Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Legionnaire0311 Dec 22, 2024 @ 8:09am
Please allow Heavy to dodge out of Heavy Stance
(Reposting this from the Focus forums for visibility)

Hello all. I know this has been brought up before, but I wanted to just double down on this anyway. Please allow Heavy to dodge out of Heavy Stance (at least in Operations mode)

I understand that Heavy not being able to dodge in Heavy Stance is probably intended for balancing reasons, but I don't think it accomplishes that goal. I think it hurts more than it helps, for several reasons:

1: Heavy is already balanced with other mechanics. Primarily, he doesn't get a melee weapon in a game where you're constantly swarmed in melee. He also has to deal with overheating on his weapons (2 out of 3 of them at least). On top of that, there is this slight (maybe .5 second) delay when he goes into and out of Heavy Stance. This is a game that requires twitch reflexes, having that delay is already enough of an impediment. Did he really need to have his dodge restricted in ADS as well?

2: It simply doesn't feel good. This is a muscle memory thing. Every other class, every other weapon, you can dodge out of ADS. Then you launch as a Heavy and all of a sudden a core game mechanic is completely different. To say it makes the class feel clunky is an understatement. It balances some of the fun out of the class, in a PVE game mode where balance does not need to be perfect. Balance should never come at the cost of fun.

This issue hurts the Heavy Bolter in particular (already arguably the weakest of his 3 weapons) since the other 2 can hip fire and be effective, Heavy Bolter needs Heavy Stance to do any real damage.

This aspect is the only thing that keeps me from truly enjoying playing as Heavy. I know others feel the same way. 75% of damage I take/times I die is due to this issue. It's not necessary to balance the class, and more importantly, it isn't fun.

Please change this, at least for Operations mode. Thanks.
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Showing 1-15 of 15 comments
Mohrrunkel Dec 22, 2024 @ 9:06am 
Go to settings, set aim from toggle to hold. Done.
Oro Dec 22, 2024 @ 11:48am 
No.
HONKING Turtle Dec 22, 2024 @ 12:50pm 
that and allow executions... it just feels off
Baltimoron Dec 22, 2024 @ 1:34pm 
150 hours of heavy and I agree. Its the worst thing about the class. That and having to remain stationary to turn on shield.
Tao314zdin Dec 22, 2024 @ 2:05pm 
It is a bit annoying indeed.

Also if it would be intended trade-off it is strange how it mostly concerns people who prefer to toggle aim instead of holding.
Chimz Dec 23, 2024 @ 8:05am 
If aiming is on Toggle, press it and then dodge.

I'm not gonna talk about whether this is good or bad design, I just want to point out that it is possible and can also be done in the nick of time when dodging a Carnifex charge.
Legionnaire0311 Dec 23, 2024 @ 10:23am 
Originally posted by Oro:
No.

You add nothing to the convo. Grow up.



Originally posted by Mohrrunkel:
Go to settings, set aim from toggle to hold. Done.

This is a workaround I’ve seen posted and for some people I’m sure it works. For me at least, it would mean changing keybinds around just for one class (I have custom keybinds that wouldn’t allow me to change off toggle). Not to mention the muscle memory thing.



Originally posted by Chimz:
If aiming is on Toggle, press it and then dodge.

I'm not gonna talk about whether this is good or bad design, I just want to point out that it is possible and can also be done in the nick of time when dodging a Carnifex charge.

Thanks for the suggestion. This is essentially what I do, but it’s still clunky af.
Aid of Healer Dec 23, 2024 @ 10:33am 
it took a couple months for the devs to release a ♥♥♥♥♥♥ skin pack. This would take at least 2 years
Lowbei Dec 23, 2024 @ 10:56am 
Originally posted by Aid of Healer:
it took a couple months for the devs to release a ♥♥♥♥♥♥ skin pack. This would take at least 2 years
“this” is literally just a game settings option currently ingame as hold vs toggle, and the devs have been extremely fast in fixing bugged content as well as introducing new content so i dont understand where this negativity comes from.
Aid of Healer Dec 23, 2024 @ 1:30pm 
Originally posted by Lowbei:
Originally posted by Aid of Healer:
it took a couple months for the devs to release a ♥♥♥♥♥♥ skin pack. This would take at least 2 years
“this” is literally just a game settings option currently ingame as hold vs toggle, and the devs have been extremely fast in fixing bugged content as well as introducing new content so i dont understand where this negativity comes from.
if you're gonna shill then at least get the context right, we're talking about an improvment of a class not toggle options
Realigo Actual Dec 23, 2024 @ 1:36pm 
Lowbei Dec 23, 2024 @ 2:03pm 
Originally posted by Aid of Healer:
Originally posted by Lowbei:
“this” is literally just a game settings option currently ingame as hold vs toggle, and the devs have been extremely fast in fixing bugged content as well as introducing new content so i dont understand where this negativity comes from.
if you're gonna shill then at least get the context right, we're talking about an improvment of a class not toggle options
everyone knows the topic, and there is already a solution to it ingame.
null Dec 23, 2024 @ 2:05pm 
Please allow heavy to parkour. I want heavy to be a warframe.
Tao314zdin Dec 24, 2024 @ 6:57am 
Actually what would already be better if they added a separate button option for toggle/hold aim.

Even if we say OK, lets just accept that heavy is outright better be played with hold and it is a design for some reason, it is not a very convenient to just go to settings and switch every time hold/toggle depending on the class played.
Shining_Darkness Dec 24, 2024 @ 7:50am 
Originally posted by Mohrrunkel:
Go to settings, set aim from toggle to hold. Done.
I honestly forget that toggle is default and the kb/m default control scheme is ass since I rebound a lot of things and swapped to hold to aim with right mouse (as it should be)
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Date Posted: Dec 22, 2024 @ 8:09am
Posts: 15