Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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I wish to know everyone opinion about the Auto Bolt Rifle.
Hi Brother and Sister. I have made a Reddit discussion about the Auto Bolt Rifle in the current state of PTS 7.0. If you had been out of the loop, basically Saber did a little buff to the ABR, but not very impacting.
https://www.reddit.com/r/Spacemarine/comments/1jrak8g/saber_attempt_to_make_abr_better_despite_all_the/

I've put some contexts about the main problem about ABR on reddit, so you could check it out first, then it's your choice whether you should respond on STEAM or on Reddit.

Either way, I'll appreciate your opinion, and because I wish people would help bumping up this subject that have been a problem since the game release. Honestly, more on Reddit is always better, because it's a well know website that easier to convey to everyone.
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Showing 1-14 of 14 comments
You mean the lukewarm middle ground between the Carbine and the Heavy Rifle that no-one uses?
Shodan Apr 4 @ 7:02am 
Should've been secondary weapon option for all classes.
lissi Apr 4 @ 8:15am 
It was my first weapon ingame I used until I had levelled it up completely. Never understood how players could manage high difficulty levels until I changed the weapon at last. It was mindblowing how weak the autobolter is in comparison. Still kinda fun but so far away how a bolter should feel its sad. I really hope they completely rework bolt weapons for SM3. Make them shoot with lower frequency and less amo but much more impactful . It should sound like mini grenades going off not a pea shooter
Originally posted by SievertChaser:
You mean the lukewarm middle ground between the Carbine and the Heavy Rifle that no-one uses?

Bolt Carbine are waaaaaay stronger than ABR. Have you try Sniper with CQC build? Tactical parry Auspex, then brrrrr headshot?

It destroy everything.
Originally posted by lissi:
It was my first weapon ingame I used until I had levelled it up completely. Never understood how players could manage high difficulty levels until I changed the weapon at last. It was mindblowing how weak the autobolter is in comparison. Still kinda fun but so far away how a bolter should feel its sad. I really hope they completely rework bolt weapons for SM3. Make them shoot with lower frequency and less amo but much more impactful . It should sound like mini grenades going off not a pea shooter

Haha yeah same experienced as well. My first build too. Later change to Melta gun and become my go to, except in Reliquary because of Helldrake. Though I hate the fact is that my favorite gun is the lowest rank compare to other weapons.
[HN] Apr 4 @ 12:08pm 
Originally posted by Max's.Will.It:
Originally posted by SievertChaser:
You mean the lukewarm middle ground between the Carbine and the Heavy Rifle that no-one uses?

Bolt Carbine are waaaaaay stronger than ABR. Have you try Sniper with CQC build? Tactical parry Auspex, then brrrrr headshot?

It destroy everything.
That's, very, VERY wrong.
Both are on opposite side of the spectrum of range/sustain damage.
Both are good, but you can't say one is better than the other.
It's literally apple to oranges.
Sloths Apr 4 @ 3:36pm 
Originally posted by Max's.Will.It:
Hi Brother and Sister. I have made a Reddit discussion about the Auto Bolt Rifle in the current state of PTS 7.0. If you had been out of the loop, basically Saber did a little buff to the ABR, but not very impacting.
https://www.reddit.com/r/Spacemarine/comments/1jrak8g/saber_attempt_to_make_abr_better_despite_all_the/

I've put some contexts about the main problem about ABR on reddit, so you could check it out first, then it's your choice whether you should respond on STEAM or on Reddit.

Either way, I'll appreciate your opinion, and because I wish people would help bumping up this subject that have been a problem since the game release. Honestly, more on Reddit is always better, because it's a well know website that easier to convey to everyone.

