Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
xD
I"ll be happy to see both RG and BA get an assault class champion, for example.
Best case scenario would've been multiple champions per chapter.
And the Heavy's Iron Halo Could have been replaced with the famous Torch/brazier they have on the power packs.
In fact it should have gone:
Assault: Blood Angels
Tactical: Salamander
Vanguard: Space Wolves
Sniper: Raven Guard
RG = Assault. Just look at RG's Chapter Master Kayvaan Shrike.
I bet most of people who say it don't care about neither RG nor Snipers, and just push this as a convenient "well, snipers need to have something, let them have the stuff we don't care about, while we get the stuff that we're actually interested in".
As far as I know there are more seasons planned than there are classes in the game, so both RG and BA can get an Assault champion.
BA being a good fit doesn't mean RG isn't as good if not better of a fit for Assault!
Fair points, I do agree they should do Champion skins for multiple classes and chapters, it's the easiest way to solve this kind of issue.
Pretty like 90% of RG pictures will have them using jump packs and claws, while all of their description picture them as stealth and hit and run oriented.
Chapters like Space Wolves and Iron Hands are even more difficult, because each of their companies have completely different specialisations. For example if you take the Sons Morkai company you might have a picture of sniper and vanguard Space Wolf. While the Firehowlers company love their flamers and meltas no less than your generic Salamander.
For your point that RG has the ability to go invis - that was 30k stuff unfortunately, 40k RG uses tech to go stealthy, and in that vein almost any chapter would be an OK fit, since everyone can do it. I would probably go with Ultramarines, if anything, or Raptors.
The issue here isn't that RG doesn't fit Sniper - its that it would've been a missed opportunity, same as most Salamander fans respond to Sniper right now.
The few heroic figures RG has don't give strong RG-Sniper vibes - Corvus Corax in the past and Kayvaan Shrike in the present both prefer Lightning Claws, for example. Not to mention that guerrilla doesn't necessary equal ranged combat in 40k.
I would've been 10 times more supportive to the Salamander players right now, if most of them didn't try to push their "problem" onto others by going "let RG have it, there are few RG fans anyway. Who will even complain?"
Ambush, stealth and guerrilla doesn't even necessary mean ranged combat in 40k, its just a tactical approach to mission completion.
I really hope RG will be after Salamanders in S4, where the devs mentioned a new melee weapon, which conveniently can be Claws.
i also agree with you that the things you listed don't necessarily mean ranged combat, but i think we'd both agree that most ambushes tend to be in ranged combat rather that melee for the advantage of them having much less chance to fight back against an unsuspected shot from afar than another marine or xenos swinging at them due to their increased senses and reactions. love the part in one of the animations where an alien (eldar?) turns invisible, attempts to sneak up on a brother from behind and the space marine still stabs him in the gut out of nowhere before the eldar can even raise their weapon to strike for example. i don't think most salamander players are just shoving it over to RG for the sake of it though, i see a lot of displeasure with the class choice itself because others make more sense.
It is actually Reivers aka "Vanguards" who do the ambushing, using grapnel launchers and gravchutes to aproach from least expected position, before unleashing shock grenades and going in close combat/dumping their bolt carbines.
But seriously, just do not take all that "champion" ♥♥♥♥ to heart. All of the chapters have all of the squads any way. Well not exactly, because not all of the chapter run Vanguiard units. But there are plenty of those.
But if you really need too have "Sniper", the current edition specifically mention that all of the old Wolf Scouts now field as Eliminators, along the rest of their younger Vanguard Marines brothers, who take roles of Reivers, Incursors, Suppressors and Infiltrators.