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“I am a genius. If I were wrong, I would know it.”
Don't get me wrong, peer rivals have their place, but we already have that with Chaos Marines; who are far more thematic.
I'd rather see some more asymmetrical opposition, like the Eldar, or heck; even bring the Orks back.
Tbh it'd be fun to fight Eldar, though it'd be obligatory to fight Necrons. We could then have something like Dawn of War, with a temporary alliance between Eldar and Necrons thats then quickly broken apart once the Necrons are deemed not a threat anymore.
Saber also doesn't seem to shy away from going "out there" with the lore, so Necrons could get a chaff unit in the form of mind controlled guardsmen.
(Incidentally, it's not like SM2 Rubric Marines behave much differently than droids, already.)
Still, the choice of enemy factions needs to consider that so far the first two games' formula revolved around fending off charging hordes of mainly melee enemies.
If the main opposing faction happens to be a mainly ranged one, the gameplay will necessarily need some relevant changes, the most likely of which I can imagine being a cover system.
Not sure how they would portray the Eldar's speed in the game though without it being unfair to the player. It would make it so that landing Perfect Parries would be essential for survival. I think they could just have an Eldar cameo in a campaign cutscene, that way they can still be portrayed in a way that's faithful to the lore while not frustrating the player in actual gameplay.
GW and the game Devs OBVIOUSLY know that he's the character whom players love to hate the most, even more than main villains. Therefore there's a good chance that his personal story arc will eventually end in a way that's satisfying for the players (not necessarily in SM3)
-PURE SPECULATION AHEAD- The way I imagine the future of his story, it would eventually turn out that he himself has unknowingly been under Chaos influx all along, ever since the events on Graia.
After exposure to the nefarious powers of the relic and Nemeroth, the whispers of chaos would subtly persuade him that turning against Titus was the right thing to do (not unlike Horus was initially misled into turning against the Emperor), and cultivated his never ending distrust ever since.
If so, Chaos already scored a victory, since it got a grasp on someone who's now a chaplain, a supposed spiritual guide. A dishonourable scandal for the Ultramarines. At that point, the possible outcomes are:
- He realizes he's been a pawn before doing something catastrophic. So he resigns as a chaplain and amends by turning himself in to the inquisition. This avoids a major scandal for the Chapter.(Good ending)
- The influx of Chaos makes him increasingly paranoid and distrustful not only towards Titus, but even Calgar and other leaders, until a point where he calls the inquisition AGAIN after them. Except this time the matter blows into a high profile clash between the Chapter and the inquisition. Eventually, it becomes known that Leandros was the only one actually succumbing to chaos. He gets apprehended and Titus & friends are redeemed, but the Ultramarines chapter is tainted by the scandal. (Bittersweet ending)
- He goes full Horus mode and manages to persuade a group of followers to rise against the "corrupted" leadership of the chapter. A fratricide conflict follows, ending with rebel marines either being killed or fully claimed by Chaos. Either way, and regardless of Leandros' actual fate, these events are a terrible blow to the strength and reputation of the Ultramarines. (Bad ending)
Honestly, having Titus go back to his Chapter was a mistake. Having ALL members of the missions we run be named Ultramarines, was a HUGE mistake.
Ultramarines do NOT deploy in mixed squads of different specialists. You know who does? Deathwatch. Now, maybe their hand was forced by GW in Titus returning to his Chapter but I very much doubt they were forced to make EVERYONE a blueberry. They knew that they would be selling skins for different chapters, so whoever thought up the idea to give them all names and 'personalities' was an absolute idiot.
For the next one, even if they don't go the Deathwatch route and more Ultramarine crap is forced on us, have other chapters in support of whatever planet/s the game takes place on. Actually plan ahead and have it so that there's an in-lore explanation of why there are mixed chapter squads running around.
As for enemies, anything that isn't Chaos again. SM1 and 2 are basically the exact same game story-wise with Orks replaced with Tyranids in the sequel. It even uses the exact same device from the first one. Utterly lazy design.
You aint wrong.
No. Do you not have enough experience with Open Worlds already? Why do you want to waste time walking around?
Yes. I want to play as an Eldar or at least a Sister at some point.
No. Thats just always a bad idea.
Maybe, dont know what you mean with that. I certainly dont need cutscenes every 5 minutes or pointless conversation options.
Yes. The more progression, the better. Usually.
Sure.
Yes. Again progression. Usually good.
I dont know. I can see a mode where we play as Tanks and Walker. I can already see it in SM 2 tbh and i actually expect to play as Dreadnought at some point, maybe in the horde mode as a special call.
Nah, no need for that, just a waste of resources. Maybe in the vehicle mode.
Sure, why not a few secrets.
Nah, thats more for PvP and thats not good. There should be two seperate games for PvE and PvP, especially when having character progression. PvP games are only good when everyone starts at 0 at every new match.
I have never enough of open worlds. Who said "walking ", I say - driving or flying, brother :)
Pvp combined with pve worked very well in Arma 3 survival\sandbox mode. Npcs faction was defending ts bases, escorting convoys and attacking anybody nearby. The 3 live factions (say SM, CSM, Eldars) were fighting against npcs and each other for territory - it was a blast.
Back to vehicles - why limit ourselves, vehicle combat is a big part of WH40k experience, even in table top. I would go as far as using space ships or at least thunderhawks just like in Operation Flashpoint Wh40k mod. The battlefield must be thick and varied, bullets, mortar shells and plasma flying everywhere all the time.
Back to pvp\pve combined - there is also another solution, some parts of the map may be pvp\pve and others pve only for instance. really ,there are many ways to do it, when there's will, there's way. What I wrote above is nothing new actually, all these things have been already used in other games and worked.