Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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SievertChaser Dec 23, 2024 @ 12:40pm
Stuck with Zoanthrope blast sound effect on
Typical glitch with the status not being "unapplied" correctly. I imagine some sort of forced impairment removal would've helped...

Edit: I had to wait for a third Zoanthrope spawn to get myself hit and rectify the issue.
Last edited by SievertChaser; Dec 23, 2024 @ 12:49pm
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Showing 1-7 of 7 comments
Sloths Dec 23, 2024 @ 3:34pm 
That's a new one. Have over 300hrs in and never had that happen. That would be annoying.
Utterly-NutZ Dec 23, 2024 @ 4:27pm 
I've noticed other weird sound issues as of late as well. Sometimes out of sync with the action, sometimes older sounds catching up and playing with current sounds.

Yesterday the tail end of the sounds of the carnifex played a couple seconds after I already killed it.
SievertChaser Dec 23, 2024 @ 11:17pm 
Originally posted by Sloths:
That would be annoying.
Yeah, I spent 2/3rds of the first op with ringing in my ears.
Just had a reoccurence. Dammit.
Jorge666 Jan 21 @ 12:43pm 
Happened to me about an hour ago
Frost Jan 23 @ 5:53pm 
It will only go away if you get hit by another of its beam, looks like the boolean flag that enables the effect is inconsistent at being disabled at the moment.
Last edited by Frost; Jan 23 @ 5:53pm
Originally posted by Frost:
It will only go away if you get hit by another of its beam, looks like the boolean flag that enables the effect is inconsistent at being disabled at the moment.
Exactly my conclusion, although I think some form of external interference is responsible for it not being disabled.
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Date Posted: Dec 23, 2024 @ 12:40pm
Posts: 7