Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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nayfas2 Dec 21, 2024 @ 10:55am
how to make power fist more meta with a easy change
looks that its doesnt matter what buff developers make on power fist it will never be meta or even close to meta weapons.

i think increasing damage or speed its not the path we need to make this weapon be good, i suggest something different that can make this weapon be meta or close to meta with a simple and very easy to make addition.

only 2 class have access to this weapon, assault and bullwark, lets make power fist a power weapon for them, making power fist buff the special hability of this 2 class.

Assault Jump Pack Attack: increase damage by 20% and radius by 50% while using power fist.

Bullwark Chapther Banner: increase duration by 20% and radius by 50% while using power fist.
Last edited by nayfas2; Dec 21, 2024 @ 10:56am
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Showing 1-6 of 6 comments
Realmonster Dec 21, 2024 @ 1:07pm 
you're just trying to force fists into relevancy with unrelated buffs. arguably worse than just increasing its damage.
Voldo Dec 21, 2024 @ 1:28pm 
What nonsens with the class perks.

Just give the combos more armor penetration or/and damage as more as you hit a target.

That would be reasonable, lore and should be pretty easy to implement
Tao314zdin Dec 21, 2024 @ 1:33pm 
IMO they should have at least fix this weapon stats according to their own proclaimed design. At the moment block-fist have lower raw damage stat then fencing, which is strange given what they said in the notes last time.
Kotzi Dec 21, 2024 @ 1:37pm 
Why do we need this? Works fine on both classes.
Voldo Dec 21, 2024 @ 2:24pm 
powerfist is literal wet towel in PVE, hit slower than powersword and need same 3 hits to kill basic hormagaunt (relic weapon, lethal diff). powerfist should be powerful 1v1 antiarmour eraser with one punch, but slow and cumbersome (no fencing), to make it more unique compared to other weapons more suited for killing crowds of enemies
Sloths Dec 21, 2024 @ 2:41pm 
Powerfist is good. Could it use a little more damage? Of course. Does it need re-hauled? No. It does good amount of stagger, easy to control a majoris with one. Attack animations are short and quick enough should never really be caught flat footed and hit by an orange circle attack. It is the only weapon where you can do all the combos in one continuous attack chain. Also doing that chain allows you to move around the battlefield for the best positioning for followup attacks or to move out of a bad position all while doing your full attacks.
Powerfist can perform well. Don't just look at it and say damage is horrible compared to something like thunder hammer so powerfist must suck without considering what it does bring to the table. Stagger, almost full mobility while doing your full range of attacks, short combat animations so never caught on your heels hit by orange circle attacks.

Typical run on lethal with randoms with powerfist. Decent melee damage, good amount of kills. Kept me safe from taking large amounts of damage while always in the middle of the pack fighting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3388960167
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Showing 1-6 of 6 comments
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Date Posted: Dec 21, 2024 @ 10:55am
Posts: 6