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I disagree. In any of the books I read, the only apothecaries out on the battlefield in 40k are the ones pulling gene-seed from the deceased. (unless they are chaos apothecaries) When a space marine really needs medical attention, they really need it in the form of organ transplants and limb replacements and that usually happens behind the battlefield, not on its front line.
I think I'm right about that, at least so far within the seige of terra novels and the first two horus heresy novels I've read that seems to be the case. I've never played the board game because i'm not spending hundreds-thousands of dollars on plastic miniatures carrying the GW logo. I've played dnd, you don't have to spend that much money.
Yup. In theory apothecary can perform battlefield surgery, but space marines are so sturdy that they basically never need it. They can take massive injuries and keep going, or just die.
They have a high healing factor, their would close almost instantly, they don't bleed out, and when they take too much damage that they have to stop they fall into a self induced coma to keep them alive for as long as possible.
A space marine seldome need a "booster" (their body and armour can literally do that for them), or have their wound bet patched up on the battlefield.
The main role of an apothecary is to follow the developement and maintenance of the highly complex bio-engineering creatures that are the astartes.
They follow the creations of new marines, keep the purity of their gens in check (to make sure there is no random mutation or degradation going on that could taint the chapter genestock), check marines vitals between missions, making sure their complex bio engineered body function as expected and rectify any problems with various Chemotherapy (which is why many are bald btw), or deal with stuff like bionic implantation etc, etc.
On the battlefield their real function is to gather the geneseed of the fallen marines.
For the people that don't know here's a quick run down of how marines "lineage" work:
To create a marine you implant a gland that contains all the gene stuff into a regular human (it's more complicated, but that's the big part of it).
When the marine "mature" they grow another gland" (so now they have 2).
When they die, the glands are harvested on their bodies and used to create new marines.
The battlefield role of an Apothecary is to harvest these things to ensure the continuation of the chapter (because without glands, no more new marines).
Trying to pretend they are battlefield healer just don't work from a lore standpoint, but also from a gameplay standpoint (there would be nothing lamer than having to walk up to your teamate, press Q and fill their HP bar as an ability, and it would be something pretty annoying to do in the middle of battle where everyone is rolling around).
Probably this and some sort of health boon.
Didn't they already just say this week that they don't want to alter the bulwark anymore because of how much we as a community have come to rely on it?
All they did was tone it down.
An Apothecary does more on the battlefield than just pick up geneseeds after battle;
- They have a unique device that could add a new interesting dynamic during melee combat
- They can heal mortal wounds; in tabletop they literally can bring a unit back from life, of course it's a die roll but that's what they do. Units all have wounds, when they are out of wounds pool, they are 'technically' dead for the purposes of the battle. During a campaign, after a battle you roll to find out if units are recovered from the wounds. In this game, it could be a simple skill to recover someone's wound. They are also able to do so if within range the following round, to recover a unit's wound. This is why you attach them to hero/specialized unit groups.
- The banner recovering health isn't perfect to rely on; you need timing, positioning, and a unit to execute for people to heal. So it's kind of situational and not a gauranteed heal for the team. Will it be useless with an apothecary? Of course not, we have no idea how one will fit.
- It would be a good opportunity to introduce a chain fist melee weapon, but the assault should also have access to that weapon.
- Apothecaries have access to specialized wargear, even including Terminator armor
Lastly; bulwark isn't even a 'class', that is more of a mosh-posh of different items. Storm shields are classically used by Terminators or inquisition units, Banners are carried by standard bearers who are usually in a command company and squad. Power swords are usually command or veterans who have access to specialized equipment.
So while I can understand the concern over how it will affect an existing character class people have come to rely upon, remember that the w40k universe is VAST and has way more content even with space marines, than the game itself can barely show.
edit;
Lastly I vote for all the classes being represented in some way, but also they are trying to marry the operations and PVE segments, with the game's story.
Here's what I wish for regardless;
- Apothecary
- Chaplain
- Techmarine
The Bullwark is literally the Bladeguard veteran, just like the "vanguard" is literally the Reaver.
Cmon bro.
When were they introduced?
If it's within the last 10 years I've probably not known it. I started playing about 38 years ago and I admit I haven't really added any of the new units to my chapter. Gets costly.
I see they were added in 2017.
So, from my perspective, I did not know they were a specific unit that was introduced.
I apologize, but I wasn't spinning anything, just from my limited knowledge. Please oh forgive me. /s
We use them on tabletop to heal specialized / hero units, it's common to keep them attached or within range (motorcycles for speed) to bring a unit immediately back into battle by healing wounds.
I can understand you don't want an apothecary, but they do more than just harvest geneseed.
yep but thats because the game really does a poor job explaining the mechanic.
Tbh seeing apothecary executions would be absolutely baller. And that'd also be a nice ability that wouldn't overshadow Bulwark but compliment it (healing mortal wounds). Though as HN said, Bulwark is an actual model.
Currently on tabletop, they can't really heal wounds though. It's just bringing back destroyed non-character models while leading a unit. With the biologis variant being a firepower enhancer. Though the standard one has an ability where when a bodyguard unit is destroyed you can roll a 2+ to harvest their geneseed and gain a command point. So it'd be neat to see a class that could pick up geneseed after someone else drops it.
Wait, they changed the "Lookie here I'm back from the dead!" mechanic?
I guess it's good I never relied on it then.