me wrong, peer rivals have their place, but we already have that with Chaos Marines; who are far more thematic.

I'd rather see some more asymmetrical opposition, like the Eldar, or heck; even bring the Orks back.

Not sure how they would portray the Eldar's speed in the game though without it being unfair to the player. It would make it so that landing Perfect Parries would be essential for survival. I think they could just have an Eldar cameo in a campaign cutscene, that way they can still be portrayed in a way that's faithful to the lore while not frustrating the player in actual gameplay.
Originally posted by Foxplay:
Things I want to see In Space Marine 3

1) Leandros killed
2) Leandros killed
3) Leandros killed

I do not want him redeemed, I do not want him to have a heroic sacrifice to make up for his mistakes, I absolutely hate this character. Hes like the worst rat bastard coworker that snitches on coworkers that do literally all the work while he does ♥♥♥♥♥♥♥♥♥ only to fail-forward. This character needs to be divided vertically with a chain-sword up the bum
Well, the good news is, afaik he doesn't exist as a character outside of the Space Marine games, so he's totally expendable.

GW and the game Devs OBVIOUSLY know that he's the character whom players love to hate the most, even more than main villains. Therefore there's a good chance that his personal story arc will eventually end in a way that's satisfying for the players (not necessarily in SM3)

-PURE SPECULATION AHEAD- The way I imagine the future of his story, it would eventually turn out that he himself has unknowingly been under Chaos influx all along, ever since the events on Graia.
After exposure to the nefarious powers of the relic and Nemeroth, the whispers of chaos would subtly persuade him that turning against Titus was the right thing to do (not unlike Horus was initially misled into turning against the Emperor), and cultivated his never ending distrust ever since.
If so, Chaos already scored a victory, since it got a grasp on someone who's now a chaplain, a supposed spiritual guide. A dishonourable scandal for the Ultramarines. At that point, the possible outcomes are:
- He realizes he's been a pawn before doing something catastrophic. So he resigns as a chaplain and amends by turning himself in to the inquisition. This avoids a major scandal for the Chapter.(Good ending)
- The influx of Chaos makes him increasingly paranoid and distrustful not only towards Titus, but even Calgar and other leaders, until a point where he calls the inquisition AGAIN after them. Except this time the matter blows into a high profile clash between the Chapter and the inquisition. Eventually, it becomes known that Leandros was the only one actually succumbing to chaos. He gets apprehended and Titus & friends are redeemed, but the Ultramarines chapter is tainted by the scandal. (Bittersweet ending)
- He goes full Horus mode and manages to persuade a group of followers to rise against the "corrupted" leadership of the chapter. A fratricide conflict follows, ending with rebel marines either being killed or fully claimed by Chaos. Either way, and regardless of Leandros' actual fate, these events are a terrible blow to the strength and reputation of the Ultramarines. (Bad ending)
Less Ultramarines.

Honestly, having Titus go back to his Chapter was a mistake. Having ALL members of the missions we run be named Ultramarines, was a HUGE mistake.

Ultramarines do NOT deploy in mixed squads of different specialists. You know who does? Deathwatch. Now, maybe their hand was forced by GW in Titus returning to his Chapter but I very much doubt they were forced to make EVERYONE a blueberry. They knew that they would be selling skins for different chapters, so whoever thought up the idea to give them all names and 'personalities' was an absolute idiot.

For the next one, even if they don't go the Deathwatch route and more Ultramarine crap is forced on us, have other chapters in support of whatever planet/s the game takes place on. Actually plan ahead and have it so that there's an in-lore explanation of why there are mixed chapter squads running around.

As for enemies, anything that isn't Chaos again. SM1 and 2 are basically the exact same game story-wise with Orks replaced with Tyranids in the sequel. It even uses the exact same device from the first one. Utterly lazy design.
Originally posted by Ascawien:
Less Ultramarines.

Honestly, having Titus go back to his Chapter was a mistake. Having ALL members of the missions we run be named Ultramarines, was a HUGE mistake.

Ultramarines do NOT deploy in mixed squads of different specialists. You know who does? Deathwatch. Now, maybe their hand was forced by GW in Titus returning to his Chapter but I very much doubt they were forced to make EVERYONE a blueberry. They knew that they would be selling skins for different chapters, so whoever thought up the idea to give them all names and 'personalities' was an absolute idiot.

