Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Lowbei Dec 26, 2024 @ 11:38am
2
Bolters are fine
I see a lot of complaining about bolters and bullet spongy enemies, but this is not correct. People simply need to land headshots instead of dumping full mags into a tyranid’s foot.

On lethal, it only takes a few headshots to put a majoris into execute range. I see people rage a lot about the new tzaangors, the ones that die in 2-3 headshots on lethal.
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Showing 1-15 of 19 comments
Medicles Dec 26, 2024 @ 11:44am 
What? The standard Bolter alone already needs a couple rounds in the head to bring a majoris into execution on Substantial and that is already one of the strong ones, arguably after Stalker Bolter and on the same level as Heavy Bolt Rifle. If the same thing would happen in Lethal (which it doesnt) then it would mean the enemies have the HP on both of these difficulties (which they dont).
Last edited by Medicles; Dec 26, 2024 @ 11:45am
Lowbei Dec 26, 2024 @ 11:51am 
Originally posted by Medicles:
What? The standard Bolter alone already needs a couple rounds in the head to bring a majoris into execution on Substantial and that is already one of the strong ones, arguably after Stalker Bolter and on the same level as Heavy Bolt Rifle. If the same thing would happen in Lethal (which it doesnt) then it would mean the enemies have the HP on both of these difficulties (which they dont).
correct, “a couple rounds in the head to bring a majoris into execute range” is accurate, and normal, even on lethal.

the truth is that people miss shots a lot but cant accept that its an aim issue rather than a spongy mob issue.
Last edited by Lowbei; Dec 26, 2024 @ 11:52am
Roan Shiran Dec 26, 2024 @ 12:01pm 
Originally posted by Lowbei:
I see a lot of complaining about bolters and bullet spongy enemies, but this is not correct. People simply need to land headshots instead of dumping full mags into a tyranid’s foot.

On lethal, it only takes a few headshots to put a majoris into execute range. I see people rage a lot about the new tzaangors, the ones that die in 2-3 headshots on lethal.
Problem with bolters isnt that they are not viable on lethal. Lethal is so easy now that you can probably solo it with everything. The problem is that most bolters are much weaker than other options.
Lowbei Dec 26, 2024 @ 12:05pm 
Originally posted by Roan Shiran:
Originally posted by Lowbei:
I see a lot of complaining about bolters and bullet spongy enemies, but this is not correct. People simply need to land headshots instead of dumping full mags into a tyranid’s foot.

On lethal, it only takes a few headshots to put a majoris into execute range. I see people rage a lot about the new tzaangors, the ones that die in 2-3 headshots on lethal.
Problem with bolters isnt that they are not viable on lethal. Lethal is so easy now that you can probably solo it with everything. The problem is that most bolters are much weaker than other options.
well that “other option” is melee, which will always hit as hard if not harder than a bolter.

i agree that lethal is too easy now tho. there should be more mobs, not more hp on mobs, to fix that.
Sloths Dec 26, 2024 @ 12:26pm 
Originally posted by Lowbei:
I see a lot of complaining about bolters and bullet spongy enemies, but this is not correct. People simply need to land headshots instead of dumping full mags into a tyranid’s foot.

On lethal, it only takes a few headshots to put a majoris into execute range. I see people rage a lot about the new tzaangors, the ones that die in 2-3 headshots on lethal.

I agree. Being good with headshots completely changes the feel of ranged combat. It shreds enemies.
Chaoslord 87 Dec 26, 2024 @ 12:56pm 
Originally posted by Sloths:

I agree. Being good with headshots completely changes the feel of ranged combat. It shreds enemies.

And you also have to use the Bolters for what they are designed for.

Heavy Bolt Rifle with it´s big mag, decent range and damage shreds Minoris with ease and Majoris from a respectable distance.

Auto Bolt and Carbine if you prefer close range fights while staying mobile.

