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But regardless, if you want to try other play styles not relying on parry into gun-strike - take block weapon.
You stack your block-bonus when majoris do their chain attacks and for minories you use shield-bash in combination with melee attacks into gun-strikes to regain armor.
Game is obviously build around parry, not block. I mean it can be fun to play it different but good luck with it on Lethal or Ruthless.
So for me it's 100% parry. They should either make shield cover more usefull - for example not allowing enemies to grab you when you put shield up (good vs raveners and lictors), blocking zoans attacks and beams or giving some buff to block weapon - or just delete it. I would rather move faster and attack holdin my sword in 2 hands than carrying around useless 200 kg block.
Also if you need a specific crunch to beat lethal it kind of defeats the purpose, but to each their own.
It is like 2 versions of the sword in one, but you only switch if you see in advance that you benefit from one or another. The perk system also promotes using primarily just one version.
Well someone claims they can switch mid-fight no issues, not sure how (since it requires to stop for a moment which is pretty detrimental in a middle of an enemy hord), but mb they can elaborate.
Admittedly Bulwark is kinda frustrating to play because the Block/Parry with Shield/Sword is the same button and the controls think you mean to to Shield Block just as often as Parry, even I haven't really gotten the this one down yet and doubt I ever will.
That said, the Shield Bash in a swarm of small ones is spectacular, It does work wonders when you use it. Especially when you have the skill perk set to stun or knock down your enemy.