For the next one, even if they don't go the Deathwatch route and more Ultramarine crap is forced on us, have other chapters in support of whatever planet/s the game takes place on. Actually plan ahead and have it so that there's an in-lore explanation of why there are mixed chapter squads running around.

As for enemies, anything that isn't Chaos again. SM1 and 2 are basically the exact same game story-wise with Orks replaced with Tyranids in the sequel. It even uses the exact same device from the first one. Utterly lazy design.



You aint wrong.
Win2000Fan Apr 11 @ 12:20am 
I can’t wait for Space Marine 25 in a hundred years.
dazowx Apr 11 @ 8:43am 
Most of all replace repetitive operations with something better.
Medicles Apr 11 @ 9:29am 
Originally posted by wojciechk50:
3 words

Open world
more playable races
pve & pvp combined
more rpg elements
class progression (eg from a scout to chapter master, from a cultist to a daemon prince)
more meaningful char customisation
more meaningful weapon leveling\upgrading and customisation
unique weapons\abilities
vehicles
simple structures buidling &destroying (eg strongholds, bunkers, barricades etc)
map secrets\secret missions
territorial conquest & economical elements

No. Do you not have enough experience with Open Worlds already? Why do you want to waste time walking around?

Yes. I want to play as an Eldar or at least a Sister at some point.

No. Thats just always a bad idea.

Maybe, dont know what you mean with that. I certainly dont need cutscenes every 5 minutes or pointless conversation options.

Yes. The more progression, the better. Usually.

Sure.

Yes. Again progression. Usually good.

I dont know. I can see a mode where we play as Tanks and Walker. I can already see it in SM 2 tbh and i actually expect to play as Dreadnought at some point, maybe in the horde mode as a special call.

Nah, no need for that, just a waste of resources. Maybe in the vehicle mode.

Sure, why not a few secrets.

Nah, thats more for PvP and thats not good. There should be two seperate games for PvE and PvP, especially when having character progression. PvP games are only good when everyone starts at 0 at every new match.
wojciechk50 (Banned) Apr 11 @ 9:51am 
Originally posted by Medicles:
Originally posted by wojciechk50:
3 words

Open world
more playable races
pve & pvp combined
more rpg elements
class progression (eg from a scout to chapter master, from a cultist to a daemon prince)
more meaningful char customisation
more meaningful weapon leveling\upgrading and customisation
unique weapons\abilities
vehicles
simple structures buidling &destroying (eg strongholds, bunkers, barricades etc)
map secrets\secret missions
territorial conquest & economical elements

No. Do you not have enough experience with Open Worlds already? Why do you want to waste time walking around?

Yes. I want to play as an Eldar or at least a Sister at some point.

No. Thats just always a bad idea.

Maybe, dont know what you mean with that. I certainly dont need cutscenes every 5 minutes or pointless conversation options.

Yes. The more progression, the better. Usually.

Sure.

Yes. Again progression. Usually good.

I dont know. I can see a mode where we play as Tanks and Walker. I can already see it in SM 2 tbh and i actually expect to play as Dreadnought at some point, maybe in the horde mode as a special call.

Nah, no need for that, just a waste of resources. Maybe in the vehicle mode.

Sure, why not a few secrets.

Nah, thats more for PvP and thats not good. There should be two seperate games for PvE and PvP, especially when having character progression. PvP games are only good when everyone starts at 0 at every new match.


I have never enough of open worlds. Who said "walking ", I say - driving or flying, brother :)

Pvp combined with pve worked very well in Arma 3 survival\sandbox mode. Npcs faction was defending ts bases, escorting convoys and attacking anybody nearby. The 3 live factions (say SM, CSM, Eldars) were fighting against npcs and each other for territory - it was a blast.

Back to vehicles - why limit ourselves, vehicle combat is a big part of WH40k experience, even in table top. I would go as far as using space ships or at least thunderhawks just like in Operation Flashpoint Wh40k mod. The battlefield must be thick and varied, bullets, mortar shells and plasma flying everywhere all the time.

Back to pvp\pve combined - there is also another solution, some parts of the map may be pvp\pve and others pve only for instance. really ,there are many ways to do it, when there's will, there's way. What I wrote above is nothing new actually, all these things have been already used in other games and worked.
< >
Showing 16-30 of 50 comments
Per page: 1530 50