Bolt Rifle with Grenadelauncher as a all purpose weapon and Boss Killer (yet).
Last edited by Chaoslord 87; Dec 26, 2024 @ 12:57pm
MeToLee Dec 26, 2024 @ 12:59pm 
Originally posted by Roan Shiran:
Originally posted by Lowbei:
I see a lot of complaining about bolters and bullet spongy enemies, but this is not correct. People simply need to land headshots instead of dumping full mags into a tyranid’s foot.

On lethal, it only takes a few headshots to put a majoris into execute range. I see people rage a lot about the new tzaangors, the ones that die in 2-3 headshots on lethal.
Problem with bolters isnt that they are not viable on lethal. Lethal is so easy now that you can probably solo it with everything. The problem is that most bolters are much weaker than other options.
not true bolters are very viable at lethal difficulty. in fact I would rather take a bolter then a say a melta rifle to be able to interrupt reinforcements.
Uncle Jack Dec 26, 2024 @ 2:11pm 
Currently leveling heavy bolt rifle,
T3 with 2 points in buffed headshots it takes like 20-25 headshots only standing right in mobs face on ruthless. spongy af but you can work with it
Realigo Actual Dec 26, 2024 @ 2:40pm 
Bolters are fine if you have headshot. But without, not really fine, especialy when compared to melta (MASSIVE CC), and plasma (high damage).

I think this intentional decision by Saber because reasons.
Realmonster Dec 26, 2024 @ 3:18pm 
Originally posted by Lowbei:
there should be more mobs
theres a mod for that. well, several
Cyrus Dec 26, 2024 @ 3:20pm 
i suggest to those people to stop playing with a gamepad and maybe spend some time with an aim trainer game or whatever they are called.

unless youre a heavy or a sniper you're not supposed to kill anything that's not flying with only bullets on substantial+, and missing your headshots exponentially reduces your effectiveness in a fight as you go higher in diff.

bolters are more than fine for anyone who doesnt have potato aim
Cyrus Dec 26, 2024 @ 3:21pm 
Originally posted by Uncle Jack:
Currently leveling heavy bolt rifle,
T3 with 2 points in buffed headshots it takes like 20-25 headshots only standing right in mobs face on ruthless. spongy af but you can work with it

how many of those shots actually hit?
Uncle Jack Dec 26, 2024 @ 7:06pm 
All, 95%? Idk not a controller or low budget player

*purple variant 6+dmg
Without auspex scan from parry perk its a complete sponge fest on majoris and above. Havin to go into melee first more or less contradicts the role of especially the bigger Bolt Rifle variants with lower fire rates.
But hey, contradiction is Sabers bread and butter when it comes to combat gameplay mechanics and weapon design after all.
Last edited by Uncle Jack; Dec 26, 2024 @ 7:25pm
Magus Magi Dec 26, 2024 @ 8:21pm 
OP, I think you're wrong.

I have 450 hours in this game, I've had every single thing unlocked for 150+, I easily solo ruthless without any real difficulty, and I have no idea what you are even talking about. I hit my headshots and the auto bolt rifle, ranged carbine, and regular bolt rifle (w/o grenade launcher) feel terrible to use. The heavy bolt rifle, occulus, instigator, and stalker all feel passable but unsatisfying.

20-30 headshots per majoris is not good gameplay.
Last edited by Magus Magi; Dec 26, 2024 @ 8:25pm
RedGuy Johnson Dec 26, 2024 @ 8:22pm 
glad someone finally said that ♥♥♥♥.

bolters work as intended and a little better than I expected them to after the buff. If anyone actually played the old space marine, they'd know ♥♥♥♥ was even worse in that game.

Nobz took like a clip and a half with headshots on damn ass normal mode till you get kraken rounds. Don't even get me started on the damn Slugga Nobz

also I miss grimskull but that is off topic
Last edited by RedGuy Johnson; Dec 26, 2024 @ 8:23pm
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Date Posted: Dec 26, 2024 @ 11:38am
Posts: 19