The auto bolt rifle is my favorite weapon for tactical for the style I like to play the class with. Most people are using the ABR not suited to what it is good at then wonder why it is not performing. I think people are familiar with it that are in to the lore so they expect it to behave a certain way. In SM2 though it is setup to be more like an smg with some ranged capabilities like a rifle. For tactical I like to get in to the pack and melee mostly. The ABR has good rate of fire, really good hipfire accuracy, quick reloads, good clip size, good ammo pool. some piercing to handle swarms, and you can still shoot at long range targets effectively. On lethal or absolute you'll end up with the same kills and overall damage you would get if you ran almost any other weapon just with the ABR it would be melee + ranged where if you went with say the plasma it would be mostly ranged damage.

The ABR fits really well into a run and gun melee style and helps enable it. While fighting you can hipfire anything short to medium range and never need to stop or aim down sights. At the same time it also gives you the ability to still hit long range targets that need taken out. BIovore trying to hide somewhere or zoanthrope off in the distance or majoris on the other side of the battle trying to call in reinforcements.
DingØ Apr 4 @ 3:41pm 
DOO DOO Fart Auto Bolt Rifle wouldn't even be reborn through Nurgle given the chance
So, basically they upgraded the headshot damage for the ABR, right? I don't see any issue with this. The game rewards the players who actually aim. Astartes, I imagine, hit exactly where they mean to hit so I like that head-shots are required to get the full potential out of the bolters in this game. When you aim for the head you are rewarded, and now with the auto, you do an additional 25 percent, instead of just the extra 10 for head-shots?

That's if I understand correctly. If that's the case, then I think it will really show a significant difference when fighting zoanthropes and nuerothropes, ya know cuz their heads are huge. I don't see this as anything other than a buff. If you're already in the habit of making those head-shots then this will be nice IMO.
Sloths Apr 4 @ 4:09pm 
Originally posted by Perturabo:
So, basically they upgraded the headshot damage for the ABR, right? I don't see any issue with this. The game rewards the players who actually aim. Astartes, I imagine, hit exactly where they mean to hit so I like that head-shots are required to get the full potential out of the bolters in this game. When you aim for the head you are rewarded, and now with the auto, you do an additional 25 percent, instead of just the extra 10 for head-shots?

That's if I understand correctly. If that's the case, then I think it will really show a significant difference when fighting zoanthropes and nuerothropes, ya know cuz their heads are huge. I don't see this as anything other than a buff. If you're already in the habit of making those head-shots then this will be nice IMO.

That's a nice buff for it. It was already super easy to hipfire headshots with it before when in the mix. With that buff it will be popping heads left and right.
Vitus MM Apr 5 @ 12:07am 
you can run and gun with it, no aiming needed to hit something while sprinting
Originally posted by HN:
Originally posted by Max's.Will.It:

Bolt Carbine are waaaaaay stronger than ABR. Have you try Sniper with CQC build? Tactical parry Auspex, then brrrrr headshot?

It destroy everything.
That's, very, VERY wrong.
Both are on opposite side of the spectrum of range/sustain damage.
Both are good, but you can't say one is better than the other.
It's literally apple to oranges.

Between those two, Bolt Carbine still fair better thank to high-rate of fire with 30% flat headshots damage boost plus another 20% overall damages after maxing out. Because of this, I could cut a huge chuck of Terminus health continuously. ABR on the other hand feel like an handicapped letting all my melee weapon do all the hard work and I have to worry about my perk active time end.
Originally posted by Vitus MM:
you can run and gun with it, no aiming needed to hit something while sprinting

Yeah, certainly design for killing minoris, but if you're fighting Tyranids you most likely going to aim at Majoris when they're around.
Originally posted by lissi:
It was my first weapon ingame I used until I had levelled it up completely. Never understood how players could manage high difficulty levels until I changed the weapon at last. It was mindblowing how weak the autobolter is in comparison. Still kinda fun but so far away how a bolter should feel its sad. I really hope they completely rework bolt weapons for SM3. Make them shoot with lower frequency and less amo but much more impactful . It should sound like mini grenades going off not a pea shooter

I want chunky sounding bolters again....like in Firewarrior.
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Date Posted: Apr 4 @ 5:37am
Posts: 14